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Rating Reviewed by: Freb X(Unregistered User)
Review Date February 4, 2003
Overall Rating 5 of 5
Visitors rate this review 5.00 of 5,
1 votes
Review NaN of 12
Summary: A classic by any means: by frustrating the player just a tad shy of the player throwing the game out the window and never playing it again, Papyrus has succeeded in making the most realistic racing game to date. They have managed to pick a key point in racing history, replicating it, and making it somehow addicting to the racing gamers everywhere! This was the game that had convinced me to buy my first steering wheel for my computer, back when I got it in 1999. I still play it (and have yet to master the Grand Prix style) in 2003.
Summary: Why would you buy a game that is almost four years old? Probably because your system isn't up to running the new releases. That's certainly why I passed it up first time round. However, GPL is a lot more than just a bargain-bin buy. It is potentially one of the best racing sims on the market. Still. Emphasis on "sim" though. GPL is hard but that's because driving a 450bhp car with no downforce on the tyre technology of 35 years ago is a challenge, one that is well captured by the physics model. This is no arcade racer. If you want to be competitive against the AI (even the slowest cars) you are going to have to put in the laps. However, I would probably have passed on the game altogther were it not for the updates available on the net, which transform the game into something that remains close to the cutting edge of PC gaming. This is a classic example of a game which is made into something special by the community that supports it. Personally I'm still scratching the suface in that respect - I've yet to try the thriving on-line racing scene. I'm tempted to given it "5"s all the way down, but the reality is than you have to be a fan of the genre to enjoy it. Don't think of trying to play this game without a wheel and pedals!
Rating Reviewed by: Don Fleming(Unregistered User)
Review Date March 21, 2002
Overall Rating 5 of 5
Review NaN of 12
, from Bellevue, Wa.
Price Paid:
$20.00
from Game Trade Zone
Summary: No doubt about it - One of the most realistic race sim's. Car handling characteristics very real with power slides and all the reactions expected in performance driving. Out of box may not be impressive, you may need to tweak it a bit. I had to install an upgrade, then GL drivers, then some custom settings. I recommend tweaking to make game easier, it is more fun / less frustrating. An Unbelievable following of this game - 100's of Web sites, many hundreds of tracks can be downloaded! Almost 4 yrs old but I started playing 11/01 and have had a blast with it.
Summary: Years ago, I was a console gamer, hooked on racing games. I was aware of the style vs. substance debate waged over mass market console presentation (flagship: Gran Turismo) and computer physics prowess (flagship: Papyrus sims). Despite my experience with my friend's Compaq gaming rig, I could never justify scratching together the money to make the investment in my own computer. Turismo on the PSX was all the realism I thought I required in a racing game. Yet, having easily conquered GT in every facet, and GT2 being a disappointing rehash, my heart for the console began to wander. I wanted to actually damage a virtual car. I desired to find better racing AI. I begged to be challenged. Then, by the fates, I stumbled upon a review of Grand Prix Legends in a gaming rag. They boldly proclaimed GPL to be a masterpiece of both racing physics and period recreation, circa 1967. Because of this one article, I impetuously bought a top notch computer (at the time) and a copy of GPL. It is because of GPL that I swore off consoles and became a PC snob. Two years and hundreds of games later, if there could be only one piece of software in my possession, it would still be GPL.
Summary: If ever there was a game to wish that the summary came last on these pages, this is it. This game, to me at least, well exceeds the sum of its parts, but how to describe the intangible goodness of this game before analysing the parts? Well, here's how:-
The Accuracy Police have dropped all charges, The Immersion Detector Bureau's Van has melted, the Adrenaline Replacement Company's stock is going through the roof, and the Long Arm of Righteously Difficult, Accurate and Scintillating Simulations (LARDASS) are sacrificing copies of Need for Speed and Test Drive on the altar of this game. And laughing. Loudly.
For those of you who can't fit into a single seater (and there are more of you than you think) and those of you who don't have access to a time machine, this is THE game to get back to when men were men, crash barriers were hedges and people thought that crash helmets were a needless complication.