•   •   •   •   •   •   •   •   •   •   •   • 
Need For Speed Underground for PlayStation 2 Videos >>
Need For Speed Underground for PlayStation 2
View Screen Shots >>
Upload Screen Shots >>

Need For Speed Underground for PlayStation 2
8 reviews   4.63 of 5

Product Description

Rating

Reviewed By


crazydyke

 (16)

Review Date
05/22/2005

Overall Rating

 3 of 5

Value Rating

 0 of 5



Rate this review?

Summary

bought this game because it was cheap. i wanted another racing game for my ps2 instead of the usual GT games.

Sound

the sounds for the exhaust are very accurate compared to gt games. they dont have that monotone the gt games has. the track list has a good variety from rock to rap. enough to satisfy different gamers.

Gameplay

its a arcade racer with great controls. the traffic is to hidden in the background. sometimes the traffic just appear out of the blue. fun and challenging in the begining but gets tiring when you cant upgrade your cars performance even when you have enough credits to buy them. in order to upgrade your car you must unlock and buy it.
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.
Rating

Reviewed By


stagoalie

 (100)

Review Date
04/15/2004

Overall Rating

 5 of 5

Value Rating

 0 of 5

Visitors rate this review
5.00 of 5,
6 votes

Rate this review?

Summary

In my opinion, as a big fan of racing games, this is the best game i've ever played. I also own Midnight Club II which i also consider a very good game (see my review for that one also), but since i have bought this game, i havent touched Midnight Club II. I'm sure i will go back to it, but for now NFSU is just so addictive that i cant put it down. It does have a couple negatives, but i certainly wouldnt call them flaws because its still a phenominal game reguardless. The premise is simple enough, as most racing games are. The eye candy (and theres alot of it) sucks you in, and the gameplay keeps it fun for a long time. There is 111 levels (that is a little decieving since some of the levels are only a race or two) and you keep unlocking accessories, designs and cars along the way. I am one of those who refuses to spend $55 or $60 on a game, but this is the only one i can think of that could very well be worth it.

Sound

ok, this will get a 4 too. the overall is still darn near perfect, but this area was a little lacking. Infact, if you can grant me one more opportunity to compare it to its closest competitor, i must say that Midnight Club II was on the right track by giving you access to all 35 or 40 songs that it put in the game, and letting you skip to the ones you like as if it was your own personal CD player right there in your car. i personally thought that 3/4 of the music in Midnight Club II sucked, but having that option was a great idea. In NFSU, the # of songs is few and you have no choice (as far as i've found) as to when they are played. User control would make a world of differance. The songs are very upbeat and there is a good mix of rock and hip hop. also, there are several well known songs that you could recognise and that alone makes you want to bob your head to the beat as you race at 180 mph which is nice. larger selection and more control wouldve earned it a 5 though.

Gameplay

The gameplay is solid. I oppose those who had a big problem with the car's handling and turning ability. To me, it is dead on. The physics in this game are fantastic and there are no car control issues at all in my opinion. as for the selection of customizations, it is vast and very fun. there are so many vinal designs to decorate your car with that it is almost tiring just looking through all of them. im talking about hundreds. so, you are sure to make your car look as spiffy and sporty as you can immagine a'la Fast & the Furious. I also love the wide variety of automotive brand names that have added to the realism. when you are given engine parts, you can chose the manufactuer of those parts as if you were in your very own Auto Zone. while one doesnt effect your car more than another (in the same level of performance), it's still very cool to represent a certain manufacturer. then you can go to the decails and chose to put those favorite manufacturer decails on your ride. not tacky, very smooth. There is a good selection of cars, but those GT series fans wont be impressed. there are 20 differant models, and they are all licenced and look identical to its real life counterpart. if there were twice as many, i probebly would love it more, but 20 is certainly plenty. This in my opinion is where Midnight club was deficient...they didnt have licensure for the cars, and while the makers (Rockstar) tried to make them look like real live models, it failed to impress. it is definitely a huge plus for this game though. While i'm going to rate this game a 5 overall because it is so superior to others, and is so increadibly fun and addictive, i will give this category a 4 for the reason that it lacks two absolutely wonderful things (both of which Midnight Club II has and does well)....Replays for one, and secondly free reign to drive where you want to with no boundries. With Midnight Club II, it can get away with lesser graphics because of these 2 things. I still like NFSU more, but if it had those two things, i probebly would quit my job, collect unemployment and sit at home playing Need For Speed Underground until i had carpel tunned syndrome. Unfortunately it lacks them, so i shall stay employed but it would be great if you could see tv camera style replays of the races. you get quick glimpses of what i'm talking about when you crash (which are very cool unto themselves), and when you go over a jump and get air (very quick glimpse!). more of that would have been great. as for the free rome, it is a feature that does get a little old, but it gives you a better appreciation for the graphic quality of the buildings and surroundings. it also is a very stress free way of driving your car and just sppreciating the eye candy that you have helped to create. so, due to that lacking, its less than perfect...but still awesome.
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.
Rating

Reviewed By


shortdude

 (many hours)

Review Date
03/20/2004

Overall Rating

 5 of 5

Value Rating

 0 of 5



Rate this review?

Summary

This is the best racing game I've ever played!

Sound

I love the cool music and sounds.

Gameplay

The controls are easy and the concept is basic; win races, get money, jaz up your car. The only problem I had was almost all the races took place in the same place and the tracks were only slightly different from each other.
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.

Sound

The sound effects in this game are good. Actually, they're great, especially when you play on a good loud stereo (it's THX certified). The department that needs work is music. Some people may really dig the soundtrack, but my musical preferences don't agree with it. I turned off about a third of the soundtrack (that being the rap and metal songs), and what's left still doesn't really get me that excited. And unfortunately for me, every time you start the game, it ALWAYS plays this one song that I've grown to absolutely loathe. Personal preferences notwithstanding, it's a decent soundtrack with some big names. But the game doesn't seem to want to play music during drift and drag races for some reason.

Gameplay

The racing experience in this game is just as good as Hot Pursuit 2 (or maybe a little less so since there aren't any cops). There is plenty in the game to keep you busy offline for at least a week, mostly in Underground mode. Underground mode is this game's career mode. You "Go Underground," buy a cheap car, and win some races to upgrade your ride both visually and performance-wise, or you can always switch your ride. The races come in four types: Circuit, Sprint, Drag, and Drift. Circuit is your standard lap-based race, Sprint is point A to point B, Drag is, well, drag racing, and Drift is a style competition. There are some very good tracks to race on with plenty of jumps & shortcuts to keep you interested, but some people might not like how they share some sections (a la Ridge Racer). Like some other arcade racers, you can get points to unlock stuff by getting air, near misses, drifts, etc. This is well and good, but races only start getting really fun and interesting when you get to the upper levels of the game and start dodging city traffic at 170mph. Drag races are especially fun. I wouldn't have thought so, but they are quite well done. You're forced to use a manual trasmission, time your shifts right, and dodge traffic that almost seems to pop out of nowhere. The sense of speed in the game as a whole is very good, but especially so in drag races, due to the camera shake that gets thrown in. The strips aren't all just boring flat straight lines, either. There are some very hilly ones, some with construction zones, and even one with a train. Drift races are also very well done. They work by awarding you points for how well you're drifting. How many points you get depends on how fast you're going, what drift angle you're at, and a few other things. Sliding around turns as such without losing control or hitting a wall becomes a fine art. Unfortunately, since the game has no replays anywhere at all, it's kind of hard to appreciate your drifts and victories. Ironically, one of the areas the game falls short in is customization. It was one of the major selling points of the game, that you could totally customize the look of your car. But at the same time it has too much customization, it has too little. What I mean is, there are more vinyls, decals, bumpers, etc. than I know what to do with, but I can't even make my own license plate. I was hoping to be able to get custom plates and make my own vinyls (especially since there aren't any racing stripes or decent hood fires) in this game, but such things didn't happen. You also can't put hood vinyls on custom hoods. Another major issue is that once you finish Underground mode (which can be quite a challenge when set to hard difficulty), you can't customize your car anymore (don't worry too much, you can still customize in quick-race mode). Neither can you go through again to collect the unique parts you didn't get. You have to start a new profile to get the other unique parts, but you still won't have them all on one profile. Still, you can spend hours just sitting and customizing the game's cars. Speaking of which, the game has a rather quirky car list. Ranging from Civics to Skylines, it's fairly diverse. But for some reason, they didn't include the previous generation Celica with the new one, or the new generation Eclipse with the previous one. There's a few other models that should have been on the list, but it still has a decent list for being the first in a line. The online play is fabulous...except for two things: no keyboard support, and cheaters. Yes, that's right, the game doesn't support USB keyboards, which means anything you say has to be typed so laboriously with the on-screen board that it's not really worth saying anything. This is a huge blow to the "human" experience of online play. Secondly, while the game's leader-boards are a welcome addition, it unfortunately promotes cheating. This wouldn't be so much of a problem since DNAS prevents PS2 users from cheating (mostly), but EA made the decision to allow PC gamers to play on the same servers. And PC users don't have any cheat prevention. So all the leader-boards in the game are plagued by cheaters, making it pretty pointless to play ranked games. But if you get a bunch of non-cheating friends together and use IRC or something to chat, the online experience is perfect.
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.

Summary

NFS Underground is the type of game I have been waiting for ever since I heard about EA's Need For Speed: Motor City Online. Oh how I cursed them for not making some form of console version of that game! You see, NFSUG takes the Gran Turismo concept to the extreme. Not only can you hop up your ride, you can also decide how you want it to look as well. In GT3 ASpec you could change rims...and that was about it. In NFSUG you can change rims, hoods, front and back bumpers, spoilers, side skirts, add roof scoops, tint your windows many different shades, cover your car in sponsor decals and/or vinyl (flames, lightning etc) and even throw some neon underneath. Before I go further, let me make one thing clear. I have no respect for import cars/riceburners. I hate them. Granted, I like awesome FACTORY imports like the 350Z/RX-8, but as far as the slammed Civics with the weed-whacker exhaust...Ugh. But the customization options and out-and-out FUN in this game outweighed my taste in automobiles, so now even I have a tricked out gold Miata with 17" Momos, flames, a carbon fiber hood, a roof scoop, a fart can, and yes, glowing neon. Future requests, EA? 1. Do this exact same game, but with MUSCLE CARS. Think it won't sell? The top-selling model car from THE FAST AND THE FURIOUS line was the black '70 Charger, so yeah, it'll sell. 2. The Drag Race mode is so much fun I expect it to be in EVERY NFS from now on. Bottom line? Any game that could get me enthusiastic about tricking out imports has to be good. Even if you're an American Muscle man like me you'll still have a lot of fun with this game.

Sound

I won't lie, except for "Get Low" I hated the music for the most part, so I turned it off. Besides, even on an import game I'd still rather hear the cars. The cars each have their unique exhaust sounds, and some of the higher-end ones, like the Supra and the 350Z, can be made to sound quite mean. The reverbrations made in tunnels and under bridges when you add a fart can is not only humorous but also somewhat entertaining.

Gameplay

There are several race modes in NFSUG: Circuit (do laps around a track), Sprint (race across part of the city), the familiar and dreaded Lap Knockout, Drift (earn points by sliding your car around a track), and my favorite, Drag Race. Why it has taken until now, 5 years after Test Drive 4, for a racing game to have another good drag mode is beyond me. How fun can going in a straight line be, you ask? Pretty darn fun, because to get the best time out of your car you have to nail everything perfect, from your launch to your shifts to when you hit NOS. Nothing is more satisfying than spraying NOS and blasting past your opponent for the win. Plus, there are some surprises thrown in on the tracks as well. On one track, you even have to beat a train THE FAST AND THE FURIOUS style. There are car movie references everywhere, from the aforementioned train, to 2F2F drawbridge jumping, to high speed running down a canal GONE IN 60 style, to jumping down traffic-packed hills ala BULLITT. While running these races, you earn style points which unlock visual upgrades. As you add more visual spice to your car, you gain more reputation, which in turn multiplies your style points and lets you unlock even MORE stuff. The tracks are like NFS: Hot Pursuit II in that lots of them tie into each other in spots. There are enough unique shortcuts and other things to keep them interesting, however. The only complaint I have is that some of them just have too much stuff to run into. You will hate this after a while, because one bad screw up and do you in for the whole race, especially in knockout mode. The cars all handle well, and each responds uniquely. For example, on the Drift modes, it is easier to control a front-drive car like the Civic, but you can earn more points (if you can control it) by kicking the tail out with your RWD 350Z. The front drivers also tend to understeer more, just like real life. Most of your time will be spent in Underground Mode, where you unlock the performance and visual upgrades by running single races and tournaments. Visual upgrades are for the most part unlocked with Style Points. By winning tournaments, you unlock performance upgrades and more cars. The only downside to this is that you have to wait from tournament to tournament to hop your car up more. The other downside is that, unfortunately, you have to purchase the upgrade (be it hoods, bumpers, tints, or rims) in Underground mode to have it available in regular gameplay. I feel that once it's unlocked, it should be available in all modes of play. Plus, I would rather buy my parts straight up, like in GT3Aspec, than have to unlock them. I do like having to unlock the cars, because it keeps you racing. One element of NFSUG that was sorely missing from HPII is the addition of crashes. Occasionally, they can be annoying because the really spectacular ones take a long time to recover from. Sometimes though you can have such a great wreck you won't even care if you lose. And wait'll you see how far you fly if you don't quite beat the aformentioned train!
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.

Sound

The cars and sound effects sound awesome, especially when you put upgraded muffler on the cars. The soundtrack has a very good mix of rock, techno, and rap, and it's all in delicious surround sound. Very nice. BOTTOM LINE If you're even remotely into street racing, loved The Fast and the Furious, if you are a racing game fan, or if you just want to have a hell of a good time, then picking up Need For Speed Underground is a no brainer. It's a must own game for any PS2 owner this holiday season, and it stands right next to Gran Turismo 3 as one of the best racing games of all time.

Gameplay

First, lets talk about the handling of the cars. As in previous games in the NFS series, Underground attempts to straddle the line between arcade and simulation when it comes to the handling of the cars. They feel realistically heavy, but the ability to easily pull of powerslides and whip your car around corners gives it a real arcade feel. It works incredibly well, and in this department, I have absolutely no complaints. There are several modes of play, including your standard Quick Race and 2-Player modes. However, the bulk of your time playing Underground will be spent in the "Go Underground" mode. This is kind of like a story mode, where you race to make a name for yourself in the underground street racing world. There are several different race types, including Lap Knockout, Drag racing (awesome!), Drift, Tournaments, and standard Point-to-Point and circuit races. The variety here is great. As you race, you can earn "style points" by doing things like powersliding through corners, catching air off jumps, drafting your opponents, and taking shortcuts. These style points are used to unlock hundreds of accessories and parts that you can use to improve the performance and appearance of your ride. And this customization is the name of the game in NFSU. There are near-limitless options for customizing your ride, from NOS, brakes, body kits, spoilers, rims, hoods, decals, vinyl, paint jobs, turbo kits, neon ground effects, and more, all from licensed, real world aftermarket parts manufacturers. Its enough to make any gear-head go ga-ga. The customization is incredibly satisfying too. I started out with an ugly, wimpy, little green Dodge Neon, and by the time I played the Underground mode for a few hours, I had a tricked-out ride complete with a sick paint job, aero kit, chromed-out rims, and NOS. It increases replay value immensely. The game also captures the atmosphere of street racing perfectly. I have read reviews of this game saying that the tracks can get repetitive, but I actually think this is a plus. You are able to learn the tracks much better, and this is crucial in some of the later races. I think the track selection is good anyway (thats my opinion). They are also well designed, full of jumps, shortcuts, and ample opportunities to show off your "whip-game" as you powerslide around corners. My only real complaint is that in NFSU you can only INSTALL the various upgrades. You can't actually TUNE your car like you can in Gran Turismo 3. However, it hardly matters, and the game is still incredible, amazing, and insanely fun to play.
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.
User ReviewsSpecificationsCompare Price