Review NaN of 14
Price Paid:
$0.00
from it's someone else's Summary: Fable is worth your money if for no reason other than that it's actually worth playing through more than once. It's great fun to try different weapons, different magic skills, different overall strategies, and different everything else. It's a roleplaying game, and you've wasted your money if you don't play the roles.
The game's most hyped and celebrated feature is "alignment"-- your every action contributes to your rating as good or evil. Sadly, it feels like an afterthought, if only because you get good points for killing people in self defense or for the entertainment of others (The Arena). To be evil, you play the same game the same way, except you kill villagers on the side. It's a hobby, not a lifestyle.
The plot is better than a lot of other games, and the voice acting is better than some, though mostly because most games have such terrible voice acting. Unlike some RPG's, you don't have much say in how the plot goes, but to its credit, it does sort of drive the game, enough so that you might actually care about what happens next. More importantly, what happens first may be the game's masterstroke. You start out as a happy farm kid, sent out to do good deeds to fund your beloved sister's birthday present. As an introduction to alignment, you can steal the money as well. After she's received her gift, bandits attack and lay waste to the village. It's actually pretty emotionally affecting when you have to navigate your small child between the fresh corpses in your burning village, at which point you're narrowly rescued by the head of the "Heroes' Guild." As you're inducted into the Guild, you learn the deadly arts (sword, bow, and magic) until you ultimately graduate as a "hero." It may be the least clumsy and most enjoyable control tutorial of any game on the market. After that, you take quests, gradually finding the pieces of the puzzle and learning the truth about the raid that nearly took your life. Report this review >>
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