Review NaN of 3
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$0.00 Summary: Over the past decade, Bioware has arisen as a dominant power in the RPG genre. Working with such notable franchises as Star Wars, through the implementation of the D20 system, the most noteworthy in role-playing history Bioware has constantly delivered excellent games. From the original Baldur's Gate through to KOTOR, Bioware has not strayed from the D20 system, and thus it was with a mixture of anticipation and concern that I approached their last work.
Jade Empire in some ways is a radical departure from Bioware's previous efforts. For the first time, they have developed a unique setting, heavily inspired by Chinese culture. Perhaps of greater significance, the company has created an original battle system, elminating the phased turn-based system of Neverwinter Nights and KOTOR, and implementing one that is completely in real time.
Just for entertaining such a daring project Bioware deserves a degree of praise, as they could just have easily cranked out more D20 sequels. That they've largly suceeded in this venture makes Jade Empire one of the most noteworthy games of 2005.
Even moreso than Bioware's earlier games, Jade Empire is a pleasure to both play and look at. As you would expect from a Bioware game, the plot is involving, filled with twists and turns, and is very enjoyable. You can expect to rise from a simply martial arts student to one of the most influential powers in the Jade Empire.
Another aspect of the game instanlty familiar to Bioware fans is the morality system. However, in Jade Empire Bioware has attempted to create a system slightly more dynamic than the purely moralistic dualism of 'lightside/darkside'. Thus, while 'Way of the Open Palm' and 'Way of the Closed Fist' can be dismissed on cursory examination as 'Good' and 'Evil', they are perhaps more readily identifiable as 'Tradition' and 'Ambition'. Still, the distinction really isn't as subtle as Bioware may have liked- Open Palm characters tend to be the do-gooders, and Closed Fist the ever so delightful thugs. While I have yet to play fully through the game as a 'Closed Fist', I found that Open Palm was thoroughly enjoyable- though the resolution seemed too sugary Thus, while it was interesting that Bioware attempted to include a different take on morality in Jade Empire, it seems a little tacked on- as though it is there just for the sake of being there. Maybe my feelings will change after a complete playthrough with a Closed Fist character, but it just seemed that Open Palm was the more natural choice. The only answer I've recieved from friends/family that have played Closed Fist regarding their experiences are evil chuckles.
Jade Empire is heavily inspired by Chinese culture. This is reflected in all aspects of the game, from its look, to the style of fighting, down to the philosophies debated by various factions. I found this to be a very freshing change of style, a pleasant departure from the staid pseudo-medieval style of most other console rpgs. This is an area of the game in which the developer's passion is most clearly shown. It is obvious that a tremendous amount of time was spent developing The Jade Empire- from its history, to its culture and geography. It is thus dissappointing that the game is so linear, that players are unable to explore much of the Empire- instead merely sampling some of its areas. Even something as simple as a map would have helped in visualizing the Empire- without one, I often felt disconnected, as though my character was merely a visitor to their own world. Hopefully, Bioware will address this should they decide to reuse this setting.
Jade Empire is a worthy addition to Bioware's library. It features an engaging story, excellent graphics, and potentially one of the finest battle systems in the role-playing genre. Still, there is room for improvement. Thus, while my rating for the game states "5", I'd give it a 9.5/10. Jade Empire's the best thing to happen to the X-Box since Halo 2. Report this review >>
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