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Manhunt for PlayStation 2
12 reviews   4.08 of 5

Product Description

Rating

Reviewed By


alltoeth

 (10000+)

Review Date
03/20/2006

Overall Rating

 4 of 5

Value Rating

 0 of 5

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1.00 of 5,
2 votes

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Summary

the most violent game you can possibly play...right now anyway. it's really fun and gruesome. you can tell right away that Rockstar made this game. the levels kind of all look the same but most people won't care because the Splinter Cell elements of this game really make it a one-of-a-kind.

Sound

really good sound and voiceovers. i like it when another hunter finds a dead guy and he makes some really funny comment about him being dead.

Gameplay

great execution moves and stealth attacks
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Rating

Reviewed By


White_Knight

 (50)

Review Date
02/28/2005

Overall Rating

 1 of 5

Value Rating

 0 of 5

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4.33 of 5,
6 votes

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Summary

What a waste of time and money this was. You play a murderer call cash, who is chosen to clean up the streets against the most stupid villains in the history of games even Sonic’s The Hedgehogs enemies had smarter AI, they knew to move back and forward at least. The bad guys in this game must all be blind and brain dead cus they can see you, chase you the just because you hide in the shadows that they seen you go in the go “Maybe it was nothing”. Yeah but you just seen me you moron so how can it be nothing!!!

Sound

I must admit I really enjoyed the sound of silence after I turned of my PS2. ahhh that is a sound I’ll never forget.

Gameplay

Also why do you play the biggest wimp in the world why was this guy on death row, I mean just try getting into a fight and then you will see what I mean. He can’t grapple, throw punches without the villains throwing 10 in before you hit one. This means you have you hide in the shadows like a bold header coward and just wait for the bad guys gold fish memory to kick in and forget you ever existed.
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Rating

Reviewed By


Curtis Coffey

 (17)

Review Date
09/20/2004

Overall Rating

 4 of 5

Value Rating

 0 of 5

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2.40 of 5,
5 votes

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Summary

Manhunt has just about everything going for it. Solid controls, good graphics, interesting plot, and no-stop brutal gratuatous violenc. Eery atmospheres highlight the game, which revolves around you trying to survive a dealy game for the entertainment of sick people. As the story unfolds, you get a variety of weapon to kill your opponents in a gory, brutal manner. Targeting works good. In truth the game is overly difficult. It is almost impossible to win a fight against two people, and during shoot outs, you'll die more than a couple times. The stealth factor works very well, and fans of that type of genre will love it.

Sound

Sound is good. You hear footsteps, the sound of a bat as it smacks someone. Sound is flawless. In-game dialogue is beatifully acted.

Gameplay

Gameplay is good. Different enemies, levels, etc. There is a variety of weapons with three different kills to keep the slaughter fresh, but it gets very repetative. Fighting is the problem. Enemies are extremely strong with a lot of life, and two or more usualy equals death. Shoot outs are very hard, even though targeting is perfect. It has unique graphics and presentation. Skilled gamers only.
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Rating

Reviewed By


Violent_J

 (100)

Review Date
06/19/2004

Overall Rating

 5 of 5

Value Rating

 0 of 5

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4.00 of 5,
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Summary

Rockstar has had a slew of great games and they do it once again with Manhunt, A wildly innovative and creative but also flawed game riddled with stuff so dark that you feel bad that you enjoy playing this. and make you feel a bit sirty inside

Sound

sound was its best feature voice acting was done reasonbly well. with Brian Cox(super troopers is the only movie i can think of that he's been in)doing an excellent job of Mr. Starkweather lots of the sound is riddled with pitch dark humour and....colorful dialogue.if constant (and i mean CONSTANT) use of the F word and name calling as tasteless as LimpD!@ed F@gg*&S(try to figure it out hint its referring to a male part of the body and asexual orientation) then you might want to turn away from this game. but then again i think the gameplay will shoo you sensitive types away way before the sound will. the music is tense and exciting and everything sounds like it should. plus if you want you can grab your USB headset if you got one, plug it in and the director will talk to you in YOUR ear plus you can use the mic to shout at the enemies and get them to come over to you. sound is obviously the best feature of Manhunt

Gameplay

the starts as putting you in the body of James Earl Cash, a convict about to go in the electric chair when the chair just knocks him out. he wakes up in a building thats in the rundown Carcer City (its kind of like Detroit). a voice tells hime to put on an earpiece and walks out the door. this voice belongs to mr. Starkweather, a director who directs and specializes in snuff. he explains that he bought you off of death row and you do what he says you'll get "another roll at the dice" on life (in other words he'll let you go). but here is the games first problem. for such an original and wildly creative plot, it constantly takes a backseat from all the action except for some very interesting and juicy twist at times.from there on your journey begins.your basic goal is simple: kill everything in the most brutal and violent way possible. to do this they lay out weapons and painkillers and shadows galore. Now the lays itself into two halves, the first half consist of mostly melee weapons, ranging from plastic bags to glass shards to baseball bats to hammers to just about anything used for smashing and stabbing in the real world. and since the goal is to kill anyhting that moves the A.I sets up for you to do that quite nicely. you hide in the shadows and wait for an enemy to come by, either wait for him to walk by or make a noise so he comes running over there. then when his back is turned, you'll hear Starkweather yell something like "whack him" or "ice this chump" into the earpiece and then BAM! sit back and watch as you kill your opponent. the game lets you choose the brutality of your kill by holding the button right before you kill him and makeing the crosshair turn from white(quick)to yellow(violent) to red(gruesome). white is quick and short, violent is a little more detailed adn painful, and gruesome is sometimes just wrong. though some are more gruesome than others, none are not even close to tasteful or painless to watch. and thats the premise of the game, and while very linear at times it is still fun and grossly addicting. these executions were gross enough that sometimes I took a break because i felt dirty for enjoying it this much. while you are executing enemies you will have a goal mostly these just end up being your run of the mill get from point A to point B missions but some are fairly creative. such as dragging a hobo along and making sure he doesnt get killed for no tother reason that just spice up the difficulty or saving your family. And for once the escort missions work very well. because as one more show of innovation they let you drop your escort in a shadow or someplace safe instead of having them just follow you in the battlefield everywhere. but after a while of killing everything with melee weapons your introduced to guns. and from there you will be involved in some of the most tense shootouts ever,this gaem adds a bit of realism making it harder to drop someone during a shootout. usually shoot-em-up games have it so you can gun down 4 or 5 men at once with ease, but in Manhunt a room with 6 people or more will have your heart racing higher and higher the lower your health gets and the more you kill. and it adds more to the challenge sometimes by just giving you a revolver and making you take down a group of men with shotguns. in the end this game brings you a bunch innovative features (such as hiding in shadows and creative radars), tense moments, dirty scenes interesting characters and elements, gruesome but awesome kills extremly, tense shootouts, sometimes lacking and sometimes creative missions and even little easter egg references to other rockstar games(like the Gash on the newsreporters floor in her bedroom from GTA:VC or the layout of the trainyard level and painkillers from Max Payne). most of the complaints of the gameplay though is the lacking plot, the overally linear game play and the size. the game somewhat exaust itself with 25 huge levels which for a game like this is WAY too long. overall this game does its job and makes you really connect to Every kill you make giving a sense of pride when you finally totally kill off an entire gang.
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Rating

Reviewed By


PsychoticEntity

 (uhh Alot...)

Review Date
03/25/2004

Overall Rating

 5 of 5

Value Rating

 0 of 5

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4.43 of 5,
7 votes

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Summary

How should i start this review... hmm well! let's see. ok got it. here goes. For anyone who has ever enjoyed a good ol' slasher flick such as Halloween or my personal favorites, Friday The Thirteenth, you sicko's will absoloutly love this game! I know i did. the game puts you in the shoes of a convicted murderer sentences to his execution, Cash awakens, alive to find out that he has been spared, only to be plunged into complete hell by a faceless psychotic ex film director who leads him through the dangers by way of an earpiece. Can you trust this crazy guy? it's up to you as Cash to survive using any method possible, stealth works best. Executions are a scream, but all out assault will work aswell. there are a variety of weapons at your disposal later on in the game such as brutal hatchets, knives, guns, chainsaws, baseball bats and even a plastic bag! the game is rated Mature for obvious gore and strong language. but if i can handle it (i'm 15) i'm sure anyone with a mind for fun can aswell. The bottom line: if gore and action is your thing, buy this game at a video store, or atleast rent it.

Sound

The sound is great aswell, get caught and you'll here an 80's style slasher movie tune of danger and suspense, hide from someone and you'll here him cursing, grumbling and carrying on, or calling to his buddies for backup. not to mention the realistic, often morbid sounds of metal slicing through bone.

Gameplay

The game plays much like an espionage title, such as Splinter Cell or Metal Gear Solid with a twist of horror. you must hide in the shadows and spring forth stealthy executions upon your crazed foe to survive. all out assault works aswell, but it is much safer to be crafty than sorry.
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Rating

Reviewed By


Damian

 (10 Hours)

Review Date
03/01/2004

Overall Rating

 4 of 5

Value Rating

 0 of 5

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5.00 of 5,
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Summary

Manhunt begins with the execution of James Earl Cash. Or so it seems to those who don't know better. You awaken to find that you have been abducted by a crazed director dealing in porn and snuff films. The biggest seller being snuff films, because of the violent, gladiator-like gorefest. (Why you couldn't be cast as a porn star is beyond me,but Rockstar decided there would be no sex in your violence.) You must slay thug after thug with various weapons including shards of glass, chainsaws, and assault rifles. Using stealth and cunning you must navigate through an Urban jungle full of vicious criminals, all of which are out to kill you. This game is not for the faint of heart. This maybe one of the most disturbing games I have played...ever. This may be due to the fact that the game is so addicting, that you find yourself enjoying the brutal task of hacking the heads off of your opponents or stabbing them in the face with shards of glass. Also, be warned, the language throughout the game is exactly what you'd expect from criminal types: bad. If you have the stomach for it, this is a great game.

Sound

Creepy, maniacs ranting, Squeals of a piggy man, and realistic criminal dialogue: all are an example of what you will here throughout the game. The sound effects definitely add to the dark atmosphere of the game. The music also changes to let you know when your being pursued. The music is the final layer of that gives this game a very 8MM feel to it. Reminds me of something out of a decent Seventies horror movie. Death never sounded so good.

Gameplay

If you have played any kind of stealth games such as Metal Gear Solid or Splinter Cell you'll feel right at home. Even if you haven't, it won't take long to catch on. Hiding in the shadows and using noise to attract your hapless vicims has never been so easy. The camera was great. I didn't find myself hindered by the camera at all which is a big plus, especially considering that this is a stealth game. I was extremely pleased to find that Manhunt is a game that has definite replay value. Though, I don't think you'll be playing it for weeks, it's definitely worth playing through two or three times. Overall, gameplay was excellent.
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Summary

The next big thing in reality TV. shows is here.... I didn’t think I’d say this so soon…but Grand Theft Auto has finally met his match in the art of extremely mature gaming, and he is also a disciple of Master Rockstar North. His name is Manhunt and he is probably the baddest mofo on the west side of gaming! In Manhunt we meet James Earl Cash; he is the kind of criminal who is considered a product of unreasonable evil according to the state, which naturally meant that after his capturing, it was only a matter of time on death row before he was given the death penalty. Unbeknownst to the state or even himself, Cash is ultimately going to get a second chance at life and also get to be the next contestant of an underground reality show that takes one lucky convict and pits him up in an urban jungle/battleground surrounded with the criminally insane. The goal of the game leaves him no choice but to escape the ghettos by means of stealth related combat and the relentless butchering of the other “contestants” who are hungry for his blood. The shows’ creator, ex-movie director named Starkweather, thinks he has Cash in total control as if his own personal guinea pig, but Cash is about to teach him the meaning of the word “control”. (Survivor, eat your heart out!) This game plays like State of Emergency and Tenchu with the theme of Thrill Kill, except Thrill Kill was never released back in 97’ because of its unfiltered goriness. Basically though, Manhunt has you take an unarmed man in third person view with a few simple stealth tactics through a creepy urban setting, much like that in Escape from L.A. You use every street related weapon available from giant glass shards to plastic bags for executing murderers while advancing on in the game. The stealth engine, the base of the game, isn’t quite as fun or realistic in the A.I. department when compared to other stealth based hits like Splinter Cell, having you creep around and hide from/lure out enemies in darkly shaded areas is the game in a nutshell. Luckily it uses other typical elements like stages involving gunplay and a few weapon-to-weapon boss battles to raise the fun a little. It also strays from getting too boring and repetitive with a bunch of different missions to complete and some funny scenarios to play out. The presentation of the game is not as gorgeous looking as it sounds. The audio is not only an important part of the game (though you could play without it thanks to the standard in-game area detector) but the sound effects are as high quality and in sync as the other better looking stealth games of recent years. The execution cinema modes that the game makes you continuously view are extremely violent and maybe too much for the younger audience, but you adult gamers who enjoy survival horror games or other dark and twisted simulations will have a hell of a fun time experimenting with murder weapons and grizzly death sequences. This game is the guilty pleasure you light-core gamers desire! It’s too bad this game doesn’t support some hardcore 2 player death match mode where you could dismember and massacre your best friend, which is something I would get a kick out of!! Overall, while the stealth and “pushing the censors” cliché games may be starting to get out of hand and tedious, this game still deserves some attention, if only for a weeks rental. The game may get a little repetitive and linear but its good sense of dark humor and fun under-the-counter content gives it a 4. This game will really take the edge off of every day stress, after all, I don’t remember Sam Fisher or Snake letting you use severe the heads of guards and toss them into the opening to distract the other enemies.

Sound

The sound was definite action-thriller movie quality! The background music was the usual subtle symphony of creeping terror with a startling jump in the music’s tone when an enemy has you in his sights. I have to say that I just didn’t like the music personally. I mean who else out there is getting sick of that orchestra music in like 1 out of every 4 games (or am I alone), especially in a game full of violence in a current day setting, it just doesn’t do anything for me! The character voices were perfect despite not seeing any lip movement on the mask less guys. The enemies are the epitome of scum, swearing in almost every phrase from the skin head white power chants to the perverted ravings from the guerilla gang (and Cash, the most despicable killer of the game, actually says very little). Then we have the announcer/creator who chimes in some twisted bloodthirsty criticism when he gets bored enough. The sound effects had their ups and downs, most notably being their use of a very disgusting mix of strangulated dying gargles and blood splatter while a foe is being hacked to bits from behind! Seriously, effects like that alone give the sound a solid 4 for making me want to vomit!!! (I heard that the UBS head set adds cool features to the game like voice activated distractions, but I don’t have that.) Best Features: -Use of different gaming elements -Nice stealth and sound effects -Those wicked bad executions! Worse Features: -Linear, repetitive game play -Crappy head to head fighting -Not for the kiddies

Gameplay

Killing is my business, and business is good! This game is rated mature for more than just its ultra violence, which really is enough though. It’ll take but a little while for a Tenchu fan to get the feeling of the controls and objectives, but someone not too familiar with stealth based games is going to have to take notes from beginning to end. You start off every stage with the bare essentials, your well experienced blood soaked hands, and collect easily visible weapons in order to take out the murderers with as little confrontation as possible. But sneaking up behind enemies, waiting till Cash raises his hand into kill position, and attacking will “execute” the core of the game’s tactics, the execution (FINISH HIM!!). The sick man behind the game show will give you short tutorials for what to do and what to do next while also acting as the show’s insane ringside announcer. Now I said the actual stealth is a bit lacking in variety when compared to other games like Tenchu 3, which includes the standard tricks like the loose gravel you need to avoid and using taps and item collisions to get the enemies attention and yada yada. Well luckily, it does use some fresh ideas like letting you choose the messiness of your killings and some other minor points like making you pay more attention to your surroundings then the map. This time, if you can’t see or hear them, they won’t show on your map! The enemy’s A.I. has two points that do not balance as well as you might think. Their easily distracted egos, unbelievably weak vision and retarded detectional skills don’t give that sense of never ending fear the game wants you to feel. Now when they do see you, especially in pairs, you best run like the wind! Cash runs faster than the enemies but attacks at a bit slower and unskilled rate, which only makes the game of cat and mouse you are supposed to play with the bad men more convenient. The head to head melee fighting is probably the worst part of the game play (luckily you end up relying on projectiles through at least the last half of the game). All they let you do is either give those numbskulls the 1-2-3 attack combo or grab them for a few hassle-free grappling attacks and that’s about it for the brawling element. The controls were reliable enough to keep you from fumbling in the heat of the moment, which was like every 10 seconds. R1 is your run button, left analog moves you, X and square attack/shoot/execute, L1 aims your guns, R2 and L2 side strife, triangle is your cover button, and O cycles between weapons. The run and gun game play is very similar to that in Syphon Filter, it’s much more fun than melee combat and slightly more suiting when being chased, except no gory murder cinemas included. In other words, the game play is nothing more than a splice of air restricted Tenchu stealth killing with a GTA. vehicle-free fighting and shooting system that all work together, but are nothing special giving game play a 3.5.
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Summary

You gotta hand it to Rockstar. They stick to their guns and make the games they want to see, regardless of concept material. They seem to break the mold with titles that aren't as nuts-and-bolts, and adding a rugged, discomforting yet strangely addictive flair that's like something you'd get from a Scorsese or a Fincher film. Manhunt is, without a doubt, a game that has to be aimed towards adults, and since it didn't get an AO rating, then the rating system is seriously overlooked. Nothing new there, right? I must've heard the F-word (and no, it's not fudgebuckets) about a hundred times, and that's just the icing on the cake. In fact, this game comes off like an anti-stimulant. With dark, moody themes and grainy textures, not to mention the amount of snuff material you have to witness, I was on the verge of breaking down and breaking out my daughter's Land Before Time tapes to remind myself of what a good person I am, because man, who knew the many uses of a crowbar? It's not just for busting heads, people! It also makes a great aenama! It clears a constricted throat, and is a great short-cut to brain surgery! Crikey! The story is simple and uninspired, but the way this game is set up, the story is but a scapegoat. You are James Earl Cash, and you've survived a death sentence only to land in a living hell, or Carcer City. Forced into acting as a puppet for a voice that speaks to you through an earpiece, your goal is to make your way from one point of Carcer City to the next...basically. Of course, it's never that easy, right? Oh, and about a dozen gangs, each with their own brands of tactics, are out there hunting you down, hoping to be the first to put you in a body bag. Oh, and you have to find your own weapons. And oh, you're not meant to make it out alive, so the odds are in their favor, kinda like in The Running Man. Only this time, you're not Arnie, but after seeing what Cash can do in this title, Arnie may have met his match. Please don't let your younger kids play this one, unless you want their minds desensitized even further..or unless they've seen any of Fincher's films, which in that case it's okay. If Fight Club or Seven didn't corrupt them any, then neither will Manhunt.

Sound

Music is sparse in this game, and rightfully so. All you have with you is your heartbeat and the profanities spewing from every gang member's mouth, and that damned trashcan that keeps jumping out in front of you. Every footstep is heard, which means tip-toe, tip-toe, and the one chance you hear anything remotely loud is when you slowly stalk up behind someone, wait until the end moment, and hack-hack-hack away. Like an old Peter Jackson film, the blood squishes, the people make odd sounds when they choke, and gore flies everywhere. Even the heads you cut off make a squishy sound when they plop to the ground. A good sound system is not necessary for this game, because when there is a barrage of sound, it's usually when abotu three or four hunters have spotted you making a stupid mistake and charge after you. That's when all hell breaks loose, and usually that's when the game ends, too.

Gameplay

For those of you with ADD, step away now. This game is extrememly slow paced the entire first half (about six to seven hours), and even I was pulling my hair out at times when I was forced to hide and wait, hide and wait...strike! Oh, killed him!...OH, $#!%...hide and wait, hide and wait...and so on and so forth. With the darkness as your friend, and the knowledge that nearly every adversary you come across can grind you down in a matter of seconds at the front of your mind, not a moment goes by when the tension lets up. Even when you gain acess to firearms later on, it mimics very well that you can die from two to three blasts from a pistol, and a point blank blast from a shotgun guarantees you're not getting back up. It's that tight. But that's not the sell. This is a stealth based game, and a more necessary one than even in Splinter Cell. Every hunter must be approached with extreme slowness with a weapon of choice. You must creep up behind, carefully watching the corner of your screen (you have a radar that pinpoints noises). When you're close enough, a trio of arrows locks on. First, they're white: a quick kill, often silent. Wait a few seconds, then they turn yellow: a more gruesome kill, and they sometimes gurgle and yelp. Wait just a bit longer and the arrows will turn red. Guess what? You're about to make even Ed Gein look tame. With a crowbar, it's up the rear. With a glass shard, it's a severe eye gouging. With an axe, it's time to collect heads. With the wire, you wrap it around their neck, saw back and forth until their head comes off. And heck, why not just take that head and carry it around? Who knows when you might need some bait to lure an unsuspecting but not too terribly smart hunter into a dark corner with it? The AI is slow and dimwitted, and that is you're only perk in this game, unless you count the countless and creative ways Cash gets even with his torturers. I haven't even begun to name all the different "tools of persuasion" that you come across, so boredom rarely sets in here. When you emit an execution, even a quickie, the game takes over, placing you through the eyes of the viewer. The screen shifts, and as though you're the one holding the camera, you see every grimy detail of every death, even the blood that sometimes splatters on the lens. You almost want to take a shower and listen to The Wiggles after seeing some of these executions. But at it's heart, Manhunt is a tight and well made game. Most people see Rockstar as a group that only goes out to tick off parents and senators, but they really are a talented group. After a couple of hours of playing, it's more than clear how much time they spent on the stealth portions, the dark and underlit locations, and the mood. Already I sense a hit, and a sequel. Hmm...I wonder how Silent Hill would've turned out if Rockstar had made it...?
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Summary

Honestly, if Rockstar wanted to try to do anything to help their reputation in light of recent events, releasing Manhunt was probably not a great idea. The violence-in-videogames bit is old news, but it’s been Rockstar that has brought it to light again and again recently by the Grand Theft Auto franchise (and boosting their sales immensely because of it, to no one’s surprise). In an effort to fuel the fire of bloodlust for their millions of customers (or maybe as just a jab to gloat that a couple of backwoods retards and Wal-Mart couldn’t keep them down), Manhunt hit the shelves two weeks ago. In other news, Joe Lieberman was hospitalized for eating his own arms, and Tipper Gore just exploded. As time goes on, we see the progression more and more of heroes to anti-heroes starring in stories, almost to the point of where the term “protagonist” has to be used instead so as not to mistakenly apply virtue of any kind. I’m sure that says a bunch of interesting things about the values of our generation and society, but what I see is a steady stream of games that are seriously screwed-up. In Manhunt, the protagonist is the lovely James Earl Cash, a man sentenced to die by lethal injection for some unnamed crimes that I’m fairly certain he committed with glee. Instead of roasting in Hell, he wakes up in a cruddy infirmary with a man barking at him over the intercom. That man is Starkweather, the Bob Saget of snuff films. (To be fair, I wasn’t really sure what a “snuff film” was before I bought this. In case you’re in that club too, it’s movies that show actual footage of death. Insert joke about The Crow here.) Starkweather is successful enough, in fact, to construct vast scenarios for his films to unfold in, and his most recent opus stars you versus an army of thugs with your freedom as the prize. This is not before he seriously messes with your mind, however. There is a storm brewing about this one, I can feel it. Rightfully so, really. This isn’t the tongue-in-cheek Hollywood-style crime sprees we’ve been trying to defend. This is the kind of thing the new PMRC has been salivating for. This is blood, guts and gore starring a character colder than most villains. I play it in secret, when my girlfriend isn’t looking and my daughter is fast asleep. I’d love to be able to condemn it for being unnecessarily violent and gory, but the problem is that it’s very tight and extremely well put together. No real technical gripes whatsoever. That right there is enough of a rarity for me to try and convince myself that it’s not the most violent and disturbing game on a console today…with marginal success. I recommend it, but VERY carefully. It’s solid points make it very worthy of your time. My biggest fear, though, is that it gets the success it may deserve and then we’re flooded with an ocean of clones trying to out-gore and out disturb the competition. The fad Manhunt could spawn would be nothing but more bad press for an industry that could stand to avoid it.

Sound

The sound is another reason for the “adult” rating nomination. If I was David Spade, I would make a joke about how Quentin Tarantino called because he wanted the F-word back. That and the nauseating sound things like crowbars make when they enter a hunter’s skull. This is not to say that any of it is bad , either. It’s really quite good. Along with the extremely subtle music, the random grumbling of the hunters, and the variety of taunts they yell is wide enough where you won’t be hearing the same one over and over. In close quarters, you’ll even hear Cash’s heartbeat. All of it adds very well to the feel of the game.

Gameplay

A radar screen sits at the bottom right. As your enemies wander around, they’ll whistle, grumble to themselves and each other, and yell out taunts. When they do, an icon will appear on your radar showing where they are and what direction they’re facing. Once they stop making noise, you’re on your own. To complicate it, certain things they do are quieter than others, so you might not even pick up anything on your radar until you’re only a few feet away. On the other side, just about everything Cash does (aside from normal walking) makes a certain amount of sound, and how much sound is show in a red wave on your radar. If an enemy is within that wave, he’ll hear you and investigate. This works for you as much as against you, though, since making a bit of noise might be the only way to lure someone to you, or away from where you want to go. This system puts both sides on fairly even ground. The AI is far better than most of the fixed-patrol sitting ducks I’ve grown accustomed to. Some enemies have a fairly fixed post that they patrol, but in later levels you’ll see more of them just walking around freely, which makes getting behind them quickly and quietly a lot harder. Their freak-out meter is a lot more logical as well. Investigating a strange sound is just a simple visit, a look around, then it’s back to what you were doing. Finding the body of your friend that’s had his eyes gouged out with a shard of broken glass is quite another. When they go looking for you, they really do a pretty decent job of checking the more obvious hiding places, and they’ll tend to walk around in groups for security while they do it. In an area with three or four guys looking for you, getting one to break off on his own can be a real pain in the ass. When cornered, you’re going to be stuck fighting your way out hand-to-hand. Another testament for the AI is that you will almost always lose a fight if you’re up against more than one enemy at a time. There’s no “standing in line” battle plan here, with enemies that watch while you beat the crap out of one of their friends. No, these guys will use whatever advantage they can to gang up on you properly. Having a gun can put you at a bit of an advantage against two or more hunters, but not much. While they’re dancing around making it hard for you to keep a bead on them, you might not notice the guy that snuck up behind you while you are distracted and put a bat in your ear. It’s nice to finally face an enemy that has a decent shot at out-smarting you as well as overpowering you. The main advantage you have, and it’s a big one, is Cash’s almost stupid ability to hide in the shadows. An icon below your radar will change when you are able to react with the environment around you; such as being near something that you can pick up, something you can kick to make noise or when you are able to crouch or stick to a wall. The other function of this icon is to show when you are hidden safely in the shadows. When it turns blue, it pretty much means that you’re not going to be seen by anyone, even if they’re looking for you. No need to crouch or slink around, just find a shady spot (because there are plenty) and wait for the action to die down. Exceptions to this rule are only if an enemy sees you making noise, if you’re seen running into the shadows, or if the enemy is less than about five feet in front of you. Yeah, the game would be impossible if you didn’t have the shadows to duck into, but when you’re hiding in the shade of a dead end and the guy RIGHT IN FRONT OF YOU doesn’t see you there, it cancels out a lot of the points the more realistic parts of the game earned. Now for the real stuff: stealth kills. This is what we will undoubtedly be hearing about once a soccer mom sees her ten year-old playing this game. Manhunt allows quick and clean stealth kills (gray), if that’s all the situation allows. If you have a moment or two to spare, though, holding down the button will change the kill reticule from gray, to yellow, then to red. A yellow kill is a notch or two more gory and will net you more “style points” at the end of the level. If you can pull it off though, a red kill will land you the most points, and will treat you to a visual that you might see in your sleep for a few nights. When a kill is successful, the view cuts to the view of one of Starkweather’s grainy snuffthirsty cameras, and you get to sit back and watch what type of man our PROTAGONIST is. Guns come more into play in the later levels, and will sometimes replace any chance of stealth killing with an outright firefight. At a distance, holding down L1 to target will draw a bead on your opponent’s body, but getting up close enough will auto-target their head when saving bullets is important. Combustibles, such as propane tanks and gasoline cans shot at the right time can take out a crowd of hunters with one shot, but they’re not usually dumb enough to stop and chat around flammable liquid for very long.
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Sound

adds great atmosphere, the sound of a machete cutting through flesh and bone is very believable and also if you have a head-set (the one used in SOCOM) you can make your own noise to attract gangs. Also Each gang ist truly unique and each is more insane than the next and the game still manages to make it believable.

Gameplay

At first this is a stealth game, much in the style of splinter cell and solid snake, but with a really dark twist. Unlike vice city you are not under controll and the only choices you have is how to kill your next victim. The first level has the director showing you the ropes. And the next few levels are like this except there's new levels and gangs. THEN, just when youve got the game figured, the director tells you he's bored with the slow style and introduces firearms. This is great stuff and you will be shocked with this game. It's probably one of the few games that really deserve it's 18 certificate, (even if I am only 17).
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