Description X-Wings, B-Wings, speeder bikes, AT-STs, tauntauns. You'll have to master them all to save Luke, Wedge, Han, Chewie and Leia from Darth Vader and his imperial forces in this return to the classic Star Wars trilogy. Multiplayer modes include endurance, capture-the-base, dogfights and co-op mode. Cinematic realism takes you to new hieghts as you climb out of your cockpit to battle the Empire on foot in this sequel to the Rogue Squadron series.
Summary: This game was a highly anticipated sequal to Star Wars:Rouge Squadron 2 Rouge Leader, but unfortunately it didn't live up to the granduer of the first two titles. While it still gives a strong vehicle based game, there are some problems with the character based missions, which seem last minute, and the production value makes it feel more like an expansion pack to Rouge Leader than a sequel. The storyline follows the original trilogy from a more character based perspective, and tries briefly to connect to the new trilogy with a mission on Geonosis, and also a small side story with Wedge Antilles from the X-Wing books. The gameplay as always is sophisticated as a flight sim (with more base toword fun, than realism g's man), and the control of the ground based missions is decent.
Summary: I liked many of the Star Wars games. I loved the Star Wars movies. However, no matter how much you liked the games, especially the Rebel Strike games, you will be severely dissapointed.
Yeah, this game is cool at some parts, but for about 60% of the game, you're going to end up hating it. Why? It's because of any level where you're NOT flying around in a ship. Except for the speeder bike levels, where you are travelling at an F-Zero-like speed with danger and obstacles around every turn as well as higher-than-heaven jumps, sending you speeding over huge chasms and boosting your way across.
The reason that the other parts aren't any good is because they are seriously frustrating, annoying, and just not fun! These parts take up a good chunk of the missions, which is a huge shame...
Missions can be very long, which can be very nice when they involve the maximum amount of flying and the minimal amount of anything else.
Unfortunately, dying 3 times causes you to have to restart the ENTIRE mission allover again.... a huge shame if you got so far in a mission that really should've been divided into at least two.
Overall, this game gets 1 point for awesome flying, 1 for perfect graphics, and 1 for the really cool sounds. Unfortunately, when it comes to me, gameplay is out of 3, so with 1 point deducted for the on-foot levels, and with 1 point deducted from the crap I had to endure from the Walker levels, this game overall gets a 3.
Summary: This game is a bit dissappointing. Its two prequels were my SOLE reason for going Gamecube versus the other gaming systems. I really wanted to love this game, but ended up only liking it kinda.
Summary: THE BIGGEST DISAPOINTMENT OF THE YEAR! I am a huge SW fan and I played Rouge Leader for months, played every level multiple times etc. With Rebel Strike I was almost done with the entire game the first night I played it. I think the only best part about this game is the original Rouge Leader in co-op mode, which is worth the price of admission alone. I first read the review for this game in GameInformer and was shocked that the game got a score of 6.5, when I picked up Rebel Strike I found out why.
It just doesn't feel the same....