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Nintendo The Legend of Zelda: Four Swords Adventures Gamecube Roleplaying Review

Nintendo The Legend of Zelda: Four Swords Adventures


Description
The mission seems simple in this four-player competitive Zelda game: collect more Force than fellow players. But as players explore a massive world that spans both the Nintendo GameCube and the Game Boy Advance, they must team up to solve puzzles and defeat enemies. However, cooperative gameplay can be a daunting task when each person is looking out for number one! Pick up and carry rival players, use the boomerang to steal items, and prepare for heated competition with the countless items and enemies that define the Zelda series.


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Rating
Reviewed by: 

Gadfly2317

( 6)

Review Date
July 24, 2004

Overall Rating
 5 of 5

Value Rating
 0 of 5

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4.33 of 5,
6 votes

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Price Paid:  $0.00 from Hastings

Summary:
If you have rejected this game because of the GBA requirements for Multi-player. BIG MISTAKE. If you love the Zelda universe, and especially the Link to the Past version of Hyrule, you HAVE to play this game. It is an engaging, addictive single player game. I can't comment on multi-player because I haven't tried that.

It's a simple plot. Some evil guy has escaped his imprisonment and "kidnapped" 6 of Zelda's maidens. You've got to rescue them. Along the way, you power up your sword by gathering crystals.

If you are concerned that this is a primarily multi-player game, think again. It might be cool to play this with the GBA multiplayer, and it makes sense why they used the GBA. If one player goes down a hole or in a house, not everyone else may be in there with him, and that interior is displayed on the GBA. But I could see this game being really annoying as multi-player if you were playing with idiots. A lot of the puzzles require all four players. Zelda vets may see what to do, and you'll end up ordering your less Zelda-seasoned friends around. It could be chaos.

But as a single player game, it works smoothly. Basically, you/Link have acquired the "four sword" which splits you into four versions of yourself (four colors, too.) You can use the C-stick, almost Metroid Prime-like, but instead of switching weapons, you switch formations. Your four Links can be in a wide line, a long line, a Square, or a Diamond formation, and each is strategically different in both combat and for puzzle solving. There are many other ways you can use your four "links" in single player, but you really just need to play it.

Minor irritants for Zelda fans will be the changes. Because it is more stage based, and arcade-style, you don'g slowly acquire an aresenal of weapons. . . bows, bombs, boomerangs, etc. The weapons are all there, but you can only carry one at a time. Again, this is strategic, and there are places throughout the stages where you can exchange one weapon for another (you always have your sword.) Also, when you begin a new stage, your heart count is back down, and you have to power-up your sword all over again from zero. Irritating at first since you aren't used to it, but makes perfect sense as you begin to understand the game. Each stage is harder, and coming up with ways to get crystals to power-up your swords becomes more and more difficult. Heart containers are harder to find on later stages.

Bottom line: This game is FUN. As much as this is just the "same old" Zelda, it's not. It is very fresh. . . its all about the game-play twists.

I rented this game, and I feel foolish. I should know better than to rent a nintendo game. It's a waste of five bucks. I'll be buying this one.

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