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Acclaim Zoo Cube Gamecube Puzzle Review

Acclaim Zoo Cube


Description
ZooCube is a new, advanced puzzle game filled with fast-paced, reflex action. Simple to learn, but tricky to master, ZooCube brings frantic, heart-racing action to the Nintendo GameCube. Think outside the cube and put your puzzle-solving skills to the test. ZooCube takes puzzlers to a new level . . . the third dimension. It’s not a game. It’s an addiction.


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Rating
Reviewed by: TKHP


Review Date
February 6, 2003

Overall Rating
 5 of 5

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Summary:
I admit that I was skeptical when I got this game. My mom gave to me for Christmas and I was thinking it was a game I'd trade for somthing else. But I was soo wrong about that it's not even funny. This game is an awesome game and can be played for hours. I would recommend it to anyone who likes puzzle games. It fits right in along with Tetris.

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Rating
Reviewed by: Bill Graham


Review Date
August 3, 2002

Overall Rating
 5 of 5

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Review NaN of 3
, from Phoenix

Price Paid:  $50.00 from Best Buy

Summary:
I've been totally addicted to Zoocube on the GBA for nearly eight weeks now, so the other day, when I got my new Gamecube, I scarfed the GC version of it right away. I have not been dissapointed.

Zoocube is a unique puzzle game in that you are solving an actual three dimensional puzzle of the reflexive variety. This means that you have to think and strategize in true 3D, and be very quick about it as well, and for many people that is not something that comes naturally. It is very easy to learn the basics, especially once you understand that the manual isn't very clear on how to play. But the bottom line is, Zoocube is not a game for the easily frustrated or for dummies and can be truly thought of as a thinking man's puzzle game.

I've played Tetris since it first came out, and have enjoyed many other puzzle games going back many years. But for me, Zoocube tops them all. At first it is deceptively simple. Various shapes float in from three directions, one at a time (early on), and you rotate your cube to intercept them and match them with the same shapes already there. And for the first few levels, that same gameplay is repeated, though much faster. But it is only after you've put a few hours into the game, and have opened some of the more difficult levels, that you see just how tough Zoocube can be.

Although rotating the cube is simple enough, Zoocube has quite a bit of depth. The goal is to score enough points so as to open up more of the game, and there is quite a bit of complexity to master if you want to maximize your score, especially once you get past the initial levels.

Zoocube is built around a story, but in truth, the story does not really matter. In fact, for me, one of the few problems with Zoocube are the cutscenes related to the story, since they do not enhance gameplay. They are short, however, and are bearable.

Besides the obvious playmode of you against the CPU, there are two others including a two player cooperative mode in which you and a buddy try to beat the same cube via a split screen, and an up to four-player heads-up mode played on a quad-split screen. In this mode, you can send uncool pieces to your opponents that cause them grief.

Zoocube uses several weird metaphors for gameplay. You are the 'pilot' of your Zoocube, and your task is to take your craft across seven seas and oceans. When you start the game, only three of these seas are open to you. There are also variations on the standard model in which you have to deal with a pre-loaded cube and another in which the pieces are all gray.

Zoocube is very addictive and hard to master, and it keeps me coming back for more. At the very least, rent this game.

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Rating
Reviewed by: SG64


Review Date
June 6, 2002

Overall Rating
 2 of 5

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Review NaN of 3

Summary:
Zoocube would have made a good minigame in a party game but it just doesn't have what it takes to justify its $50 price tag.

This game is a differnt approach at cloning Tetris. You simply aline 2 of the same game pieces on one of 6 singular vertical colums on your Zoocube. You can get extra points by making the game peices collide with randomly set bonus items within these colums. Once 2 of the same game peices are side by side in any colum they disappear just as a solid horizontal line would on Tetris.


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