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Tetris Worlds for PlayStation 2
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Tetris Worlds for PlayStation 2
3 reviews   3.33 of 5

Product Description

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$19.99
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Sound

Who cares, the game is horrible!!

Gameplay

I used to be a Tetris addict and I have loved every version I have ever played except this one. I mean, I've liked ones on key chains, 3D versions and many other weird variations. It's all been good for me because I love Tetris so much.

Which is why you must not buy this one. The controls are soooooo bad!!! Why the heck can't you use the D-Pad??? Or at least enable us to remap the keys, how hard is that???? Also you can continue to move the pieces even after they hit the bottom. And I don't mean that you can just keep rotating, but can literally move the piece back and forth from left to right as long as you want as long as you keep it moving. Lets say you've built a little tower in the center. No problem, just keep rotating the peice and you can just hop right over. What kind of crap is this??

If I have prevented just one person from buying this game this review will have been worth it. Thank you for listening.
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Summary

Hey, *here* is a new idea. Let's reissue that old, famous game, Tetris...and give it a plot!

A valiant attempt to breathe new life into an old game, but it falls somewhat flat. First of all, Tetris does not need new life breathed into it. This is a game that will *never* grow old. Second, the plot they decide to give it is about as lame as you can get. Tetris blocks are really interstellar gates and an advanced robotic civilization will use them to colonize new worlds. Yeah. Right.

Lame plots aside, this is still Tetris. And it is near impossible to go wrong with Tetris. Some people may think that the PS2 console is overkill for a puzzle game, particularly one this old. I personally believe that the lack of good puzzle games has always been a weakness of the Playstation platform. That is not a problem anymore!

With that said, this version of Tetris has a *huge* gameplay flaw, a rather astonishing cheat that is probably a bug the programmers missed or ignored. When your piece reaches the bottom of its fall, there is a split second before it attaches to it's landing place. During that time, if you flip the piece, that split second starts over again. In other words, as long as your piece has not already become attached somewhere, you can keep flipping it infinitely before it becomes unplayable.

I heard of this bug before writing this review, but I had to see it to believe it. It really is true. I find it utterly amazing that the programmers would leave that in. This is a rather serious problem for a Tetris game, and a major demerit in the gameplay area.

So yes, this game is not perfect. However, I personally think that no gamer's library is complete without some version of Tetris. If you do not already have Tetris for some other platform, get this one.

Sound

The music is quite generic techno-ish fare. And it really works for Tetris. It does not distract; quite the contrary. The beat really helps you get into the "Tetris Zone".

There are also the standard array of inconspicuous sound effects during the game: the thump of a piece landing, the slight *whish* through the air as it drops, and so forth. They are audible, but not over-done.

Story Mode also has a bit of voice-work to add to the Story atmosphere, while Arcade Mode has none. I prefer no voices. Just like Story Mode in general, though, your mileage may vary.

Gameplay

Come on, people, this is Tetris. *Everybody* knows Tetris. Regardless of the variation you are playing, the basic premise is the same. Stack blocks and clear them out without reaching the top of the playing field. You can play by yourself or with up to three other players at once, which is very neat. No other version of Tetris has ever allowed more than two players at a time.

Another utterly cool feature is the ability to immediately drop your pieces to the bottom of the playing field by pressing on the control stick, rather then merely speeding up the fall by pressing . This can really speed up the game. It can also badly frustrate you if you push accidentally before you are ready. There is also the "ghost piece" feature, which shows a ghostly representation of your falling Tetris piece at the bottom of the field. This tells you where the piece will end up if it were to land immediately. Old Tetris purists may dismiss this feature as cheating, but it can be very helpful in games where time matters.

Tetris Worlds comes with six variations of the game. Classic is the most familiar one, of course. The other five are very similar, but have caveats that make things a bit harder. There is Block Tetris, where you need to form a large 4x4 block in addition to the usual rows. Then there is Sticky Tetris, where blocks of the same color will stick together, spoiling your plans and your day. And so forth.

There are two ways to play these six games. Arcade Mode allows you to just pick the one you want and begin. Story Mode, however, requires you to take the guise of one of these sentient robots and go through each style one at a time. As you advance, you go to each successive style, and your little robot self becomes more stylized, with hair, skin color changes, and the like. You can use a Save Disk to record your progress.

Personally, I think Story Mode is lame. As said above, the plot is stupid. And besides, when I want to play Tetris, I want to play Tetris! I do not want to be distracted by worries about what my electronic effigy looks like. And if I get tired of one style, I want to be able to jump to another style if I so choose, something that Arcade Mode allows and that Story Mode does not.

That, however, is just my opinion. Your mileage may vary.
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