Description It is the time just after the death of King Arthur. His kingdom of Albion sorely misses his firm leadership, for the ancient land is under constant threat of invasion by the wild magical Celts from the western island of Hibernia as well as from the wild and uncivilized Norse from the icy lands of Midgard, far to the north. At stake is each Realm’s Relics – rare and extremely powerful talismen that must be kept safe in special keeps in the Realm, lest enemy raiders come and steal them.
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Rating Reviewed by: Nick Fotache(Unregistered User)
Review Date May 27, 2003
Overall Rating 3 of 5
Visitors rate this review 3.25 of 5,
4 votes
Review NaN of 70
Price Paid:
$30.00
from EB
Summary: Just like EQ, DAOC is a game where you will only have alot of fun if you put alot of time and effort into it. This is most definately not a game for casual players. I bought DAOC for the RVR aspect since it sounded very interesting. However, unless your level 50, finding an RVR group is very difficult. Even if you are lucky enough to get accepted into one, you will not be much help unless you offer some service that the group needs (mana regen, healing, speed, endurance regen etc) but most likely, another higher level player will be able to offer this as well, and alot better versions of the spells. If your lower level, even by a few levels, you will die very quickly when a battle breaks out. If your a caster, things can get really annoying when you spend hours trying to find a group and get buffed up, only to die in the first few seconds of a battle, (even if your level 50), and most likely you wont get any spells of because of interuptions, from things like, instant, long range DD or Dot, or Taunt, or something really dumb. Either than the battering ram (used to break down doors of a enemy keep) every other siege weapon is almost useless because its slow to aim and in the fronteers, enemy realm groups move at fast speeds since they all have a player who can offer it, and the chances of you landing a good hit on an enemy group is very rare since it takes like 15s to adjust the aim of the siege weapon. There is also alot of class balance issues, and not all are noticeable until you have wasted your time leveling up your charecter. There are far more problems with this game, but im not willing to waste my time any longer mentioning them. Bottom line is, unless your willing to spend around 20+ days (in game) to get your char to level 50, or have somebody you know that can help you level up much faster, dont buy this game, since you wont be able to RvR. A level 50 player, can take down like 10 level 40's. And if that level 50 has been playing for a long time and gained alot of realm points, than he can take down like 20 level 40's. The game is like EQ, the more you play, the stronger you are. So if your not willing to spend alot of time, your not going to experiance alot of the good things about the game.
Summary: This is the type of game for people who dont exactly have a life, No offence to players, but its a game were you have to site down for 3 or 4 hours to realy get going.In my oppinior its a great game and worth buying exept unnless you have a long attention spand and your the kind of person with alot of modivation its not that great, the problem is that you cant fight in massive arrmies with your friends agaist other players untill youve played the charecter for around 60 hours, and thats if your lucky! The Real pain is the monthly fee's, its not worth it yet this game is so addicting you cant bring yourself to let it go.
Rating Reviewed by: Dan the Man(Unregistered User)
Review Date April 26, 2003
Overall Rating 4 of 5
Visitors rate this review 1.00 of 5,
1 votes
Review NaN of 70
, from MI
Summary: I bought this game last year. Played up to Level 26 and quit, recently-do to a lack of any other worthwhile MOOROG's (and after a brief period of trying really hard to convince myself that AC2 was fun), I started up again.
I wont claim it's perfect, no game of this sort is. People that whine of class imbalances do so because usually they feel their favorite class gets the saft. Couldn't be because they gimped themselves, no not at all. That and the "skill" involved is understanding how to build the character so it can do what you want it to. Of course Healer class characters aren't gonna stand a chance against melee types, thats not their function.
Summary: Easily one of the best RPG games I've played. I have tried most...from the old M&M3, Wizardry, Diablo 1 & 2+, Baldurs Gate 1 & 2, to NeverWinter, Morrowind, Arcanum, and even EverQuest. To me...this game brings them all together.
What kills me about all of the bad reviews for this game are from people who have spent 1500+ hours playing it. And now they are going to bash it? So I guess it wasn't fun for the 2 years you did play it, eh? Gimme a break.
Summary: This is a follow up to my previous review of the game back in April 2002. Dark Age of Camelot is still riddled with many disappointments...such as hordes of juvenile/immature players (a major problem facing all massive online games like this one), some severe class imbalances (that sometimes only become readily apparent at high levels in Player vs.Players settings), & annoying server lag in congested areas (also common in massive games such as this)...to name a few.
With that being said, DAoC still shines as the best online game of it's type available currently & probably in the near future. I have played the game since it's inception about a year ago...& still play it today...though I still have yet to reach the maximum level 50 for any class, due to the fact that I play so many different character classes in all 3 realms. Like others have said previously, it is a shame Mythic hasn't taken the task of balancing the game more seriously than using the 'Band-Aid' approach in most if not all cases. Many of the 'fixes' they have applied to the character classes have been more realm balance oriented than a serious attempt to balance out any individual class with something that fits the theme of the class itself. Potentially great classes like the Paladin, Mercenary, Blademaster, Theurgist, Friar, Thane, & more have been reduced to mediocrity due to this lack of foresight & creativity on the part of Mythic...sigh.
An example of this is the recent patch granting the 'gimped' Paladin class the Group Endurance Chant. This chant would have been more logical if granted to the Friar since they already have a Self Endurance Chant & it fits the established theme of the class...plus it would not enhance their personal performance one bit since they already had it on a personal level. It would simply have made the Friar more group friendly with the other classes in Albion...something that is sorely needed for the Friar, not the already group friendly Paladin. Mythic realized that each realm needed a form of castable Group Endurance Buff for realm balance purposes & gave it to the perceived weakest class in Albion at the moment (or the most vocal one anyways..hehe). By doing this, the Paladin was deprived of getting a more useful, class defining upgrade to it's personal combat abilities...such as a Holy Avatar Transformation (similar to Hero's Stag Form) or whatever. This is what I mean by the 'Band-Aid' Approach...no deep thinking is going in to the planning of the individual character classes or what they are supposed to stand for. Instead it's patch on the fly with whatever easy & existing code the programmers can adapt to the game to create a semblance of overall game balance for the 3 realms. It's sad that a potentially GREAT game like DAoC is reduced to simply good because of these issues.
Still, all things considered, I have a blast playing the game with my friends even after a year of play. I simply stick to where the game truly shines....in PvE settings or PvP at lower levels such as Battlegrounds I, II, & III.