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Tri Synergy Port Royale Simulation Review

Tri Synergy Port Royale


Description
Lift the anchor, me hearties! Port Royale is a wonderful and compelling RTS SIM. Unscripted, completely dynamic, open ended world, set in a real historic location. Some of the best graphics on any game in this genre. A unique and fluid gameplay style and content that contains trading, sea battles, expeditions, voyages, missions and hunt for buried treasure. Endless gameplay!
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Rating
Reviewed by: 

BortiiS, The

( enough to melt my brain)

Review Date
April 18, 2004

Overall Rating
 2 of 5

Value Rating
 0 of 5

Visitors rate this review
2.33 of 5,
3 votes

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Review NaN of 6

Price Paid:  $0.00

Summary:
Let's be honest, this game is WEAK.

It's another one of those "broken" trade-in-the-old-ages-type games/simulations/whatever, that is designed for people who like...well, I have no idea what kind of people would like this game.

I say this, carefully, however, because there are certain features of the game, which are "nice"...yet, the CORE of the game, the gameplay, is the biggest problem of the game, and in my opinion: FUBAR.

What's the big problem?

It's a "broken" game.
First of all, you choose your profession and start out with a ship and 10,000 or 20,000 or whatever gold, determined by whatever choices you make before the game.

And then, you...do whatever you want.

What do you want to do?
Make money, of course.

Problem#1: Even if you just sit on your hands twiddling your thumbs, you lose money. This is fine, because this is realistic: you have to pay your crew, don't you? But the problem is, acquiring money. How do you do it?

Problem#1, a)You can trade, by simply buying and selling goods. Great! Even greater, is that each colony on the map (colonies you are "aware of"), have icons that show what they need, and this is great, so that you know what to buy: DUH. So, you load up, set sail, sell goods, and make a small profit. Like most games, you keep doing this until you build up more capital to get that bigger ship, that bigger base, that....OH NO, wait, you are still hemorraging money.

The reality is, you have to keep doing this, over and over and over, there is no rest for you, because as soon as you rest, you stop making money and start losing it.
Just like real life: when you're not making money, you're losing money.

What's the big deal?

Well, this is a GAME, not a chore.

But WAIT, you can setup trade routes...BUT:

Problem#1 b) You can set up automated trade routes, by assigning a ship, or ships, and tell them what goods to buy and sell, and at what prices to do this all at. This reminds me of a feature in the game X-Beyond the Frontier, where when you had your space-factory-mining-farm-WHATEVER, you can set what price to sell the stuff at and buy materials at.

It worked very well in X, and in fact, gee, they made an X2.
But it doesn't work in Port Royale, because there is one giant thing X has that Port Royale hasn't:

AI.

Ever play a game where the micromanagement was so much, that it would fry your brain, but you can instead, give control over to the "computer"?
Many games have this feature, or something similar. Some games, may have "governors" (Pax Imperia II: Eminent Domain, Sid Meier's Alpha Centauri, Galactic Civilizations, Capitalism II) who you appoint to "handle it all". Others, you use give whatever control you want to the computer AI (Tzar: Burden of the Crown, Imperium Galactica II: Alliances, Master of Orion II had a simple "Autobuild" feature, Battlezone II). A new game I'm playing now, Europa 1400, has a feature similar to the "governor" feature.

The point is, game developers created these features, so the player doesn't get bogged down in micromanagement.

The sad fact about Port Royale, is that, it seems, that is exactly what that game is trying to do: and rightly so: because the game outside of all that is lacking: zipping around on a 2D like it's "just around the corner"--no real sense of "immersion", or "exploration". Great graphics aside, it would have been nice if they did more to expand on the actual "gameplay" itself, rather than the "chore" of all the trading.

But wait, there is a way to setup automated trade routes right?
NOT QUITE.
Once you conquer the tedious processes, you'll realize, you have no idea what the heck you just did.

First of all, there is no "smart" AI in this game, to be able to judge on its own, where to trade, buy, sell.

You have to hold its hand and set such things, as if you have a great omnipresence mind, all-knowing of all things for sell, where, and when.
You don't.
So, maybe you tell your ship to buy/sell somewhere, only to find, it's going to places with 0 number of a resources you told it to buy from there at, or the price was too high to sell it there at.
You're $^@^$# out of luck, having a ship you're paying to upkeep, going to a bunch of colonies and not being able to use "its brain" to "make a deal".

For example: let's say you send your ship (they have their captains, btw) and you tell it to sell Lumber at 25 gold pieces per unit (for example only--say you boughti t at 10, the game does a good job of reminding you of how much you bought something at), and let's say, a colony is buying for 24. Would you really pass that up?
In the real world, especially if you have a small business trying to work its way up, you can't afford to play "hardball", and need to be flexible at times.

THAT is real life (I know, from personal experience, what I do for a living, the industry I work in).

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Rating
Reviewed by: rc


Review Date
June 18, 2003

Overall Rating
 5 of 5

Visitors rate this review
2.00 of 5,
4 votes

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Review NaN of 6
, from usa

Price Paid:  $23.00 from www.gogamer.com

Summary:
First off, ignore the last review - he must've been reviewing the WRONG game.

Anyway, read the previous reviews to learn more about Port Royale - a game of exploration, adventure and opportunity in the Caribbean! This is an excellent game that has forced me to stay up late into the wee hours just to play more and more of it. It's about time that someone made a worthy successor the the classic Sid Meier's Pirates! While I won't say that Port Royale is "better" than Pirates! - I am willing to say that it is a great game in it's own right that has certainly itched my Pirates! bug!!!

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Rating
Reviewed by: David Hoskins


Review Date
June 8, 2003

Overall Rating
 5 of 5

Visitors rate this review
1.00 of 5,
1 votes

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Review NaN of 6
, from England

Price Paid:  $35.00 from Amazon

Summary:
This is by far the best game out at the moment for the PC it has outstanding graphics soundand its gameplay is like that of Halo! a must buy for computer gamers who like a bit of va va voom

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Rating
Reviewed by: Jackers


Review Date
April 24, 2003

Overall Rating
 4 of 5

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Review NaN of 6
, from England

Summary:
Port Royale is a real-time strategy game which allows the player to take command of up to and over 20 ships in a sea battle, engage in trade with over 60 towns throughout the caribbean, become a buccaneer by order of the government, and even allows for assualts upon towns.

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Rating
Reviewed by: Jon


Review Date
April 13, 2003

Overall Rating
 4 of 5

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Review NaN of 6
, from USA

Price Paid:  $35.00 from Sloan Toy and Hobby

Summary:
Port Royale is set in the Carribean during the time of European colonialism and imperialism. The player is a seafarer that can choose his own destiny-- Whether to become a pirate, a merchant, a corsair, or a combonation of the three. This game seems to be heavily inspired by Sid Meier's Pirates!, and that is not a bad thing.

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