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Konami Castlevania Aria of Sorrow Gameboy Advance Adventure Review

Konami Castlevania Aria of Sorrow


Description
A brand new Castlevania adventure begins on the Game Boy Advance! Continuing in Konami's tradition of delivering stellar Castlevania titles on the handheld system, Aria of Sorrow takes players through an all-new demon-hunting saga! As the first solar eclipse of the 21st century approaches totality, friends Soma and Mina black out - only to discover when they awake that they are inside of a mysterious castle. Unravel the mysteries of the castle, defeat the menacing bosses and experience it all with lush color, breathtaking music and signature Castlevania gameplay.


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Rating
Reviewed by: Mike


Review Date
August 9, 2003

Overall Rating
 5 of 5

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3.00 of 5,
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Review NaN of 7
, from USA

Price Paid:  $30.00 from Gamestop.com

Summary:
Awesome! Just Awesome!

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Rating
Reviewed by: Brian Jacobsom


Review Date
June 28, 2003

Overall Rating
 5 of 5

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Review NaN of 7
, from Cedar Falls, IA

Price Paid:  $30.00 from Software Ect.

Summary:
This game is arguably the best Castlevania Game ever. The story is the most engaging castlevania plotline ever. I won't give any of it away, but the set up is that a high school student, Soma Cruz, is teleported to Dracula's Castle during a olor eclipse, armed with only a pocket knife.
(the story really picks up after you beat the second to last boss)

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Rating
Reviewed by: John Spangler John


Review Date
June 12, 2003

Overall Rating
 5 of 5

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Review NaN of 7
, from Bryan, OH

Price Paid:  $30.00 from BEST BUY

Summary:
It all started back on the NES with the original Castlevania. Wow, that was back in 1988! 15 years later we're still playin' a genre of games that never dies, this is Castlevania! This is currently my favorite Advance game. It's truly old school gaming at it's finest and if you're planning on traveling somewhere, make sure you have this game with your Gameboy. Aria of Sorrow, just like the dude stated below, everything has been improved from the 1st two Castlevanias on the Advance system. Better graphics and terrfic sound. The gameplay is top notch and is matches the terrific gameplay from Symphony of the Night on the PS1. But Aria Of Sorrow is actually better in some ways. The freshest addition to this one is the ability to take the powers from enemies you have defeated. Every enemy has their own distinct offenses, and you collect them each time you defeat them. You can throw bones, boulders, arrows, water, magic spells, sonar, axes and basically every other weapon you can think of. With the gobs of enemies, collecting their sources of power seems never ending. You'll always be experimenting with new weapons and souls acquired.

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Rating
Reviewed by: Donald F.L. Heafner


Review Date
May 16, 2003

Overall Rating
 4 of 5

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Review NaN of 7
, from Memphis, TN USA

Price Paid:  $30.00 from ...

Summary:
Hey, you know what? I’ll do us all a favor and just abridge the obligatory part where you’re supposed to spend four paragraphs talking about the previous GBA Castlevania games like everyone else does.

Ahem.

First there was Circle of the Moon, and the people thought it was great. Excellent music, excellent gameplay, excellent graphics (that you could only see half the time.) Then there was Harmony of Dissonance, and the people thought it was good. Crap music, good gameplay, and excellent graphics (that you could only see 100% of the time.) And now we are at the brand new 3rd game in the Castlevania GBA series, where the creators took all the problems from the first and second game and through them into the incinerator. Our young hero, Soma Cruz, uses every weapon from daggers to lances to handguns to Excalibur itself to beat the hell outta Dracula’s minions and take down the master of the castle. But is it really Dracula he’s after? Castlevania: Aria of Sorrow is one of the most solid GBA games to date.

The visuals in Aria of Sorrow are quite spectacular. The map of Dracula’s castle is chock full of areas that are as well detailed graphically as the GBA is possibly capable of. I particularly like the paintings and statues that seem randomly placed throughout the game, resembling some of the art you’d see in the most prestigious of museums. The character and monster sprites had a lot of detail put into them, which certainly shows. Some monsters from the previous GBA game that make a repeat performance in Aria of Sorrow seem to be better detailed, giving a more smooth, rather than deformed and crumply (uh, bear with me here, opinions on graphics aren’t exactly my forte). The bosses are greatly designed as well, including a boss near the end of the game that gives sort of a 3D-like awareness to the player, which is an awesome effect. I can honestly say I do not have a complaint about the graphics in this game at all. I always say, “Graphics don’t make a game, gameplay does,” but in this case it sure does help this game’s value a lot.

People, you aren’t playing Castlevania: Aria of Sorrow unless you’re wearing headphones. The music in this game is nothing short of amazing for a portable console. It’s certainly on par, if not even better than the tracks in Circle of the Moon. As soon as Soma Cruz entered the first area and the music started up, within a half of a second I had to say to myself, “Good God, they actually put effort into it this time!!” For those that do not know, Konami had some kind of budget excuse for putting little effort into the music of Harmony of Dissonance. Music has been one of the key points of the Castlevania series since as far back as Dracula X for the Turbo CD, or even Castlevania III for the NES. Every track in Aria of Sorrow exhibits mastery, especially the catchy theme for the Clock Tower. Of course, I can’t ramble about the music forever, for there are also numerous sound effects that deserve a “thumbs up.” There are a lot of Japanese phrases that are uttered or yelled throughout the game, which I thought was a nice effect, although many people who play this game will scratch their head and wonder if Soma is speaking in Voodoo or something. Even some of the enemies have a few Japanese words in their vocabulary, which I found to be a nice touch.

The true beef of the game, obviously the gameplay, is just as great as Circle of the Moon and almost as great as Symphony of the Night. The mechanics and system of the game is basically centered around the old Symphony of the Night style. Soma Cruz somehow ends up at Dracula’s castle, he chops up a monster on the castle grounds, then goes into the castle in hopes of finding a way out of the damned place. You equip a short sword, you hack up a monster, and they give you a potato pancake, which restores 45 or so hit points. You kill a bunch of monsters, you gain a level up, your stats increase. Aria of Sorrow also borrows the DSS system from Circle of the Moon, but enhances it quite a bit. In Circle of the Moon, there were certain monsters that when killed there was a chance they would drop a “card.” There were two types of cards, and when one of each type were paired your main character would gain a certain power. In this game, it’s slightly different. When Soma kills a monster, there is a chance he will absorb its soul and be able to use its power. There’s three types of souls that can be equipped at the same time, and instead of just a few select monsters having abilities for our hero to plunder, everyone’s free game to have its soul manipulated to Soma’s advantage.
Throughout the game, Soma gains new abilities that can get him to places he wasn’t able to reach before, such as a double jump, or the ability to… um, slide. With the combination of, like, fifty to one hundred different souls available and personal abilities to be discovered, Aria of Sorrow has solid gameplay that won’t lose the player’s interest too soon.

That statement above means a lot, because this game is mega-short. I uncovered 100% of the map in fewer than four and a half hours, which is quite disturbing. I usually get cranky if a game of such caliber is fewer than nine hours. But, Konami does add in a few nice features to help the player to not feel disappointed, such as multiple endings, plus a bonus Boss Rush and Sound Test mode. The few of those out there that were heavily disappointed beyond belief that this game did not have a whip-slinging hero can rejoice, for after the game has been beaten you can play as a Belmont if you know the right code. The game has a nice replay value for all the features throughout the game. I figure it should be played through the entire way two or three times in succession before it seems to get a little old, which isn’t too bad.

Castlevania: Aria of Sorrow was certainly a pleasure to play. It featured almost all the necessary components for a superior game, such as the tri-fecta of great graphics, music, and gameplay all rolled into one. The only thing people may have a problem with this game is that it may seem far too short for the thirty dollar price-tag. I, as well, think the price is a bit much, but no one should avoid getting this game when it drops anywhere between 23 and 20 dollars. Castlevania: Aria of Sorrow, is an instant classic that should be remembered for years to come.

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Rating
Reviewed by: Ascalon


Review Date
May 9, 2003

Overall Rating
 5 of 5

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Review NaN of 7

Price Paid:  $30.00

Summary:
Put plain simply the game is AWESOME. Its Just fun to play. When I bought this game i wasnt sure whether to get this or the new Zelda GBA game. I was a little worried since i havent heard much on it but once i tossed the cartridge in and started playing, i was hooked. it is a bit different in the fact it has (well so far) nothing to do with the belmont family, the character you play as has nothing to do with them, which i found a little weird but extremely satisfying later into it. It also plays a bit different than the last games as well. The cahnge that i like the most from the last games is the quic save feature that lets you save and quit at any popint and then start from that point later.

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