Review NaN of 9
Summary: 'Sweet budda.. this is actually a SIMULATION!', went my exclaimation after playing a few hours of Sub Command.
I bought Sub-Command off the shelf in desperation at the current dirth of decent flight sims. I'd already dabbled in the inevitable chopper sims and even thought about commercial simulators.. this was my last stop before I gave up and went home.. I will NOT buy a train simulator.. I will not buy a train simulator.. I will no....
Anyway.. Sub command actually turns out to be a superb simming experience, fun and very educational. I've learned a lot more about sub operations from playing it. In a fit of generosity, developers Sonalysts have provided 4 subs for you to command; the cutting edge 'Seawolf' (USA), the not-so-cutting-edge-but-still-pretty-cool 'Improved Los Angeles' (USA) and, my favourite, the 'Akula' and 'AkulaII' (USSR) in all thier double-skinned, 30kts yumminess.
As a simulator and a game, it scores points on all levels. From excellent depth (no pun intended) to great replayability and even semi-decent graphics and cools sounds!
Out of the box, the quality and general buglessness of the game is really good. Especially compared to many flight simulators. Upgrading the game over the internet irons out a few of the (very) minor inaccuracies that there are. Basically, although there are a lot of patches for this game, its really because the support from the developers is so damn good.. theres very little wrong with the release product.
Report this review >>
|