Review NaN of 3
Price Paid:
$50.00
from Best Buy Summary: My review will talk about Shadow Ops, a game for the Xbox, and in the future, will be for the PC as well. I will go into VERY strong detail in this review, covering almost every nook and cranny/craney in this game, which may help you in your decision to buy this game or not.
A game with its pros and cons, Shadow Ops is a game that is't bad, but isn't anything new. Shadow Ops' enemies are ridiculouly accurate. (A.K.A. enemies that can shoot you right through the eye socket with one hand in their pocket, three habanero peppers in their mouth, and standing on one leg, and blindfolded with a melted iron sheet). What I'm trying to say is that these enemies are too accurate to be even on the highest skill. It's just not real. Now I'll quit ranting about an enemy's unrealistically accurate shot-put and move on. There is nothing new in Shadow Ops, but it's still fun. 90% chance you've seen something like this game before. It has Dolby Digital, Xbox live, Offline Split Screen with four modes (VIP, Cpature the Flag, Deatmatch, and Teamdeathmatch), but like I said, nothing new. The multiplayer isn't too intense, but it's still fun IMO. The cinematic films I really like. It makes this game feel like a movie. You can jump in this game unlike Rainbow Six 3 (which I have). But even in Rainbow six 3 they say you are Ding Chavez, a highly trained operative.....that doesn't know how to jump. BUT in Shadow Ops the jump button isn't even needed in the game literally and seriously. There is also a peek function, which is very useful in a game like this, requiring one to use cover a shoot. The peeking is pressure sensitive - when you aim (which enables you to peek - and you can ONLY peek while in aim mode AKA zoom mode) you move the left thumbstick a little, you peek out a little. The more you move it, the more you peek out. You can also peek up when crouched, and peek down when standing. Pretty innovative. The controls are very easy to get used to, especially the left trigger zooming in. You can roll a grenade (black button), and you can throw a grenade (white button). You can't give orders to your team (two men with you for the missions where you have a team). In fact one of them gives you instructions. Some of the missions are solo. There is no stealth in this game. There is no friendly fire, but when you shoot them, they get angry and say things like "hold your fire!". The graphics are not pixilated-like because this is an Xbox game. The Xbox doesn't pixilate games, remember? You know hen you shoot, the bullets put holes/indents on objects? Yeah, this game has it too, but let's say you're hiding behind a metal object (square-shaped. Whatever) when you peek out and shoot, the space extending a few inches from the object will show holes. Sorry for the difficult explanation. Verification to understanding - let me explain. The game thinks that the few inches of air around the object is still part of it (object). so there will be bullet holes on the air next to/near the object. But that holes only go on the air a FEW inches from the object. Not too much of a problem - you just gotta peek farther because of this pminor problem. The character detail is actually pretty good. You can notice the different faces from each of your teammates. The voice acting is pretty good. The characters' mouths move realistically to the words they say. The soldiers' hands are not deformed or carboard-like or fingers-glued-togther-like. Max Payne 2 (which I have)'s characters' hands are always in a fingers-rolled-in A BIT position, so in one of the cutscenes, where a man is choking another man, he's choking the other man with the back of his fingers, which is actuallt IMPOSSIBLE to do according to the Laws of Physics and human Anatomy. All of the sounds of the guns are different from each other but one of the best parts of the sound is the music. The enemies' voices are also clear to hear and so are your teammates voices. The ambience (environment sounds) are also very realistic.
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