Review NaN of 50
, from Montreal PQSummary: I've gotten quite deep into RPGs lately; with some placing large restrictions in order to increase the tactical aspect in the game (such as only using one class in Final Fantasy Tactics). So then a sequel to SMRPG shouldn't have much value to me right? Actually, no. Paper Mario excells in areas that previous games have left unexplored.
Game Numbers: They are single to double digit, meaning that it's actually possible to calculate where a battle is going. In addition, luck just isn't factored in as much as most RPGs; no random stat gains. No random damage or dodging enemies.
Character building: Instead of equipment, you have badges which need to be managed carefully. Not entirely innovative, but the balance is done quite well. When you level up you get a choice of stats to boost, which tends to make things interesting (although BP tends to be the better stat once you know what you're doing).
All of these together make Paper Mario a potential gold mine for strategy.
This is not, however, to say that the game is without flaws. The most significant flaw is that the game is quite easy. You really have to restrict yourself in some way to get anything out of it (banning items is generally a good call, since some of them are quite overpowered. You'll probably want to ban a couple of other things as well).
Otherwise, this isn't a standard RPG or anything. Don't expect a story. Don't expect the same old RPG strategies to work in this game (you have HP for the entire party, so no hanging around reviving people). Report this review >>
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