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Bam Broken Sword - Shadow of the Templars Gameboy Advance Adventure Review

Bam  Broken Sword - Shadow of the Templars


Description
George Stobbard, an American in Paris, witnesses the theft of an ancient manuscript and the assassination of its owner. This manuscript was created in the 14th Century by the order of the Knights Templar and points to where their legendary power has been hidden for over six hundred years. Its new owners intend to harness the power for their own sinister agenda.
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Rating
Reviewed by: Spotlight


Review Date
October 1, 2002

Overall Rating
 4 of 5

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Review NaN of 3
, from West Virginia

Price Paid:  $10.00 from Electronics Boutique

Summary:
I had been searching for this game at a reasonable price for the last few months, and when I finally, on my birthday no less, found Broken Sword for ten dollars, I jumped on the chance to have a unique game for my collection. From what I had seen, from what I had heard, this was the cream of the crop for point and click adventures... sort of a last hoorah for a dying gaming dynamic and all compressed into a game boy advance game. It was definitely a must-see in my mind, and the diverse and bright environments with wonderful script-writing was obvious the second I turned on the game.

What I didn't realize, is how much of a mixed bag this game ended up being. On the one hand, it was engaging, exciting, had great character animations and a spot of adult humor. For a gameboy game, I was impressed with how the game tied together, and how well it appeared to have been converted to such a small screen. But, the game was ruined by glitches, simple and large mistakes in programming that should have been solved during testing. If you've played this game before, you might never notice, but for first-timers, before tackling this game, read my warnings below or you may fall victim to the same fate that literally ruined the game for me.

A 4.

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Rating
Reviewed by: Ash


Review Date
September 9, 2002

Overall Rating
 5 of 5

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Review NaN of 3
, from england

Summary:
Overall it is a brilliant game. The characters humorous, the music adding to the depth and the amazing plot make this a must have game for adventure fans.
I owned this game on the PS1 and loved it back then in ohhhhhh was it.... 1996? Its amazing how much they've fit onto a lil GBA cart.
I'm glad i re-bought it on the GBA as when i previously owned the ps version i was 8 and never got to finishing the game! In other words this is not a kids game. Although the game is not frustratingly hard young children will struggle, and with the amount of text will become bored. Also there is quite alot of adult humour that they will not understand and sometimes sexual humour!
The only thing i'm starting to worry about is the length of the game. Although i only bought the game yesterday i seem to be making quite alot of progress quite quickly! Its not an easy game, i just hope im no where near the end.
Its definetly worth the dosh. Or you could buy the ps1 version for the same price (pre-owned)or the pc version (about a fiver if you can find it!). I doubt you will actually find the ps version though because it is very rare.
Just buy it..... Go on! ... peel yourself away from the screen and buy it! Are you even listening to me?

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Rating
Reviewed by: Bill Graham


Review Date
July 11, 2002

Overall Rating
 5 of 5

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Review NaN of 3
, from Phoenix

Price Paid:  $25.00 from Toys R Us

Summary:
Broken Sword is a port of an old PC game by the same name. It is an offbeat title, with an unusual UI, but the developers have managed to cram an unbelievable amount of the original game into a tiny GBA cartridge.

Firstly, Broken Sword is not a children's game, by any stretch. It is heavily laced with adult themes, adult humor, and sexual innuendo. Although it is an adventure game, it is a radical departure from anything else available on the GBA. Broken Sword is actually an interactive mystery story that is huge in scope. It is a spot-on port of an all but forgotten genre of adventure gaming on the PC, the old point and click with digitised speech.

However, Broken Sword does not use digitised speech, but text instead. Buckets full of text. There is lots and lots of reading to be done in this game, and it cannot be bypassed. The text is combined with an icon driven method of conversing with the many, many bizarre characters you will encounter. The result is a very easy to play game that will likely bore younger gamers to tears. In Broken Sword there is no character development, there are no powerups, no spells, no weapons, and no boss battles. In this interactive mystery, your task is to solve puzzles and converse with the people you meet, both of which are the main methods of advancing the storyline.

Because of this, Broken Sword may not appeal to many gamers. Without any action to speak of, any enjoyment to be derived from it will be purely cerebral. Broken Sword's pace is about the same as that of a standard crossword puzzle, with lots of trips to the microwave for popcorn. The puzzles are not too difficult, however.

What Broken Sword does have going for it, though, is an awesome storyline. If you are a fan of conspiracies, of medieval history, of cloak and dagger stuff, or if you simply like a great yarn, then Broken Sword may just be the ticket for you. It is a very relaxed, but oddly compelling game, that just gets better and better as you play. If you can handle the boxcar loads of text, that is.

One aggravating thing about Broken Sword, though, is the way it saves games. When you start playing, there are three save slots, and you have to input a name for one. What you don't find out until later, though, is that the other two slots are for two more people, as if you are sharing the game, for instance. This means that you only get one save per game, though you can save from any location.

This is a relatively minor drawback, however, since Broken Sword is so linear in gameplay.

All in all, there is something to be said for this type of game. A slow pace, a great story, bizarre and twisted characters,and kinky humor make for an enjoyable
experience overall, if you can handle all the text. Since I still read books for enjoyment, I don't mind.

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