Review NaN of 25
Price Paid:
$0.00 Summary: Halo 2 was great.
This game walks the Master Chief through the Covenant attack on Earth, the Delta Halo experience, the Arbiter's view on the war, and many other things.
Multiplayer takes this game to the next level. It has a variety of gamemodes including 'Slayer, CTF, Assault, Oddball, Juggernaught', etc. Xbox live made it possible to play all of the 15 - and more - levels on multiplayer with people all over the world. This made the expeirence even better; there isnt a better feeling than watching a guy with an Energy sword run at you, only to meet his demise as you stick him with a plasma grenade.
Xbox live made even more maps downloadable, and introduced the game mode 'SWAT' where nobody has any shields or radar, and the starting weapon is the most deadly. Strengths: Halo 2 delivered a variety of new weapons into the Halo world - the Battle rifle, the SMG, the Magnum, the Carbine, the Energy sword and the Fuel rod cannon (which was in Halo 1, but was unwieldable). They made the player, overcome new enemies, such as the Drones and Brutes. Duel wielding was made available to the player, but due to obvious reasons only select few weapons were duel wieldable.
To make sure ot didn't get too powerful when duel wielded, the SMG was given recoil, and the Needler and Plasma rifle was toned down. Good soundtrack.
The Arbiter was added in as a playable in campaign and multiplayer which was good. Weaknesses: The game was a little shorter than Halo 1, and the fact that the Master Chief went to another Halo wasn't suprising - after all it is the 'Halo' series.
The Assault rifle and Pistol were taken out, some of the vehicles were toned down in damage (in some cases, this is understandable).
Apart from those things this game is awsome.
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