•   •   •   •   •   •   •   •   •   •   •   • 
Project IGI: I'm Going In for Windows Videos >>
Project IGI: I'm Going In for Windows
View Screen Shots >>
Upload Screen Shots >>

Project IGI: I'm Going In for Windows
55 reviews   3.75 of 5

Product Description

Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.

Sound

Voice acting was done well, but sometimes the voices didn't stay with the mouths. The weapons sounded real, but the groans sound boring. It's just okay.




Secret agents don't get a lot of respect. There aren't a lot of games like this on the PC, so I think you should try this out. Just one tip: wait awhile until the price goes down. You will feel better. Trust me.

Gameplay

I need to get something to the readers off my chest. I LOVE spy games. The weapons, tactics, and overall coolness of there personalities are just great. Of course, there are other incentives of being an agent…sorry got off target. Anyway, the game stars David Jones, a 35-year-old ex-SAS operative (a paper clip could kill this guy, the game is that realistic) now working for several governments, in an effort to recover a nuclear weapon from causing mass destruction. Jones ability wise, can climb ladders, hack computers systems, slide down ladders, pick locks, and do a couple other nifty things. You think there would be some challenge but there is just one problem. The enemy A.I is just plain stupid. Guards can be lead into rooms by the smallest of sounds, to be blasted away by my waiting lead. You can shoot one guard with the sniper rifle and the one standing next too him won't notice. Guards will have their backs turned while M16 Grenades blow their buddies away. You can sneak up too easy and then pop up and shoot them in the head. When they are smart enough they shoot and hunt you down accurately. Here is a chart of difficulty and my own descriptions of them:

EASY- The mess around difficulty. You can do almost anything here but will have difficulty at the end.

MEDIUM- You are going to have to think now. Enemies shoot better this time and the missions become harder.

HARD- You might as gouge out your eyes yourself before they do, because don't even think that you will be able to get away with what you did in easy.

To combat all the stupid A.I, the developers had added in bugs, and unfair kill shots, and GASP! , the biggest stupidest mistake a game so hard like this can make. There is no MID-MISSION SAVE! What the hell were they thinking? Oh wait, I can see it now…

(At the Interloop company offices)

Staff Member #1- The programming team came back. They say the A.I sucks and they don't have any funding to change it. What the hell are we gonna do that won't give the player the entire advantage?

Staff Member #2- I know! We'll insert bugs and make seemingly easy objectives completely painstaking hard!

Staff Member #3- Then we'll do the unthinkable… have no mid-mission save of any kind and exclude any type of multi-player from the project! We'll sell millions of copies!

All- YEAH!

The missions are somewhat challenging, but expect to have trouble with levels 7, 8, 10, 12, and 14. With level 14, I can't tell you how many times I wanted to pull my hair out. The good thing is I was able to get through the game. Weapons range from the Glock 17, to the Ak-47, to the lovely LAW rocket. Even with all its problems, the game gives into the fantasies of wannabe agents.
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.

Sound

Sound is pretty good, but the Music is quite repetitive. At least adding a few more scores would help tremendously. Maybe allow for adding your own music would be cool. :)
The Actual Game Sound effects are pretty cool. The Guns fire Authentically, and the sound of your footsteps and climbing ladders is also pretty good.
Ricochet is top notch. Bullets wizz by and give you the feeling of actually being shot at. Makes for more realism, The "thunk" in wood, or ching against metal is also decent.

Gameplay

The gameplay is a mixed bag. I like how accurate the recoil on your weapons is, and how you make a hit, but not mearly with "approximates". Specially at a distance. If you fire a gun thats more close range(such as a uzi) for a long range shot, you can bet it wont hit very well. Not all games do this. I find this realistic.
I really have a problem with Building structures in this game. The smaller Barracks and buildings of that type are painfully common and the same layout in every level. Maybe a few computers added here and there, maybe some more windows.. Mostly "extras" to add to the same floor plans. This is very annoying and makes it too easy to know where to look for enemies, as they are usually in the same spots in these buildings and on every level.
Its too difficult to get Ammo in this game. The AK 47 is the most plentiful of ammo available, but thats like putting mayonnaise on a sandwich in gameplay. Boring. It would be very nice to see a stronger mixture of weapons, and the allowance to carry these new weapons and ammo from mission to mission. My opinion..if you are a Man doing Covert work, isnt equipment going to be more "available" to your Character? I would think having a "loadout screen" available would be great. This would allow you to make the best of your equipment.
AI seriously needs improvement. These guys seem to only see within a 90 degree field of view.
Explosions..Nearby gunfire (from your character offing a soldier)cannot be heard by them and therefore doesnt set off alarms. I can understand if you are using a silenced weapon..but a noisemaker like a M16A2 Or even just a uzi not alerting the guards is pretty ludicrous.
Additionally, there are always the same red berets coming out to shoot you when cameras are set off in addition to the normal soldiers.
I think this game could use an armor based system too.
The med packs that you find from time to time, but its both slow to heal you up, and much too rare. I also think they need to do "area effect" damage with your character. Like, Arm damage, and leg damages.
I find it funny that you are getting shot, and are equipped with a vest, but you cant halve your damage and pickup new vests on your way around. With as much firepower thats around in these levels, wouldnt Someone leave this kind of protection around with all the rest of the AK-47 Ammo? :P
I do not like the Ladder climbing system. Its easier to just walk to a ladder an climb up or down without having to wait. During this simple step, you tend to get killed too easily, and too often. I realize they are going for realism, but sometimes, its good to have a degree of slack in tasks like this. Its bad enough to have lackluster AI and fall down a ladder because you have to hit the "execute" key and wait for the little icon to appear to "ok" your climb up or down. Usually to your demise.
The Storyline is good. And much of the overall Gameplay makes up for the shortcomings. I like it well enough to keep playing and coming back..but I sure hope they fix some of these things When IGI 2 Finally comes out.
You cannot save mid game or anywhere for that matter. You either do the mission, or you dont. Some of the missions are long..and if you die, you have to start completely over. I really have found this to be my #1 thorn in my side with the game.









Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.

Sound

I found the sound quite repetitive, the music keeps repeating itself, until it goes to nowhere. The soldiers voices were okay, and the gunshots were okay. This is a bit of a weak point for this game.

Gameplay

Well, I thought some of the missions were okay, but I thought the Ai needs to be more improved. Sometimes, I go near them and they don't shoot at me, or they shoot everywhere, its too easy to kill them. There are also some realistic solider tools like looking through the binocolars, and so on like that. I haven't play it much yet. Yeah, there are also an lack of ammo as well. Most of the time, you can pick up the enemies AK Gun, or whats it called again. And climbling up ladders can be diffucult, not unlike Half Life, press the up button, you need to press Shift, and all these hard controls as well. I found this game quite disappointing, really. And I thought more weapons should be added to this game would be more better.
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.

Sound

I found the sound quite repetitive, the music keeps repeating itself, until it goes to nowhere. The soldiers voices were okay, and the gunshots were okay. This is a bit of a weak point for this game.

Gameplay

Well, I thought some of the missions were okay, but I thought the Ai needs to be more improved. Sometimes, I go near them and they don't shoot at me, or they shoot everywhere, its too easy to kill them. There are also some realistic solider tools like looking through the binocolars, and so on like that. I haven't play it much yet. Yeah, there are also an lack of ammo as well. Most of the time, you can pick up the enemies AK Gun, or whats it called again. And climbling up ladders can be diffucult, not unlike Half Life, press the up button, you need to press Shift, and all these hard controls as well. I found this game quite disappointing, really. And I thought more weapons should be added to this game would be more better.
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.

Sound

Sound...Now then... i must say that the sound in the game is very good...the bit i really like is the music. The layering of ambiant music in the game is top notch stuff. the composer has really created a moody coldwar environment with his music score. It suits the game really well. as for repeating scores well to be honest i aint all that fussed. Its a nightmare creating music at the best of times for games... its not that straightfrward as making a tune that lasts for the lenth of time a char is on a level. As the composer nver knows how long a person will be playing a level for.


so all in all spot on music i think Kim Jenson deserves all the credit he gets for his work

Gameplay

Gameplay.... it would be nice with better AI as the enemy soldiers seem to forget you were there
after a few mins,
and its a bit annoying.. that you can shoot a soldier next to his friend and he stays standing there... (mabee they dont like each other eh?)
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.

Summary

they tried to make the game in a very realistic manner. this is really cool. in the game,you are a special agent working for the us government. your mission is to infiltrate the area controlled by a bunch of russian terrorists and teach them a good lesson.
since you yourself alone go there and face many terrorists,you don't alarm them. you'd better do it secretly and knock them down one by one. but otherwise it's also cool,dying more easily i guess. both give you a way to play. this gives you a feeling that you are in the real situaton.
each episode you are given several tasks to fulfill. a number of weapons you have. most of them are realisticly designed except for the somewhat exaggerated effect of the sniper gun and the knife. i don't think the artifical intelligence mask is very well programmed,those enemies are not as smart as those in several other fps like half-life,etc,a biggest flaw of the game. another thing is the item you can use,the action of completing a task is too brief and invariable, like just pressing a button to stop or run a device, too many times doing the same thing,few tricks. yet the environment as a whole is realistic,i should say.

Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.

Sound

The sound is good but the enemes could have had coverstions while they wore standing there facing each other! The report of all the weapons is good except for the MP5 SD3. Its too loud! A silenced MP5 is so quiet that the click of the bolt drowns out the report of the shots.

Gameplay

The best part of the gamplay is the way bullets go through card board but not steel. Although an AK 47 WILL shoot through a car, I saw it in footage from a real bank shoot out. My main complaints about this game are that sence it says "think your way in shoot your way out" there should be more than one way to complet a mission. This game also should have had ways to sneek past all the guards too an objective with out fireing a shot instead of killing every one between you and you objectives. If jones is supposed to sneek in every whare shouldn't joneses guns all be silenced? Why not have a silenced pistol and always have the MP5 SD3? Also, why wouldn't jones always bring 128 rounds (the most you can have for each gun) for the weapons he starts with especialy if he has to kill every one at a military base. The only other problems I have with this game is with the enemys, wich is where the realism falls short. First off the AI sucks but whats worse is that you can shoot an enemy in the head see blood so you know you hit him and he wont die!!!!!! Come on a .22 to the head is fatal!! The same thing hapens with torso shots, sure the enemy doubles over but a 7.62 MM
from an AK47 would knock him over and he'd be in to much pain to shoot any more. The enemies can apparntly teliport into building too because soldiers run out of empty billdings.

All in all though I think this is one of the beter games and most realilistic game I've played.
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.

Summary

they tried to make the game in a very realistic manner. this is really cool. in the game,you are a special agent working for the us government. your mission is to infiltrate the area controlled by a bunch of russian terrorists and teach them a good lesson.
since you yourself alone go there and face many terrorists,you don't alarm them. you'd better do it secretly and knock them down one by one. but otherwise it's also cool,dying more easily i guess. both give you a way to play. this gives you a feeling that you are in the real situaton.
each episode you are given several tasks to fulfill. a number of weapons you have. most of them are realisticly designed except for the somewhat exaggerated effect of the sniper gun and the knife. i don't think the artifical intelligence mask is very well programmed,those enemies are not as smart as those in several other fps like half-life,etc,a biggest flaw of the game. another thing is the item you can use,the action of completing a task is too brief and invariable, like just pressing a button to stop or run a device, too many times doing the same thing,few tricks. yet the environment as a whole is realistic,i should say.
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.

Sound

The sound from a Platinum-plus 5 card into an Altec-Lansing five-speaker system was excellent. If the player turns the music down so as to only hear what's going on around him, it adds a great deal of valuable information to the game and helps to keep you alive longer...

Gameplay

The game played flawlessly as far as the programming went, but it REALLY needed some help with Jone's abilities and the enemy AI's. Example: You just came out of a building that you KNOW is EMPTY; you take a potshot at another enemy somewhere, and 20 black-shirted guys with red berets come storming out of the "empty" building behind you and do you in. If it's empty, it's EMPTY -- LOCK the door of you don't want Jones to look inside. There are times when Jones must run AND shoot. Either Jones is REALLY good at this, or the game needs to mess up his aim while he's running. (Try to point you finger at a distant object and then run towards it). Jones also cannot "peek" and shoot like Thief, SS2, and Deus Ex. In the agility department, Jones can't mantle over low walls and up onto surfaces as in other Eidos games like Thief and System Shock. And what self-respecting snoop would be caught without his grappling hook? Even Thief has rope arrows...
It seems that the game sacrificed story line for the ability to only "go in" ONE WAY (most of the time), and that without climbing or mantling ability, the game's catch line of "Think your way in, shoot your way out" falls flat. For most missions, it's "Shoot your way in, then when everyone's dead, just walk out". This obviously leads to another unrealistic touch in the game: you can shoot one enemy standing right beside another enemy, and the second guy just stands there. DUH!!!
In many of the missions, it's just dumb luck as to wether or not you actually make it into the base or not because, as I said, there is rarely more that ONE way in. A real snoop would have NO trouble climbing a chain-link fence with barbed wire on the top. He's got a bullet-resistant vest on, for goodness sake!
If you really want to make this FPS a good one: add more versatility to the paths Jones can take to "Go In", give him mantling and rope-climing abilities along with peek-and shoot, and PUT A SAVE FEATURE IN IT!!!!!!!!!!!!!!
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.

Sound

Sound is always important..and here it truly excels....Nothing like hiding from a tank and hearing it rumble by a scant few yards from your hiding place. Guns scare the crap out of you if you dont expect it (reality truly bites here), and nothing like feeling your heart race while your dodging helicopter heavy fire.

Gameplay

This is by far one of the most engrossing games I have played in a long time. Yes, the AI seems retarded, And Yes, the environments are huge (with no MULTIPLAY TOO (BOOHOO)), but, in all honesty, if an NPC gets a lock on you, he is far from stupid. Levels themselves are quite wonderful to behold, with alot going on around the character that makes you feel like you are truly in the game. And does anyone mention, the feel of a .50 caliber machine gun (or Russion equivalent) in your hands mowing down people after you take control of a heavy machine gun emplacement? This truly is a game to behold.
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.

Sound

The sound is especially good! It is such a life-like sound-scheme and it adds a great deal to the life-likeness of the game. You'd wish that the levels were filled with ammoclips and guns just to hear the sound when picking 'em up! You can hear the wind blow, the rain, the rain hitting roofs - which makes such a cosy sound! (Ok, I like rain...) There is only one bug I have noticed with the sound in the game. If you run forward whilst you are strafing quickly left and right, the running-feet-sound stops. (Yes I know, not a big deal!) And I can promise you, there is no nicer sound than the sound of firing a sniper-bullet and the sound of that very same sniper-bullet ripping through the messiest part of the enemie's grey and slimy brain!

Gameplay

The game is an excellent FPS (First Person Shooter) game, similar to those Quakes and Unreals out there. You are dealing with assignments carried out in the real world with real weapons. There are lots of things with this game wich makes it much more challenging than other FPS:s. The biggest difference is that you actually CAN'T eat detonating explosives for brakefast and recently fired 32" rounds for dinner. You get hit only a few times and you die. What is then adding even more to the challenge is that you can't save in mid-game! You mess up, you'll have to start over. You can attack the different levels with different strategies and approaches. It is not just ONE red line to follow, you can paint lines everywhere. Can't kill 'em off with a few rounds in their stomach, move behind them and spread 'em out with two grenades, that oughta calm 'em down!!! The enemies AI is not the most impressive one out there though. You could easily have a nation-wide party two feet behind these guys and they wouldn't know (even if you invited them :-). On the other hand, they DO react on incoming grenades for example; they see one rolling towards them on the ground, they run forward looking for the owner. On the third hand, some of the guards in the game could spot your cut off finger-nail on the ground 500 feet away. You also have one major "material" enemy, the security-cameras. Makes the game a little trickier but also more fun! Controls are easy getting used to / reconfiguring, there are not too many button-commands to keep in mind. Most missions are very large! There are some which could take close to one hour to complete (when you know how to do it!). (You are NOT happy if you die 5 secs from completion of those!) And I must give credits for the enormously large "worlds" in the game. The actual size of the game-site isn't more than like 5% of the entire world! (I tried once to run straight forward for as long as I could, after nearly 30(!!!) minutes I stopped, and I hadn't reach the "end of the world" yet!
But as always, a game can't be a hundred percent perfect. This game has a big drawback, enemies CAN re-materialize! I don't like sweeping through a room, killing off every enemy, exit the room only to find more enemies when entering the room two seconds later! Sometimes you can "snipe" three or four people running up to the same tower/to the same spot over and over again. When I clean a room, I expect it to be empty unless I really see someone go in there afterwards.
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.

Summary

A definate must for fans of Delta Force/Hidden and Dangerous. Not quite as good but guaranteed to please for hours on end.
I researched this game heavily thru different reveiws before I bought it so I did not have the same disappointing mishap I had with 'Soilder of Fortune', and in most everything I read, two objections to this game arose again and again.
The first gripe I continued to hear was the AI was pretty bad. I didn't think so, sure they run right by you from time to time but quickly turn around and light you up. They stand still for a second after you dispatched their buddy standing right by, but only for a second, make that second count or you are dead. Nothing wrong with the AI here, as a matter of fact it is quite a challenge.
The second gripe I read over and over again was the inability to save a game at any point during a mission. This adds a realistic twitch to the game. The levels are long and when you are nearing the end your heart is beating, you don't want to take that fatal bullet that will send you back tho the start.
I highly reccommend this game to FPS fans, that like a touch of realism, and a mental challenge.
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.