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Soul Calibur II for PlayStation 2 Videos >>
Rating Reviewed By SoupRSayN(2 days) Review Date 10/17/2003 Overall Rating ![]() 5 of 5 Value Rating ![]() 0 of 5 Visitors rate this review 5.00 of 5, 1 votes Rate this review? Summary It was a good game overall, but it didn't take me as long as I had hoped to unlock everything.Sound Good soundtrack and the things the characters yell out while you're fighting are sweet, plus I love to press one of the bottons during the load screen to hear the character taunt the opponent.Gameplay Awesome gameplay, Tons of combos and special moves, great 3d movement.Would you like to Comment? Join VideoGameReview for a free account, or Login if you are already a member. Rating Reviewed By ekaaaaaansReview Date 09/06/2003 Overall Rating ![]() 5 of 5 Visitors rate this review 5.00 of 5, 1 votes Rate this review? Summary Terrific game, clearly developed with the "if it ain't broke, don't fix it" adage firmly in place. Gets by mostly on the weight of a few technical tweaks and an overwhelming "more is more" mentality on the part of the geniuses at NAMCO.Sound Nothing special here in the music and sound effects department I'm sorry to say. Good attempt at the big orchestral sound, is undermined by mostly lackluster generic compositions. Sound effects are good, and basically unchanged from the previous installment except for a frequent echo.It needs to be said....how cool of NAMCO to include an english dub. For someone who's a little sick of the "english voice acting is always horrible" crowd's knee jerk hatred of their own language, it's heartening to see a major release taking the time to consider the majority of player's sensibilities and offer choice. Naturally being anti-dub is practically a religion so many reviewers will complain about the english being included, even with the ability to change to the beloved foreign language.(where the voice acting is probably as flawed or worse...we just can't tell) The anti-dubbers always make the most noise, so special kudos to NAMCO for ignoring it. Gameplay Having played this sequel for several hours now I can safely report that anyone who has mastered the Dreamcast original, will feel immediately at home here. Soul Caliber's three button fighting system has remained intact, as have almost every single one of the returning character's special moves. Naturally the obligatory new characters have arrived....with Talim leading the pack as my current favorite of the rookie line-up. No surprises for the initiated are to bo found here. I should say that, with the original Soul Edge's weapon upgrades making a return apppearance in this sequel, I would have been fun to see the super slash attack back in the mix also. It's absence from the first Soul Caliber was perhaps my single gripe with that masterpiece's gameplay.(ok the ability to parry throws annoyed me too)Would you like to Comment? Join VideoGameReview for a free account, or Login if you are already a member. Rating Reviewed By Chad NicolinFrom Schaumburg, IL. Review Date 09/04/2003 Overall Rating ![]() 5 of 5 Visitors rate this review 5.00 of 5, 3 votes Rate this review? Summary The .23 Caliber fighting game of the year!With Tekken 2 ruling the world of fighting games in ’95 and Namco raking in the glory, a follow up fresh from Tekken’s success to raise the ante and double the stakes was a must. Later that year, a new game from Namco named Soul Edge was released. Soul Edge took the schematics of Tekken with the 3D ring-out rule of Konami’s Virtua Fighter and practically added a new dimension to it with a variety of short and long weapons to fill most of the screen with intensive high speed action. The game did fairly well and kept Namco at the peak of the fighting game franchise. After the home version a year later under a new name (copyrighting problems) came out, keeping the franchise alive and on top would be in Namco’s mind until late ’97 when its sequel would be in the works. In ’98, Soul Calibur hit the arcades like no other fighting game at the time. This game had almost a dozen new characters, much improved graphics, and a more highly developed fighting engine that seemed unmatched at the time of it’s Dreamcast debut (though with Dreamcast failing over time, you could say it’s full potential and fame wasn’t at it’s brightest after a year). It was only a matter of time before Namco made a new Soul Edge/Calibur, now that the stakes were at it’s highest with the success rate of the early classic Tekken 3 dropping out of the no.1 place following Konami’s Virtua Fighter 4 (which topped the competition for the first time in many years)… Soul Calibur 2 is about the birth of a mysteriously powerful sword called the Soul Calibur which is somehow connected to the all mighty legend of the ultimate soul reaping sword known as Soul Edge. This Soul Calibur has powers only matched by the legendary Soul Edge, and therefore, has a pack of the most supreme fighters in the world searching for it for their own various purposes. Like it’s blockbuster counter part, this game includes almost every one of your favorite characters from the original Soul Calibur like the insanely amusing Voldo or the ever so useful Ivy with a few new combos and special moves, currently stands as the best fighting game of the year, and packs a simple yet sophisticated fighting system capable of entertaining young and old alike. Unlike its original, Soul Calibur 2 for the PS2 has a set of new and beautifully dramatic battling arenas, a few refreshingly fun mini game and multiple fighting modes to play, and even adds a few cameo appearances by the infamous Tekken characters and Todd Mcfarlane creations to bring you one of Namco’s finest titles to date. You can also see some of the same problems in this game as in Namco’s Tekken 4. Like how little they’ve really upgraded this sequel from Soul Calibur considering how this game has but 3 or so completely original main characters, and how the game hasn’t changed much in style since most every character wears their original outfits and is composed of only about 10% more original moves and combos. While these facts make for a more boring trilogy in the future if not updated, this game is nothing short of absolute fun and innovation! As for how this game compares to the caliber of Virtua Fighter 4 and Tekken 4 is undeterminable since it is pretty much a completely original fighting game idea apart from those two titles, but I wouldn’t exactly put it under either of those games as well, maybe even above Tekken 4. So overall, this is THE fighting game not to miss this year and nothing less of ass kicking, sword swashing brilliance! I just wouldn’t count on a new Soul game by next year or so, seeing on how much they are going need to remake the series for the next generation of new and original fighting games. Replay=5 Story=2 Difficulty=2.5 (on normal) Sound The sound also helps the near-perfect presentational values already mentioned above. The music, like in every game from this series, creates some kind of over dramatic feeling through out the game through the use of completely orchestrated tracks (which is one of the original trademarks that separates it from the other fighter games that use high speed techno scores). The sound effects also do a great job of bringing you clashing metal on metal effects, wind-slicing weapon effects, and angry battle cries. Some of the collision effects were off and I suppose characters shouldn’t sound like they’re slicing through soft flesh when they slash at walking tin can like Nightmare, again though, like anyone really cares. The voice acting was done very nicely. The game is still full of those cheesy one-liners said by the characters before and after every battle, and those lame Adam West sounding descriptions of each enemy before each round are just some more corn-ball attempts to make their characters sound more dynamic, but again, nothing seriously wrong with the game at all.Best Features: -Amazing 3D battling -outstanding presentation -Excellent multiplayer and mini-games -Fun for everyone Worst Features: -bit of a button smasher -not really anything new Gameplay One reason why this game is good, it is the first time in a long time, a fighting game has gone beyond the arcade mode with a long and challenging mini game well worth it’s weight! The basic 1 on 1 arcade mode of this game has the makes of a timeless classic on its own; it’s just that this game is more like Soul Calibur: Remix/Gold/Evolution or Soul Calibur 1.5 than it is Soul Calibur 2. This game offers 23 characters. Most as good as gold, and full of potential for the hardcore fighting gamer or the once in a while gamer who mainly plays with it with friends or even the RPG/Action fan who is willing to explore the genre once in a while. The cast includes all of your favorites like the quick-as -lightning Maxi and the skillfully invincible Xianghua, the hulking one-hit-wonders like Nightmare and Astaroth, and the especially magically gifted Ivy and Voldo. This game also includes newbie’s Talim, Raphael, and Necrid along with several hidden characters and Tekken characters. Namco set it up so PS2 gets Heihachi, Gamecube gets Link, and Xbox gets Spawn for a 23rd character, a nice way to raise the interest of the fanatics of those characters and a nice little surprise to the various console owners which we should thank them for. The controls are a perfect mixture of easy-to-master attack button commands and skillful tactical button commands like the power up and the evade/block. X/L1 blocks, O/R1 kicks, triangle is the vertical attack, square is the horizontal attack, R2 powers you up, L2 is your special attack, and D-pad moves you around. You can also evade by blocking at the right time, throw by pressing two attacks together, and execute a variety of combos and special attacks by using the command list on your pause menu to look up their combinations.Now for the most part, all the characters have their own special styles and are pretty much equally powerful if used correctly, even though characters like the axe-wielding “Assrot” and the bare knuckled Heihachi seem at the total disadvantage by being horribly hard to control, limited in combos, and short in attack length. Then we have characters like Ivy who can trip you, attack you in mid air without moving, and pull you back down to her feet. And characters like Cervantes who have a two move combo that slashes you in the air, teleports up to you and double slashes you, teleports back and back slashes you, and takes more than half your life with some time to even hit you on the ground, BOOYA! Soul Calibur 2 also includes several other arcade style modes like survival and time attack to test your skills in the armed arts. Now like most games, every character has a short background story and a resolution video to their problem if you beat the game as them. Too bad such a great cast like this has such weak story completions that make no sense and feel as if you’ve pulled out a conclusion to a story you’ve never read. On the other hand, they’ve actually put in a fun little RPG. styled mini game as a console bonus (similar to that of MK:DA.). You basically go through a series of battle arenas earning unlockable cheats and other mini games by completing multi-tasked battles. There is another hokey story to go with it all as well but you’ll still have a lot of fun earning cheats and building up your fighting skills. You can even play the arcade game with new weapons with higher stats by winning them in the “weapon master” mini game as they call it. And of course as I said before, this game has tons of replay value through a fun multiplayer mode and a bunch of fun mini games and fighting records to beat, and is playable by anyone, for everyone. Would you like to Comment? Join VideoGameReview for a free account, or Login if you are already a member. Summary I've played many fighting games and I have not been satisfied until now. The Tekken and VF4 series have beautiful graphics and are incredibly deep, but they would end up sitting on the shelf after some time. They just got boring after awhile. I think mainly due to the fact that they are so slow. Also, if you don't have the patience to remember 20 hit combos the most you usually get out of a move is a punch or a fancy kick. Not with this game. This game has speed and style. It's extremely easy to pick up and play without having to remember rediculous controller combinations. Unfortunately it is fairly easy to initially button mash your way to victory, but if you want to survive on more difficult levels you will have to master the finer points of the game. Weapons are what really make this game in my book. It's so much more fun fighting with weapons vs your hands and feet in this game. Mortal Kombat also has a nice variety of weapons as well, but that game is a little too much blood and gore for my tastes.Sound The sound is good. I like the sound of the weapons hitting each other. Otherwise I wouldn't say it's great, nor terrible.Gameplay Smooth, fast as hell, and addicting as ever. Nuff said.Would you like to Comment? Join VideoGameReview for a free account, or Login if you are already a member. Summary Simply the best fighting game of all time. Do NOT listen to these people who are telling you that VF4:Evo is better than this game. That is simply a matter of preference. ANYONE who is telling you that this game is not deep and does not have enough depth, obviously is not hardcore. This game is very easy to pick up and enjoy as well as get in depth and learn frame data, advance techniques like advance guarding, techcrouching, soulcharge canceling..SCUBS....I rest my case. The game is much better than SCI and that is saying a LOT. Buy this gameSound Grand. That is the best way to describe it, the music is fully orchastrated and all those haters who are saying the music is not so good are not truly listening to the instrumentals. This game has probably the best (not the most memorable) music that has been in a fighting game ever.Gameplay Gameplay is perfect..someone once described this game as controled chaos..and that is exactly what it is. It is unlike VF4: Evo, which is a bunch of combos and Tekken series (which I love) but is a bunch of air juggles..in this game NO match is the same. Responsive controls, very logical system of hits.Would you like to Comment? Join VideoGameReview for a free account, or Login if you are already a member. Rating Reviewed By TomFrom Mass Review Date 09/01/2003 Overall Rating ![]() 5 of 5 Visitors rate this review 5.00 of 5, 2 votes Rate this review? Summary WEll basicly its a great game wat more can You say. I mean the graphics are great and they are much better than the dreamcast just look closely and you'll notice fine line differences in the detail. The gamplay may be easy but then put the game on hard mode. And you could button mash your way to victory but so wat it is still fun. And if you are good at videogames button mashing doesn't play a role in the game at all. It's purly for ametures. Overall its just a great playing looking feeling sounding game! And also i think that putting in link spawn and hehacie was a great idea. Although first i must also say i prefer the xbox and gamecube versions to ps2 but they are all good.Sound The sound is very good. it fits with characters and the arenas. although i never really listen too closely to the sound. cuz sound never really bothers or appeals me cuz you should be focused on playing right not listening. but the sound is really quite good.Gameplay The gameplay is just great for all characters excpet 1 special one there are a huge array and variety of moves that will make you say wow! As i csaid before button mashing is very possible but if you are good you wont button mash. The gameplay is overlly just fun and will keep you going for months and months and months.Would you like to Comment? Join VideoGameReview for a free account, or Login if you are already a member. Summary Yes! This IS the fighting game you've been waiting for! Great graphics combined with spectacular gameplay, combine to make, in my oppinion, THE greatest fighting game ever. Everything looks great. Its challenging enogh, without being too challenging for beginners or people like me, who have a gaming skill deficit. It is also sure to satisfy fighting game veterans. All the animation is smooth, both during and before and after the actual fights. It actually feels like you are in control. When you see an amazing move, you get more of a "Wow, I did that!" feeling than a "How did he/she do that?" feeling. It is very, very fun. It has enough in the Weapon Master mode to keep you coming back for more, plus the arcade mode is one of my favorite in any fighting game, because it ends with a character story (like Tekken 4) and it is not frustrating. It is as good a game to pick up for 15-20 minutes as it is to play for hours. By the way, what's with Yoshimitsu? I'm not complaining or anything, he's a great guy (haha). I love playing as him. But why is he not our special PS2 guy? Did the other consoles get him, too? I just keep seeing him in all these different fighting games and I just think, "Man, that guy certainly gets around!" But I digress.Sound Sound is good. I've got no beefs with the sound. Music is cool before the fights. It's all just spectacular.Gameplay Gameplay is flawless. Every action is smooth, the controls mesh perfectly into the fights. It never feels weird when the character does something. It always feels like you actually did it. The weapons also make it great. While plain fist fighting may be fun, weapons make it even better.Would you like to Comment? Join VideoGameReview for a free account, or Login if you are already a member. Rating Reviewed By SC 4 LifeFrom St. Louis Review Date 08/29/2003 Overall Rating ![]() 5 of 5 Rate this review? Summary Still the best! I just bought this one and have only played it a few hours, but played the original for literally hundreds of hours (both single player and with friends). SC II conjures up fond memories of the original while adding a few new extras. While waiting years for this game to come out for PS2, I've played Tekken 4, Mortal Combat: Deadly Alliance, and Virtua Fighter 4 to try to fill the void. The Soul Calibur series is still second to none. Before it's all said and done, I will have logged hundreds of hours on this game as well, mostly battling against friends.Sound Sound is good, but not as good as SC I. Still better than other fighters (thus, the 5 rating). It seems strange hearing the fighters speak in English instead of Japanese. Who could forget the classic orchestra score of the original Dreamcast version? The new tunes will have to grow on me.Gameplay The best control on the market, with the possible exception of VF 4. Tekken 4 and MK pale in comparison. Just as the original was for the Dreamcast, this version seems perfectly matched to the PS2 controller. I love the new character, Necrid. He mimics other fighters in the game, but does it with style and flair. No other fighter game uses the three dimensions like SC II (ability to sidestep opponent attacks, my favorite defensive technique).Would you like to Comment? Join VideoGameReview for a free account, or Login if you are already a member. Summary SC2 is basically SC1 with better graphics and same old gameplay. SC2 is all flash and no substance. It's just too easy to exploit cheap moves and button mash your way to victory. The AI is poor and there is really nothing to keep you playing. This is a game only for playing with friends.Sound The voices are horrible. I've never heard so many cheesy lines in my life. The sound effects and music are great though.Gameplay Same old SC1 gameplay with a couple of new characters. The gameplay is simply not as rewarding as VF4 evo. I was hoping for a better single player game or online combat.Would you like to Comment? Join VideoGameReview for a free account, or Login if you are already a member. Summary SC2 is a great game but pales in comparison next to the likes of the recently released Virtua Fighter 4 EVO.SC2 looks great plays great but doesn't have enough depth to keep me wanting to play it all the time the way VF4 EVO does.I'm really dissappointed that namco didn't do anything special for the home versions other than exclusive fighters SC2 gets old really quick.Sound I really like the sounds and music alot most fighting games have crappy soundtracks but this one doesn't dissappoint.Gameplay The gameplay is great all the controls are responsive and react accordingly.There are a few different play modes typical of modern day fighters but nothing special or out of the ordinary.There should have been online or some other type of play mode that would keep players hooked.Would you like to Comment? Join VideoGameReview for a free account, or Login if you are already a member. Summary SC2 includes all of the awesome feaures of SC1 plus more characters, 100s of extra goodies, a more in depth fighting system, and best of all, the best world tour mode on a fighter to date. This is great for newbies and experienced players alike because it's actually fun to play single player modes, master characters and collect tons of goodies.Sound The only fighter out there where you can leave the music on while you play!! Operatic, grandeous music might not be to everyones liking, but to me it adds a lot of drama and keeps the action going all night. The music also fits perfectly with the game.Gameplay I still consider this the only true 3D fighter out there. Every character moves seemlessly and uniquely around the arena and a characters individual speed, range and strength add extra and challenging dimensions to SC2 unlike Tekken 4 or Virtua Fighter 4, which come off as slow and linear in comparison.Then, of course there's the weapons -- the heart of what makes this game great. To me, this makes gameplay more exhilerating multidemensional. Unlike Tekken 4 where all of the characters basic punches and kicks look the same, in SC2 they look brilliant and they all have differing speeds, ranges and damages based on the character you use. Button mashers will love using players like Maxi and Taki and players who take the time to learn a characters full repetoire will truly appreciate how free flowing and intricate fighting in SC2 can be. Would you like to Comment? Join VideoGameReview for a free account, or Login if you are already a member. Rating Reviewed By John StillenFrom San Jose, CA Review Date 08/27/2003 Overall Rating ![]() 4 of 5 Rate this review? Summary A good game for both hardcore and casual players. Lots of unlockables such as weapons, characters, and modes. Weak and shallow single player game. Buy this game *only* if you have buddies to play with.Sound The music sounds similar to the soundtrack in SC1 which is excellent. The voices for the characters in US version speak english and their lines are really corny. NAMCO should have kept the Japanese voices. The developers really went overboard with the reverb on the sound effects which muddles the otherwise excellent sound effects like the clashing swords sounds and the grunts.Gameplay The gameplay is basically a *minor* upgrade of the original Soul Calibur. Their are probabaly hardcore SC fans out who may disagree but I suspect most casual players will not notice the gameplay differences between 1 and 2.The fighting engine is very accesible to a wide range of players from button mashers, newbies, and to experts.The single player game when compared to Virtual Fighter 4 Evo is boring and the only real incentive to play is to get all the weapons and locked characters. If SC2 had VF4 evo's AI and innovative 'quest' mode, SC2 would be the greatest fighting, no, dare I say GAME ever made. Multiplayer is where the game shines. Invite a couple of friends over, even people who have never played the game, and you'll playing for 5-10 hours straight. Would you like to Comment? Join VideoGameReview for a free account, or Login if you are already a member. Rating Reviewed By Michael Chuaungo MichaelFrom India Review Date 07/29/2003 Overall Rating ![]() 5 of 5 Rate this review? Summary I just couldnt resist buying the Asian version a week ago.So i called up my dad's associates at Tokyo trade center and asked them to give me a copy. And man!!The hype that this game got is way too low,comparing to the quality.. AND it ROCKS!!!Sound Nice orchestral music, but lacked the music of the earlier Soul Calibur.The songs are missing, but thats no problem..Gameplay The game is similar to Soul Calibur, which i played in my outdated Dreamcast.Soul Calibur II isn't one for rookies. Hours of practice await as you learn when to counter and block your opponent's attacks, master every fighter's moves (and believe me there are hundreds) and battle your way through Weapon Master mode. There's just so much to do.The more fights you win, the more Experience and Gold you'll earn and that's when you can buy the likes of Link's Master Sword and Hero Shield. The further you progress the cooler the outfits are that become available and the more fighters become unlocked for you to master However, the Jap text was irritating for me.I couldnt get to understand the story, as it was in Jap language Would you like to Comment? Join VideoGameReview for a free account, or Login if you are already a member. Summary PROS: Good graphics... Great Gameplay... Great Presentation... It's probably the best fighting game available for the PS2.CONS: Some graphical shortcomings like fat shadows and an ugly Sophitia... May feel like a rehash to some... Sound not as inspiring as before. This game won't blow you away like the first Soul Calibur did back in 1999, but it's still a great game. I guess I'm just disappointed a little bit because I was expecting it to be perfect. Sound Sound is good, but still not as good as Soul Blade's amazing sountrack. Some of the tunes in this game feel uninspired.Gameplay Gameplay is still as amazing as before. At first, you'll feel like the controls are a bit stiff, but you'll get used to it. The characters feel a bit heavier here than in the first game.The addition of Heihachi may feel out of place, but as far as gameplay goes, he sure fits in pretty well. He's also one of the more powerful fighters. One problem with the import version is that aside from the general options, all the important information is written in Japanese. This can be a problem in Weapon Master mode, where you'll need to know what to do in your missions. The language thing can be a bit of a problem when playing in Weapon Master mode if you're not familiar with it, but if you've gone through the similar mode found in the first game, the Weapon Master challenges will be very familiar. Then there's the biggest fault in the game that really annoyed me... Lizardman, Rock and Hwang are in the game, but they are not selectable in the normal modes. You can only play as them in one or two missions in Weapon Master. Now, I've got no problem with the number of characters. There are at least 20. But it's just annoying that these three characters pop up from time to time in the Extra modes and challenge you. Always seeing them and their cool new moves makes you want to play as them. This really sucks for me since Hwang has been one of my favorites since Soul Blade. I was really disappointed when I discovered that he was in the game, but was not playable. It's like they're just there to taunt and tease you, like those kids who had Optimus Prime action figures, while you only had Bumble Bee. Aside from those few annoyances, this is probably the best fighting game for the PS2. I really hope they fix those issues before they release the US version. Would you like to Comment? Join VideoGameReview for a free account, or Login if you are already a member.
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