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Simon and Schuster Starship Titanic Adventure Review

Simon and Schuster Starship Titanic





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Rating
Reviewed by: Chris


Review Date
June 20, 2003

Overall Rating
 5 of 5

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Review NaN of 10
, from Pennsylvania

Summary:
Before I played this game, I had read the Hitchhiker's Guide to The Galaxy trilogy (which is five books long, but that is beside the point). In the third book in the trilogy, titled "Life, The Universe, and Everything" Douglas Adams mentions that there was a ship that has undergone a SMEF, or a Spontanious Massive Existence Failure. Somehow the Douglas Adams has trasformed a small story in his trilogy into a fabulous game.
The game involves the player's house being destroyed by a spaceship's crash-landing. Throughout the game, the player finds out that the ship (that was supposedly infallible) was tampered with by someone. In order to find out, and rescue the ship, the player must solve several puzzles. Sometimes the puzzles involve communicating with the robots thoughout the ship. The communication tool is what seperates this game from other games in its genre. I liked how I can strike up a conversation with the robots (though sometimes I do feel that their speech is limited).
The game is the most challenging game I have played, even harder than Riven. I would expect that most players of this game will end up having to cheat; even I did and I rarely cheat in games. Even so, the game proves to be one of the best games I have ever played. It is funny, the music is very enjoyable, the graphics are top notch, and the gameplay is very good.

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Rating
Reviewed by: Phillip


Review Date
June 3, 2000

Overall Rating
 5 of 5

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Review NaN of 10
, from Dallas,Tex

Summary:
The answer is 42 Its one of my best games to run even over &over.

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Rating
Reviewed by: 


Review Date
April 30, 1999

Overall Rating
 5 of 5

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Review NaN of 10
, from USA

Summary:
After waiting a few months for the price to go down, I finally got my hands on a copy of Starship Titanic and I must say it is a really intriguing game. From the beginning when the Starship Titanic, lost on her maiden voyage lands on your house, your mind is pushed to the limits. I myself am still only halfway through the game and enjoying it all the way. The graphics are amazing, although their sheer size sometimes made them slow to load. And my CD-ROMs were a little messed up, but that's beside the point. The sounds are also rich. Each character has a different voice and personality, from the Parrot to the M'aitre D bot ("I shall fight you!"). Much like the old text-adventure games, the text interpreter in ST recognizes a wide variety of commands and even knows when you curse. If you haven't gotten it yet, I recommend you go out and buy Starship Titanic. And while your at it, go get the novelization too. It doesn't contain direct hints, but it might give you some idea of what's going on and what you should do in certain situations. And remember: Think like Douglas Adams.

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Rating
Reviewed by: Alex Kryzec


Review Date
January 21, 1999

Overall Rating
 3 of 5

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Review NaN of 10
, from Sweden

Summary:
Well, if you read the above reviews of this game, you'll find that it's gotten quite a good rating. This is unbelievable to me. I bought this game just before Christmas -98, and thought: "Gee, I love Douglas Adams. His books are hilarious."
Well, that's true. The books are great. This game however, is not.
I can't seem to find any logic what so ever. To be frank, I got stuck in an early point in the game, and had to download the walkthrough in order to complete the d#%¤ thing.
Trust me, only those whose logic is removed from their brains surgically will enjoy this game. This is truly the worst game I've ever tried since the Commodore 64 days. And then some.
There is no hints anywhere about what to do. At one point for instance, you have to change the attitude of the front desk clerk Droid. This is done in a room far away from the front desk. With various buttons and switches. There's nothing wrong with that, except that nothing ever tells you which switch or button to pull/press.
OK, on the other hand I had a great conversation with the bell boy Droid about smashing a TV-set....and guess what...I needed it to make the Bartender-droid make a drink...yes a drink type of drink. Only in the mind of Douglas Adams, I say.
Rating of choice:
Logic: -100 stars
Fun: -10 stars (Some amusement did show up every now and then)
Story: -30 starsBy the way! Those who already have the game...doesn't the parrot sound a lot like Brain's mother in "Monty Python and the life of Brian"?

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Rating
Reviewed by: Chris Bardon


Review Date
January 7, 1999

Overall Rating
 3 of 5

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Review NaN of 10
, from Canada

Summary:

A lot has already been said about this one. Loved the conversation interface with the robots, and ended up spending most of my time just talking to them and seeing what happened. Otherwise, the game is too short, and pretty pointless (there was no story to motivate completing the game). Honestly, I expected better from Douglas Adams, but the game shows potential by bringing back a text parser to this point and click world.

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