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Nintendo Metroid-Zero Mission Gameboy Advance Action Review

Nintendo Metroid-Zero Mission


Description
Metroid: Zero Mission begins right where the original Metroid game opened, as interstellar bounty hunter Samus Aran infiltrates Mother Brain's massive complex below the surface of planet Zebes. It becomes immediately obvious, however, that this adventure is very different from the first mission: dark corners teem with unfamiliar enemies, a maze of new paths lead into the unknown, and fresh puzzles lie unsolved. Samus herself is equipped with all-new techniques to face the dangers that lurk in the depths of Zebes, and she will need all the powers at her disposal if she hopes to survive. Metroids, Space Pirates, and Mother Brain herself await in the depths of the planet, but thier evil designs are just a part of a deeper story that can only now be told...


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Rating
Reviewed by: 

the_webmaster007

( 4.5)

Review Date
January 11, 2005

Overall Rating
 4 of 5

Value Rating
 0 of 5

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Review NaN of 5

Price Paid:  $30.00 from Walmart

Summary:
The game is worth buying, if only because you save yourself the $15-$20 of buying the original Metroid seperately. You get it "free" after you finish Zero Mission it becomes selectable. Dang I remember the graphics being better in the NES version, but then again that was a long time ago.

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Rating
Reviewed by: 

Obviously

( 10)

Review Date
April 10, 2004

Overall Rating
 5 of 5

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 0 of 5

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Review NaN of 5

Price Paid:  $30.00 from EB

Summary:
Ahh Metroid, it's a game that's hard not to love. Even if you aren't a big fan of Nintendo you've got to give Samus Aran, the femme fatale space bounty hunter her due. The most bad-ass Nintendo character makes her return in this re-telling (Note, I am not using the word remake as this is a completely new came from beginning to end, not just a remake of the original) of Metroid 1.

The original Metroid was an incredible feat for its time. A huge (at the time) non-linear adventure unlike anything before. It's sequels, Metroid II and Super Metroid, took the concept to the next level and is still one of the greatest 2D games ever created. The follow up to Super Metroid, Metroid Fusion, added an excellent Sci-Fi story and made some major changes to the series that made it refreshing and different to play but still distinctively Metroid in spirit.

Metroid Zero Mission goes back to the glory days of Metroid to relive the events that take place in the original game and finally adds backround to the first mission of Samus Aran. The story is told through more pictures than words, leaving the player to speculate the meanings. New players will be introduced to the glory that is Metroid and old fans will finally find out the meaning of the first game. So, the question is... is Zero Mission as groundbreaking as the others?

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Rating
Reviewed by: 

RedZero

( 21)

Review Date
February 24, 2004

Overall Rating
 4 of 5

Value Rating
 0 of 5

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Review NaN of 5

Price Paid:  $45.00 from Radio Shack

Summary:
hmm... posts from veteran metroid players. ok, allow me to throw my hat into the rink, as i am much fresher to the series (the only other metroid games i have ever played were fusion and prime, and i only finished fusion, and i also think prime was a kickass metroid game). this game is great to get started into the series, or at least be introduced, if you have had just as much or less experience than i have had. plot seems to lack in this game. you basically end up on some planet and your thrown into the action. it was like the beginning of prime, except this game had a couple of lines before tossing you into the fire. i didn't mind. i didn't care much for the ten minutes of story introduction and the endless conversations in fusion. the gameplay also feels natural, and you get way stronger, faster, and more lethal to your enemies. believe me, you'll see the difference when you take down a huge monster in just a couple of shots when you used to barely escape out of fights with those same creatures alive. the graphics are kickass (i'd say a little better than fusion), and the sound isn't all bad (it's gold for a gba game). however, i don't care what the other reviewers say about the bosses. those damn bosses are serious b_st_rds (fill in the blanks). they hit you with wave after wave of impossible to dodge moves, and you will get killed numerous times before you figure them out. ever fought the last few bosses in mega man zero for gameboy? they're like that, but all the bosses are impossibly tough from the beginning. also, some things are damn impossible to figure out, such as where the hell you're supposed to go next.
yes, i know, you get a couple of directions on where to go, but it's figuring out how to get there that's really tough to figure out. the good: great way to get into the metroid series the bad: sometimes frustrating
the ugly: kraid, that big fat cheap ugly s.o.b.

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Rating
Reviewed by: 

NathanBush

( 3:07)

Review Date
February 20, 2004

Overall Rating
 5 of 5

Value Rating
 0 of 5

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Review NaN of 5

Price Paid:  $26.00 from Wal-Mart Supercenter

Summary:
Let me tell you all now that they say this game is a great recreation of the very first Metroid. They were 94% wrong. Just because the beginning and where you kill mother brain looks the same does not make it Metroid I (It's cool that they included a remake of the game Metroid with enhanced graphics when you beat the game.) The game is a whole different story (there's no storyline for the weirdest reason until after you defeat Mother Brain). But so far I am in the game where you are playing as yes hold on to your hats, SAMUS ARAN WITHOUT HER SUIT! I am bisexual, and I would never consider cartoon characters "hot", but Nintendo actually made Samus Aran hot! If you want a pic of her just Email me. I think an interesting factor of this game is that you can link up with Metroid Fusion and get more images of Samus. I think that this game was well worth my money. As with every other Metroid game. I am a BIG fan of Metroid and have completed every version of it except Metroid Prime. I think they should of included a revamped edition of Metroid II: Return of Samus instead because that's the game everyone wants to play.

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Rating
Reviewed by: JackDark
 (7)

Review Date
February 8, 2004

Overall Rating
 4 of 5

Value Rating
 0 of 5

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Review NaN of 5

Price Paid:  $25.00 from Half.com

Summary:
Metroid, circa 1986.

A revolutionary game for it's time. But how has a nearly twenty year old revolution maintained itself to the present day? Surprisingly, very well.

The original Metroid was a magnificent gaming experience, alien and altogether completely unique for it's era. Five years later, a sequel called Samus Returns was introduced on the black and white Game Boy. This sequel introduced many new item enhancements, and greatly broadened the gaming world to unprecedented size. Three years later, Super Metroid took what was so fantastic about the original Metroid and Samus Returns, and upped the ante with 16-Bit processing power and an ocean of creative energy. Super Metroid was basically however, a remake of the original in many ways. Not the least bit being that the main 3 bosses, and most of the areas you visited, were all merely upgraded versions of the original Metroid's. Eight years later, on the Game Boy Advance, an evolved version of the classic Metroid gameplay arrived. It was known as Metroid Fusion, and though it offered plenty of innovation, it also crippled the classic core of Metroid's gameplay with decidingly unfun linearity. Shortly after, Metroid Prime came to be. This Metroid was developed in full 3-D, and though it was a beautiful game, it totally lacked any of the Metroid feel whatsoever, and instead was basically a very gorgeous-yet very bland FPS. Now, nearly 2 years later, Metroid: Zero Mission has arrived. Not exactly hot on the heels of Super Metroid, this game is basically a Remake of a Remake that is now 10 years old itself. So what can Metroid Zero offer us that it's predecessors have not already? Surprisingly, quite a bit.

Taking what made the original Metroid and Super Metroid's gameplay so amazing, plus adding some of Metroid Fusion's gameplay innovations, and none of Metroid Prime's desecration, Metroid Zero stands to be possibly the pinnacle of all things Metroid.

But is it?

In a word... no.

It's better than Fusion, so if you liked Fusion, you will love this. It's better than Prime as well (though, that doesn't take much). But is it better than the all powerful all heralded Super Metroid. No. Not at all. But, is it better than the very game it claims to remake? No, but it is very, very close. And for a new generation of gamers whom would be horrified by the classic Metroid's simplistic graphics, this remake is exactly the neonostalgia-trip they need to appreciate the granddaddy of adventure platforming games.

So should you buy it? If you love Metroid, or like it even, any of them, even Prime... YES. I've played hundreds of GBA titles and folks, by far, this is the best Game Boy Advance game yet. (Till the new Zelda :P)

Not perfect, but bravo-worthy nonetheless, Nintendo has done it again.

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