•   •   •   •   •   •   •   •   •   •   •   • 

LucasArts Afterlife Strategy Review

LucasArts Afterlife





More Products from LucasArts  >>
Read the Reviews >>     Write a Review >>    

Error: 'align' is an unexpected token. The expected token is '='. Line 7, position 13. usercontrols/crpricecompare/sdcpricecompare.ascx
Rating
Reviewed by: Lanthanide


Review Date
December 3, 2002

Overall Rating
 4 of 5

Visitors rate this review
5.00 of 5,
1 votes

Rate this review?

Review NaN of 6

Summary:
Where to begin? Well, I got Afterlife when it just came out, and I've played it a lot, at least 200 hours. I've managed to get Omnibolges 7 times and Love Domes once and Omnibolges and Love Domes together twice. The game is very difficult, but not impossible.

Reguarding the roads in hell - I've absolutely no problem with them, it's the roads in heaven that are too difficult to get right I find. The road complaints in hell seem to spontaneously resolve themselves, in my experience, once you get around a certain level of souls he just shuts up about it. But then I hardly ever look at the two advisors anyway because it's easy to work out what's going wrong anyway.

Anyway, good points:
- lots of funny building descriptions
- graphics are good for their time (96-97) and fit the themes of heaven/hell well
- challenging
- music is on the whole good
- disasters are funny
- some rewards for playing well (the special buildings telling the story of the angel cast out of heaven for complaining, and then cast out of hell for complaining...)
- stable, I've had it crash maybe twice total.
- if you found Sim City 2000 too simple, this is the game for you

Bad points:
- too challenging for many
- gets a bit tedious balancing everything, and the vibes system is a bit illogical.
- if you mess with the planet population you can seriously ruin your game ($5000 spent on the planet early on may take several million $'s later to fix), on the whole I've found that nothing good has come from messing with the planet other than the most simple ones, such as altering belief in an afterlife and reincarnation - don't touch technology, the more technically advanced they are, the death rate drops.
- lost souls are a huge pain in the ass and Limbo Bars are an attractive but useless crutch.
- you need to flatten the buildings if you want to balance everything manually so you can tell what you're clicking on, replacing the nice building graphics with solid blocks of colour.

Some play tips, if you decide to get the game, or just want to play it again:
- I find it easiest to start off with Hell only, as it plays more like traditional simulation games where you can just plonk seperate fates down in seperate blocks and not have to worry about diversity (and hence roads).
- Use generic zoning, fate zoning tile for tile is more efficient until you get to the 4x4 world of pain/heavenly fun park building, which is the most space efficient fate building in the game (Omnibolges and Love Domes work a little like giant limbo bars - the biggest one can hold 1 billion souls).
- Auto-balance costs are based on your soul rate, so if you play with disasters on most of the time, turn them off to slash your soul rate in half before applying the auto-balance, hence slashing your auto-balance cost in half.
- Build plenty of siphons, and just use the rivers around the outside of the map to connect them to your buildings.
- When starting a new game, keep re-rolling maps until you get one that is mostly clear of rivers and rocks, in the later parts of the game, you need EVERY tile you can get to cram those souls in.
- Keep reincarnation centres away from your fates for as long as you can, they give of negative vibes.
- At the start of the game, build 3-4 of the big banks somewhere in Hell, even if you're only playing Heaven. These banks charge 0 interest, and if you pay off the loan before you default on it, then you get no penalty whatsoever. So when you have 5 years left on Bank 1 to repay back $10,000,000 and you only have $4,000,000, take out a loan at Bank 2, and use this loan to pay off Bank 1, and you'll have 100 years left of money. If you need more money, then just take out another loan at Bank 3, and use Bank 4 to pay off Bank 3's loan. Eventually you'll get to a stage where you make money and will be able to pay off the banks without taking loans out.
- If you are playing with heaven or hell only, especially, then play with disasters on for the increased cash, but force disasters to occur in the other realm every 5 minutes or so. My blue heaven and birds of paradise work well for this - the game doesn't care what disaster you use or that the disaster does 0 damage, just as long as there has been a disaster recently, it won't throw one at you.

Report this review >>

Rating
Reviewed by: Mesozoic


Review Date
August 22, 1998

Overall Rating
 3 of 5

Visitors rate this review
5.00 of 5,
1 votes

Rate this review?

Review NaN of 6
, from PA

Summary:
Hmm. Where to begin? This game seems to be fun when you first start out, but then kind of spirals downwards. Oh yeah, speaking of spirals, there seems to be a programming glitch in this game that makes Jasper continuously complain about the roads in hell. I figured, what's the most inefficient road system you can make? A spiral of course!! You'd have to walk miles to get anywhere, but Jasper still complained even though my spiral roads were constantly crowded. Random-mouse-movement roads and grid roads didn't shut him up either. The music was cool and psychedelic, but the whole balance-system as well as the seemingly bass-ackwards vibe-system made the game teeter over the border of tedious.

Report this review >>

Rating
Reviewed by: Boba Fett


Review Date
February 23, 1998

Overall Rating
 4 of 5

Rate this review?

Review NaN of 6
, from USA

Summary:
It is an Excellent game. I enjoy creating/destroying heaven and hell. I use the scenarios to get me started but I still have trouble getting far in the game. Jasper and Aria are good help but I still have trouble. Great plot though i'm having trouble so can anybody ibm saved games i'd appreciate it.

Report this review >>

Rating
Reviewed by: Seth Woods


Review Date
November 2, 1997

Overall Rating
 4 of 5

Rate this review?

Review NaN of 6
, from Colorado

Summary:
I LOVE this game. I don't normally go in for sims but this was engaging and hilarious right from the start. The game has a great tutorial (I learned to play without any books, using only the tutorial and my noggin) and my only complaint about the entire game is how time consuming it is to balance everything. Aria and Jasper are very useful, but eventually you can play the game with only an occasional glance at their opinions. I make money whether I'm running Heaven and Hell, Hell alone, or Heaven alone. A very complete game.

Report this review >>

Rating
Reviewed by: Brian Appel


Review Date
October 31, 1997

Overall Rating
 4 of 5

Rate this review?

Review NaN of 6
, from Cloverdale, BC, Canada

Summary:
Really fun game, although quite hard. I concur with the "spinning plates" analogy, I find i'm constantly flying all over the place tending
to something that goes wrong. I find it hard to make much money, and therefore, i've never gotten anywhere in it.If you have any editors, or saved games I can use, it would be appreciated...Just e-mail me them!All in all a great game, but not for the impatient!

Report this review >>

Which platform is best?

  PC
  PS3
  Wii
  X-Box360

View Results