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Ultima Ascension PC by Electronic Arts
Reviewed by: Gargoyle , from Fairfax, VA
Price Paid: $49
Summary: This game was like watching a gorgeous swan take air. Floating through the wind's breaths and gliding through the heavens. Then getting mashed by a 757 on its way to Jersey.
Such promise, such splendor, such love is all to obvious in this game. It only makes it that much more heartbreaking that the game is so unplayable. I thought Daggerfall has set the benchmark on bugs on release, but Ascension has it beat easy.
Yes, I know. Origin promises that patches are due, and that is the only reason I haven't returned it immediately. I don't care what the game is like patched 4 weeks from now. That's an extra 4 weeks that should have been added onto the release date.
We all bitch and moan about release dates, but how many people think Diablo was unworthy of the delays?? StarCraft?? Blizzard is the prime example that gamers will forgive delays for top-notch games.
Gameplay: You, the Avatar, have been tasked to return Britannia for a last time to defeat the infamous Guardian and save the land... again. Yet, there is a twist, once embarking, you will never return to earth OR BRITANNIA again. Makes for interesting story.
The gameplay is an over-the-shoulder third-person perspective. The mouse is used to change your view like a first-person shooter, and combat (at least in the beginning) is a one click affair. You simply get your cursor over your target and click to attack if its in range (bow or sword). The intro is also a quick tutorial that very effectively teaches you the basics. Once you're in Britannia, you get another last tutorial on magic and jumping.
While here, I think I will now say that this game is worth the cost just for having such a wonderful jumping interface. Remember the hell puzzles from Pagan (Ultima 8)?? Jumping from here to there, falling into water meaning instant death?? GONE! You point your cursor where to jump and hit the spacebar. You jump there. If it's too far, you don't jump. No guesswork at all! I'm cutting Lord British a lot of slack for this advance.
Swimming is a bit of a hassle though as you are so far back from the character that judging your depth is a pain. Still, swimming has not been a major part of the game.
The inventory is a bit cluttered and complex, but you eventually get the hang of it, with a 10 slot belt that can hold weapons, items, and spells.
Graphics: This is where the game transcends all other RPGs and looks down upon them as an Angel from 3D gods.
Its also where it falls face first into horse doodie as Baldur's Gate leaves it in the dust.
The imagery in this game is top notch, far and above most action games. Lush terrain, tons of detail, intriguing monster models, beautiful views and lots of period immersity. The castle of Lord British fully feels like a castle of the time. Not only this, but your armor is all modelled onto your character ala Revenant and beats that game in awesome armor models. The leather armor almost looks like plate.
There is a problem though. This game is a hog. How much a hog?? I hear Pentium III 700's have some slowdown on them.
Be prepared to fiddle with the mipmapping, especially in towns. Don't want to bother with that? Than don't even bother buying this game. Framerate in object intensive areas heads right for the crapper and I have reached less than 5 fps. This game was made for the Voodoo 4, 5, and 6's which will not even be released until Feb. (which is when this game should have been released).
Sound: Great music and period pieces. The voice acting is acceptable (to those who think it sucks, try playing Resident Evil or House of the Dead 2), but I did have a serious problem with the sound. No sound EFFECTS!! I have no idea what the problem was but no sword slashings, creature roars, or anything else. Likely, another bug in the game. |