•   •   •   •   •   •   •   •   •   •   •   • 
Heroes of Might and Magic for Game Boy Color Videos >>
Heroes of Might and Magic for Game Boy Color
View Screen Shots >>
Upload Screen Shots >>

Heroes of Might and Magic for Game Boy Color
4 reviews   4.5 of 5

Product Description

Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.

Sound

The music, strangely enough, does not begin to make you want to hurl after six hours. It has a pleasantly medievel sound. I do think that there need to be more than ONE track for all the levels. The sound effects are pretty neat though. I do think that the sound in this game is above that of an average GameBoy Game (though that isn't saying much).

Gameplay

I really like this game. The controls take a bit to figure out, but after playing a few hours you get used to them. Even on the easiest level it takes me days of playing to beat a level. I'm not the most skilled person at games like this, but I'm sure many people will agree with me when I say that this game takes some thinking. There is a lot of strategy involved, and often I will lose a fight, despite the fact that I had a bigger army. This gets a bit annoying.
The only downside to this game is it's difficulty. The rest is great.
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.

Summary

The PC versions of the Heroes of Might and Magic series are widely considered to be among the finest turn-based strategy games ever made. For those not familiar with the game, in HoMM you control heroes, each of whom, in turn, command armies of creatures. In battle, it’s the armies that do the grunt work, rather than the heroes. However, as your heroes gain experience, they overlay bonuses to their troops in the form of improved offense, defense, morale, luck and spell casting. Opposition comes in the form of the GBC’s AI, which has it’s own band of heroes vying for control of the map. The GBC version allows for up to three opposition teams. Additionally, your heroes must also do battle with rogue bands of creatures that guard vital resources. As with most strategy games, there is a resource-gathering aspect to the game. By acquiring resources, you’re able to improve your cities, which allow you to produce better creatures and spells for your heroes. Overall, the GBC conversion of Heroes is faithful to the first PC release of Heroes, but presents some serious obstacles to those who aren’t already familiar with the PC versions. It is only playable on the Game Boy Color.

Sound

HoMM’s sound effects are somewhat better than typical Game Boy fare. Many of the spells have unique sounds. And many of the game’s events have distinguishing sounds associated with them. As with most Game Boy products, the music was banal, but the game has a handy toggle for both the music and sound effects. I play with the music off, and the sound effects on.

Gameplay

The bloodthirsty among you will be sorely disappointed. At no time are there any action elements to the game. HoMM is one of the Game Boy’s few pure strategy games, placing a premium on planning and thinking. The computer AI is robust, with heroes initiating combat only when they have a reasonable chance of winning. I was happy to see that the three computerized opponents fought among themselves as readily as myself, building a strong illusion of a four-player game. Since there is no multiplayer support (this type of game isn’t terribly well suited for it anyway), the fact that the Game Boy makes for a good opponent helps the game immeasurably. A serious limitation exists as there are a static number of scenarios, and once those are completed, you can only replay the same scenarios. The GBC version is sorely missing a random map generator, which would have added limitless scenarios. Along similar lines, I was disappointed to see that most all of the innovations and improvements made in PC’s series’ later versions (II and III) were left out of the GBC version. Initially, the interface is downright daunting, but with time, I found it to be manageable, if quirky. The accompanying manual is well illustrated, and covers most of the game’s salient points, but is sorely missing a tutorial for first time HoMM players. Between the inherent complexities of a strategy game and its difficult interface, the lack of a tutorial makes learning this game almost impossible for a pre-teen, and intimidating for those not already familiar with the PC versions of HoMM.
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.
User ReviewsSpecificationsCompare Price