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Halo: Combat Evolved for Windows Videos >>
Halo: Combat Evolved for Windows
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Halo: Combat Evolved for Windows
10 reviews   3.3 of 5

Product Description

Rating

Reviewed By


the_webmaster007

 (10)

Review Date
10/20/2004

Overall Rating

 5 of 5

Value Rating

 0 of 5

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5.00 of 5,
3 votes

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Summary

I'm not going to mindlessly praise this game, so please don't skip over because of the high rating I gave it. I'm not some mindless fanboy here to tell you this is the greatest game ever, it isn't. This will be an honest consideration of the game as a whole. First, the game has a good story. They went to some trouble to make it interesting and keep up the surprises. There is good transition and you meet the right mix of characters for a given situation. There isn't really a moment where you find yourself saying "How did these guy's just show up here?" There was only one or two missions I asked myself "Why am I doing this, it makes no sense." You get some good helper AI's which seem to use weapons and pick up new ones like you would rather than just using their starting weapons or using the same one forever. It's pretty realistic. The friendly AI has to be one of my biggest praises for this game. In general, they are actually useful in battles! This is a far cry from many games where your "helpers" just get in the way or shoot you in the back. As a nice touch, these AI even apologize in the rare instance they hit a friendly unit (like yourself) by mistake. They are even effective when they hop onboard a vehicle with you. A disapointment is you can't give AI units commands; it'd be nice to have more choice of who to replace with whom when one of the guys gets injured and a healthy one is available. Another thing I found astonishing is this is probably the first game I've played where you go to where a battle supposedly took place and there are weapons, bodies, etc. laying around like there was actually a battle. You get more of a fell that a conflict occured there rather than just a random body here and there. The enemy AI is realistic too. The little guys will hang around the bigger ones for support and tend to get startled and run screaming if caught alone. On the other hand, the Covenant sometimes has a habit of just sitting in their area and waiting for you chaising you down would be more realistic behavior, but maybe they figured it'd make it too hard on the player. I don't want to spoil anything, but if you like games where you can see two groups fighting and use the distaraction to tip the tide and then waste the winner this is the game for you. You get a few chances to do that. Reminds me of the Max Payne II mob wars. To sum it up, the characters act realistically for the most part, there is pretty good voice acting, the graphics look sufficient and run fine, the friendly AI is helpful and not annoying like most games, the levels are somtimes repetative but the outside ones are varied and imaginative, there aren't any really cheesey bits, and the vehicles rock. All this adds up to an enjoyable experience that is worth the $30 pricetag on it.

Sound

Music is OK, sound effects are OK, voice acting isn't bad. I have nothing to complain about, though a few more funny comments from the little guys would have been nice. BAD CYBORG!

Gameplay

The gameplay can get a little repetative at times (especially late game), but there are a lot of different things you get to do to break up the shooting. You get to try a variety of vehicles that are realy fun to drive/fly. They are one of my favorite parts of the game. Oh, just to prepare you ammo is done differently in Halo. You can hold up to two weapons at the same time and if you pick up a Covenant weapon you can't reload it or find any more ammo. You have to keep killing guys and picking up weapons you find on the ground. Neat idea. As the manual indicates, they are alien weapons so humans don't know how to recharge them. Human weapons you can however find more ammo for. The only really useful human weapons are the rocket launcher and the shotgun (you'll see what I mean late game). As a general rule go for Covenant plasma guns. The final gameplay issue involves your hitpoints. Again this game goes a long way in making things more fun. You have both shields and a health bar. Take too many hits and your shield collapses and you take damage, however if you avoid taking any hits for a few seconds your shields recharge to full. If you take a blast while they are recharging, you have to wait a few seconds for them to go back up again. It's a good way to make it so it's risky to try to let the shields recharge in the middle of a firefight, but if you can run away for a while you can come back refreshed without having to hunt down shield powerups.
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Rating

Reviewed By


Ekul1021

 (120)

Review Date
08/28/2004

Overall Rating

 3 of 5

Value Rating

 0 of 5

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4.00 of 5,
1 votes

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Summary

Okay, first. I've been a Halo fan since the day when it was announced by Bungie. That was until 1999 when Bungie was gobbled by Microsoft to make the game into an Xbox. I resisted of buying the Xbox and after years and years of no call for Halo PC, the xbox sales have decline, and now Halo PC is out but under the Microsoft banner. Sound far fitch? No doubt a money milking effect to trick the PC gamers until playing an outdated game like Halo, but is the wait worth it? Just read on.

Sound

Voice acting was top notched but didn't match the lip movement of the character. Sound track movement was a direct copy of Half Life where it plays the music where it looks about right. Overall: Not a bad game, but it would have been best that Halo shouldn't have gone to the PC after so many years of nothing.

Gameplay

First off, the gameplay is FPS and this is an exact copy of the so called Xbox's best shooter. The single player campaign as I heard was not changed at all. The only thing different is the added multiplayer game where we can have deathmatch, CTF, and alot online gameplay. The one thing that struck me was the no coop mode on the PC version. Sure I didn't care about it much, but after months of it, I do wished Gearbox had made the coop for the game.
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Rating

Reviewed By


Doug Bail

 (4)

Review Date
03/23/2004

Overall Rating

 1 of 5

Value Rating

 0 of 5

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2.25 of 5,
12 votes

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Summary

Okay, come on guys, lets be real about this game. It's a port from a console system, plain and simple. So nothing about Halo will impress an experienced pc gamer. I saw the problems in this game coming a mile away and actually didn't buy it. I borrowed it from a friend for the weekend and uninstalled it after that. Yup, I was right; Halo was great on X-Box and pure garbage on pc. I mean really, with games like Unreal 2, Farcry, and the soon to be released Doom 3 pushing our pc systems to their limit, do we really need a silly little console port with childish graphics and blocky, disnyland aliens? More games are ported from pc to platform than the other way around, and for good reason. There is no home entertainment system out there that can match the graphics, sound, and general performance of even a mid-range pc. I feel sorry for you if fell for the hype and actually purchased Halo, only to find that it's graphics were blocky, the gameplay was lame and it was full of bugs. But admit it, you should have known.

Sound

Zap, woosh, ratatatat...whatever.

Gameplay

Once again, great on X-Box, lousy on pc. Developers of console games will never awe pc gamers with innovation in gameplay. PC's are just to versatile and graphiclly superior. Halo really came across as just a sub-par first person shooter for me. The cutesy, brightly colored aliens (all 10 of them) were SO not scary. I wanted to kill them just because they were annoying to look at. The weapons were actually pretty nice looking and fun to shoot, but the game overall is just plain boring. Unreal 2 does it much better. For the weekend I had Halo I couldn't shake the feeling that this game, in it's premise, format and gameplay was just a kiddie game.
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Sound

The sound is good, nothing to write home about. I don't put much weight into this when rating a game. I thought the game had creative ways it used the sound.

Gameplay

The game play is where this game excels. It has a great story and gives the player a lot of freedom to roam around. You have tons of weapons and vehicles to use. Most other games when you get a vehicle or a space ship you cannot roam far off a certain path. But Halo lets you go almost anywhere. I ilke how if you remembered seeing a weapon several stages back you needed, you could still return and get it. The A.I. is also good. The begining of the game started out a bit slow but once you got going it was great. I had the same feeling with Half Life. At first with both these games I was wondering what all the hype was about, but stick with it and you find out. A reviewer mentioned limited weapons. At first this is true but their are at least 5 guns to use and just as many enemy weapons to pick up and each one is very unique. The amount of vehicles to use was amazing and you could take the vehicle anywhere you wanted. The fighting is also very great. It is a good balance between strategy and just pure shoot whatever moves. Sometimes you have other marines with you and sometimes you are on your own. All the aspects made the gameplay great.
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Sound

Nothing great. The voice acting sucks as well at the weapons sounds. Everything is pretty generic except for the aliens voices which are just annoying. They sound like English speaking Ewoks from Star Wars.

Gameplay

The gameplay is what kills 95% of all games. And Halo falls in to that catagory very well. To start the weapons are just poor, well at least the couple you get during the game. Most of them are the same style they just shoot different color lights.YAY! As as the vehicles go they are pretty neat unless you account for physics. Most of the vehicles especially the Warthog (jeep) act like there scating on ice rather than driving. I mean ive been driving for years and ive never flipped my car over while making a turn at a slow speed. So most of the time you will be flipping your vehicle over rather than drivng it. Its pretty sad that Terminator Future Shock perfected driving in the late 90's but Halo still cant get it right now.Another annoying point are the aliens. Besides being incredibly dull and repetative they are extreamly stupid when it comes to fighting. If earth iss ever attacked by aliens i hope they are as dumb as these ones. And last but not least are the levels. Poor just poor. Every room is the same. And I mean exactly the same. It gets extreamly annoying when you get lost and find yourself wondering if you had ever even been in this room before. But normally you can tell because there are alot of stupid aliens standing there waining for you so they can attack, after them is another room with the same aliens that are going to attack. It gets boring really quick. The only good point it the multiplayer which allows you to fight against intelligent enemies unlike the games. But it to gets old due to the repetative lay and boring weapons.
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Summary

Rarely have I been so disappointed by a game! Why? Because HALO is simply bad? No, definitely not, but I've never seen a game with so many possiblities making so few use of them. But let's have a closer look at Halo. First, let's look at a few general things: HALO has a very nice physics engine, one of the best aspects of the game. Throwing grenades will make your foes, as well as stuff like guns etc., soar up into the air, and everything physically correct. Also, you shouldn's try to shoot down an enemy aircraft which is flying directly towards you, it could well fall down directly on your head... So physics are really neat! A flaw on the other hand is the fact that you'll encounter 4(!) different types of enemies during the first half of the game. Wow, don't spoil us, Bungie! In addition, these foes behave really intelligent, but look everything but spectacular. But hey, later in the game their numbers add up to an amazing 10 DIFFERENT TYPES. Wow! Doom had about 25, and that was 10 years ago... Also, those strange zombies you'll almost exclusively come across in the later game look horrible ( I mean not frightening, I mean just bad!), and are as stupid as can be. Hello, I'm playing Halo, not Serious Sam! And the story is ok, but not really worth talking about ( the usual "aliens pose a threat to the whole universe"-plot) OK, but let's look at the game itself: Mainly, HALO consists of two different parts: Indoor-levels and outdoor-levels. And, you can guess it: the quality is VERY different! The Outdoor levels are (despite the enemy-flaws stated above) just great! Graphics are really neat (you can't compare them to Splinter Cell or Max Payne 2, though!), you get to use all those cool vehicles, which are by far the best part of Halo (you can use a SUV, a tank, a glider and an arcraft), these scenes are challenging and offer a wide range of diiferent tactics to use: Blazing machinegun, snipering, using the SUV to just drive over your foes, use the versatile but relatively vulnerable Glider,and so on. So far, HALO is great! But there are also the indoor levels, which are all built after the same pattern: Enter a room, kill a gruop of enemies, enter a second room, which looks exactly the same, kill a group of enemies, which is exactly the same, enter a third room, which is exactly the same... Get the deal? Think of Wolfenstein 3D (from 1990!), and you get a good idea of how repetitive it gets there! And, by the way: graphics are definitely below average in those indoor levels! So, basically you just try to endure those levels in order to reach the next outdoor part. So far so good, if the relation indoor-outdoor had been like 20-80, I wouldn't really have complained. But guess what? I'd say it's 70-30 for the INDOOR-PART!!! Hello, don't they have any playtesters? Why did nobody tell them that they are utterly spoinling a possibly great game by focussing on those stupid, repetitive and ugly indoor-parts? Why did nobody tell them that the vehicles are the best part of the game and it just doesn't make sense to be able to use them for just like 10 percent of the game?? Why can I only use the funny tank ONCE FOR 5 MINUTES? Why did nobody tell them, that Halo COULD easily be great, but is just average? Sorry, Bungie, but I just don't get it...
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Summary

In this reveiw, I am going to be very honest. I think very highly of Halo for PC, but some definate issures need to be pointed out. 1) You need a VERY good computer to run this with any kind of good graphics at all. Mine runs the game fine, so refer to my computer specs near the top. 2) The fun campaign co-op mode is gone. sorry folks, campaign is only for one person on the PC version of this game. It will be missed, but it's not a MAJOR issue. Perhaps a future patch will make it possible, even if it is only one mission at a time, or something. The major good points about the PC version follow: 1) several new maps, a new vehicle, and 2 new weapons. Now you can use a flamethrower, and the explosive green blasts that the Hunters had, a warthog with a missle launcher but only in multiplayer games. 2) Rejoice! while a few dissagree, many would agree that any First Person Shooter is much easier with a mouse and keyboard, and this is now the default setting for the controls. Everything else is pretty much the same as it was on the xbox. There will be no more comparisons made to the Xbox in following sections.

Sound

The sound is amazingly realistic sounding... the roar of the vehicles' engines, the whoosh of a Banshee flying overhead, the unique sounds for each gun. The voice acting is extremely good in 98% of the game. the music sets the mood of every situation in Single player, and it blends smoothly as it transitions anywhere from a 'danger' music-type, to a calm-not-much-is-happening music. you must hear it to beleive it.

Gameplay

In HALO, you take on the role of the Master Cheif. You play on the interior of ships, underground passages, and the surface of Halo during the course of the game. The Halo is a large ring in space, the inside circumference looks very much like the suface of a planet, but as you look into the sky, you can see the rest of the ring curivng up from one horizon, across the sky, and down to the other horizon, intresting, eh? anyway, You carry 2 guns at any given time, you have a sheild that automaticly repairs when you're not under fire, and when that sheild is gone, GET OUT OF THE WAY, because you have health underneath that. There is not very much health, and it won't regenerate on it's own, so be careful! You can pilot vehicles in single and multiplayer. Many of these have several places for operators and passengers. A favorite vehicle, the Warthog, has a driver's seat, a gun turret that is manned by another player (or NPC marine in single player), and a passenger's seat, for taking someone else along for the ride. The campaign isn't too long, but it is challenging, and fun to play a few times, then you can turn to multiplayer for countless more hours of fun.
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Sound

Great!!!

Gameplay

I really can't play it long enough to answer this. All I can tell you is that I can't connect to 80% of the multiplayer games (yes I have taken care of firewall ports), when I do finally get into a game I can connect too, I enter, play for a few minutes, and then it will ALWAYS crash to the desktop where I'm asked if I want to send an error report to Microsoft. The first time it did this I clicked "NO" over and over and it kept asking me till I said "YES". Once I clicked yes and it sent the report it hard rebooted my machine!!! AHHHHHH!!! Nice, huh? This is what you're paying for - GARBAGE!!! Next comes the single player fiasco - I can play for a little longer in here and then BAM! same thing pops up "Gathering Exception Error" and sometimes it will ask me to send a report and other times it will just crach my machine and hard reboot it. Why is it game companies think the internet was invented so they could fire their Quality Assurance Teams and release buggy, broken games and fix them "LATER"???
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Summary

It's been a long wait for Halo fans who wanted to play the game on the PC. A couple of years back, Microsoft bought out the developer, Bungie, and had them turn Halo into an Xbox exclusive. Now, almost two years later, Gearbox is delivering a PC port of Halo - it promises higher-res graphics, mouse and keyboard controls, and an enhanced multiplayer mode. So is it worth the wait for PC gamers? Can a game that's this old still compete with today's FPS juggernauts? Gearbox Software did wind up with a lot on their hands when they took the job of porting Halo to the PC. The graphics code pretty much had to be redone due to a few small (but key) differences between the hardware on the Xbox and the PC, and on top of that, Halo also needed to be compatible with a fairly wide range of computers.

Sound

Halo's sounds and music are top-notch, and it's all been moved over to the PC very well. The 5.1 speaker support works just as well as it did on the Xbox, and the sound effects are all heavy and satisfying. The music is some of the best you'll ever hear in a game; the tribal-sounding drums, haunting chorus, and symphonic tunes are very unique for a first person shooter. It totally goes against the trend of generic techno or rock we usually hear in this kind of game, and it actually works extremely well.

Gameplay

The story has you playing as Master Chief, the last of initial batch of Earth's super-soldiers that have been training since childhood to fight. You'll go up against the Covenant, an alien race that brings together other aliens to rain destruction down. The game's namesake, Halo, is a massive ring-shaped structure above an uncharted planet. Vegetation covers much of Halo, but we have no idea at the beginning what it was built for - we do know that the Covenant want something inside Halo very badly. Let's just say that the story is, like many aspects of the game, far better than what you might expect out of a shooter. Halo does an excellent job integrating vehicles into its gameplay without forcing you to rely on them. The AI is also excellent, especially on the game's very challenging "Legendary" difficulty. The best part about Legendary mode is that they added difficulty in the right way - the enemies don't really do more damage, nor do they constantly respawn. Instead, they use improved tactics and try to overwhelm you in ways you don't usually see in FPS games.
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