Review NaN of 5
, from TX
Price Paid:
$50.00
from Best Buy Summary: The commercials. The ‘M’ rating. The cool title. All these things contributed to my want, or better yet, my need, to purchase this game. I had fifty dollars of Christmas money left, so I figured, what the hell, I might as well buy a video game, and this one looks pretty darn cool. The previous Christmas I had received a Gamecube, so I couldn’t buy GTA: Vice City; it was loyal to the Ps2. I couldn’t play Max Payne; it was exclusively an XBOX title. Dead To Rights emanated the ‘kill em all in a fiery gunfight’ attitude I was looking for. Did I know I was settling for less? Yes. Did I know how much less? Nope. Hell, these guys made Pacman, not to mention Lady Pacman, the game should be awesome. They should’ve stuck with Pacman.
Now, I haven’t played Max Payne to much extent, so I won’t compare it and Dead To Rights in this review very often. I have to talk about Max Payne a little bit though, mostly because almost all of Dead To Rights came from Max Payne. Mostly I’ve just caught glimpses of Max Payne at a friend’s house, or rented for a couple of days. What I do know is this: it is a highly proclaimed, third-person shooter that boasts its famed bullet time, where you track the trajectory of a bullet. At the end of this ‘bullet time’ you are rewarded with the image of the bullet sinking into the flesh of its target. DTR imitated MP’s bullet time, but it just didn’t have the same effect as its acclaimed counterpart did. In DTR, instead of watching a bullet fly through the air, YOU fly through the air. Very slowly. It’s some form of a slo-mo dive, where you use your adrenaline that you’ve built up through the course of the game. You use it to do slo-mo dives or disarming moves, which I’ll discuss later on. I found it quite difficult to do one of these dives, for you have to hold the ‘Y’ button, hold the ‘R’ button to target an enemy, an press the ‘A’ button several times to kill your target. This seems like a lot of work to shoot the bag guys, don’t ya think? Even when I did pull this dive off, it just wasn’t as satisfying as seeing the bullet through and watching it penetrate my attackers in slow motion. This is just one example of how DTR tried to emulate other games. The fact that they copied a lot of their gameplay would’ve been o.k., but DTR copied it poorly. It’s like when you cheat on a mid-term paper by cutting out one of your big brother’s mid-term papers and gluing it on a paper with your name on it. It just isn’t a bright decision to make.
If you don’t care about originality or depth in a game, or if you’re shopping around for a good party game, Dead To Rights is for you. If you like to shoot rooms and rooms of bad guys, Dead To Rights is also for you. Its uninventive gameplay, Nintendo-64 graphics, and its ‘this game is an expensive knockoff of other games’ vibe kept me unsatisfied throughout the course of playing it.Its mini-games and disarming moves throw little dirt into the grave Namco dug for itself. They should’ve stuck with Pacman. Report this review >>
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