Description The city plans to destroy the concert hall! You are a promising young conductor attempting to recruit the best musicians in your town. Once you've got you're ensemble together, it's time for the big show - a musical extravaganza at the Symphony Hall! Perform perfectly and you'll keep music alive for generations to come. Hit a bad note and you'll be looking for a new gig.
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Rating Reviewed by: John David Maybury(Unregistered User)
Review Date March 9, 2003
Overall Rating 1 of 5
Visitors rate this review 5.00 of 5,
1 votes
Review NaN of 4
, from Delmar, MD
Price Paid:
$10.00
from Wal*Mart
Summary: Your mission in this game is to save a concert hall that a city is wanting to tear down. You do this by going through 11 story-line missions where it is up to you to control not only the tempo and volume of the are where you are at, but also the mood of the atmosphere. If you are giving a bad performance, you can tell by how much havoc is displayed on the screen. There are three difficulty modes in this game and it is a great game for beginners to gamepley and children.
Many great classical pieces are in this game, anywhere from "Hungarian Dance No.6 in D Minor" to the "Flight of the Valkyries from the Valkyrie." Other than that, the game is not worth anything but having a one-hour-attention span. You would think that if a game like this would be produced, the creators of it would know a little more about music. The way Tekt (your character) conducts is is atrocious! He doesn't condunct in 4/4 or 3/4! He just swings his baton around like he is senselessly beating the air! As a future music educator, I think saying that more profesionalism in this game is not something that is too hard to ask for. It is not surprising that this game is so inexpensive and is given a bad rating by all websites you may come across. I am even shocked the official website to this game did not give it a bad rating.
Rating Reviewed by: James Donahue(Unregistered User)
Review Date February 27, 2003
Overall Rating 5 of 5
Review NaN of 4
Price Paid:
$50.00
Summary: This game is the wierdest game I have played since the Atari 2600, and suprisenly, it's good.
PROS: Graphics flow in how well you are conducting the music, and if you like fantasia and classical music, you will love this game. CONS: No BACH or BETHOVEN music! Arrrgh, I want to conduct Bach's Joy, Brandonburg Concerto, or Chorale Prelue. At least I can conduct Thunder and Lightning, which I love, with those drumbs representing the lightning strikes. Also, WHAT'S UP WITH THOSE NUTCRACKER PIECES? I think it's should be called, "Mad Maestero's Christmas"...
Well, This game is one excellent wierd game. You are a conducter who is to play the music to bring life back. But here's things that are unique: The graphics scenery actually changes from a sad theme when you are conducting lousy, or to a happy, bright place when you are in Angel Mode.
The fact is, once you are in Normal mode, if you are in angel mode during a certain part of the game, then you will see circles with shapes corrisponding to what you have to press on that beat. Do it right, and then you go into Meledy, and then the only thing that you have to control is the tempo. Complete THAT is angel mode, and then you will get in to a minigame, which is really another music, but with a different twist. For instance, you may have to push the correct Baton button, or it could be a normal, but instead of the meter, you have a special thing, where if you make a mistake, you take a step back, or better yet, lose the game, and some games are practiculy tough, making even experts in this game sweat and get frusterated.
This game is a blast to play, especially for those of you who loved Fantasia and classical music. The only downside, is that ther's no Bach or Bethoven music in this. Let's hope they do something about that when they release Mad Maestero 2.
Rating Reviewed by: Dave thejadedgamer(Unregistered User)
Review Date September 9, 2002
Overall Rating 4 of 5
Visitors rate this review 5.00 of 5,
1 votes
Review NaN of 4
, from Texas
Price Paid:
$20.00
from EB
Summary: Given the amount of other reviews I've found for this game (namely one) I fear that Mad Maestro is to be relegated to a "niche" title. Which is a shame really.
Rating Reviewed by: Peter J. Skerritt, Jr.(Unregistered User)
Review Date April 25, 2002
Overall Rating 4 of 5
Review NaN of 4
, from Ware, MA
Price Paid:
$52.00
from FuncoLand
Summary: You've out-rapped PaRappa, you've out-danced Dance Dance Revolution, and you've out-mixed Frequency, huh? Well, my friend, there's one more music game that remains to be challenged. What is it? Well, it's called Mad Maestro. Before you ask, Mad Maestro isn't about an evil conductor who shoots people with his special baton. It's a music game, much like PaRappa or Frequency-- but it's got classical music. Yeah, you know... classical music? Mozart? Beethoven? So... you game? Good... let me tell you a little bit more about it.
Mad Maestro is a simplified conducting simulation. John Williams wannabes no longer need a musical score and a baton... all you need is Mad Maestro and a Dual Shock 2 controller. There is a bit of a wacky storyline in the background, revolving around a conductor who must recruit musicians into his orchestra by successfully conducting classical pieces, but the storyline is really secondary to the gameplay. How do you play? Read on...