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URU: Ages Beyond Myst for Windows Videos >>
Rating Reviewed By zardiw (50) Review Date 11/09/2005 Overall Rating ![]() 1 of 5 Value Rating ![]() 0 of 5 Visitors rate this review 4.00 of 5, 1 votes Rate this review? Summary One of the most disappointing games I've ever played. And I LOVE the Myst series. If you pride yourself on completing a game without getting any help/hints/spoilers, this game is NOT for you. There are several places where the solution is so counter intuitive as to boggle the mind. Like stepping on HOT STEAM vents to blow you up over a wall, or to reach some high place. OR, manuevering a piece of furniture with only your avatar providing the moving power, (you can't pick anything up), into a very PRECISE location. You can spend hours just on this small task, and that's assuming you have figured out that's what you need to do. How about figuring out that running into a door and jumping is the way to 'unstick' it, since the lever operating it doesn't work?????? I'm sorry I spent my money, because this game was promising at first............zSound Great, except there's not much of it........Gameplay InsaneWould you like to Comment? Join VideoGameReview for a free account, or Login if you are already a member. Rating Reviewed By UruEpyon (288 Hours) Review Date 04/09/2004 Overall Rating ![]() 5 of 5 Value Rating ![]() 0 of 5 Visitors rate this review 5.00 of 5, 1 votes Rate this review? Summary I disagree, somewhat, with the previous post about the new Uru: Ages Beyond Myst game by desantoos. Yes, most of us miss the classic photorealistic look of Myst, Riven, and Exile but being able to go anywhere you want to makes up for that. As to the statement that the puzzles are impossible to solve, I say, "You're not scrutinizing the landscapes." The whole point of the Myst franchise, I believe, is to tell a story in a Sherlock Holmes-ish way with brain racking dilemmas. One point I found over looked by the previous review was that the whole intent of Uru was to allow all of the Myst fans to cooperate and communicate in an online environment. The creators made it so that Uru could be endlessly updated (however due to the closing of UruLive in February this is no longer possible but updates and expansions are available, that is probably why the servers were down). Their visionary idea has even been picked up by the people making The Matrix Online. I agree with desantoos that though there was less music, the sound effects of the player’s character and all of the surroundings were… well…superb. He also did have a valid point about being unable to pick up or store items but I believe that the pushing of objects on the ground allows for tougher game play. Then there’s the issue of the speeches and descriptive books. They were placed there for a reason: to give an elaborate background to those who may not have read the Myst books or played the other games. Yes, they’re long but without them the player will be wondering, “What’s the point?” As for Yeesha not being a daughter of Atrus I say this: 1) Aitrus is the father of Gehn and grandfather of Atrus, 2) Anna a.k.a Ti'ana is the outsider who married Aitrus and is the grandmother of Atrus, 3) they had a son named Gehn who, with an unnamed wife, is the father of Atrus, and 4) Atrus has a wife named Catherine. Atrus and Catherine are the characters referred to in every Myst game. They have THREE offspring. The first two are SIRRUS and ACHENAR who were introduced in the very first Myst game. The third and last (so far) of the offspring is Yeesha, first introduced as a baby in Myst III: Exile and a main character in Uru. So I'm sorry desantoos you are incorrect. You must have gotten the FIRST Aitrus and his WIFE Anna mixed up with the CURRENT Atrus and his wife Catherine. Yeesha is the daughter of Atrus and Catherine. As for Anna being the daughter of Atrus and Catherine that would be one messed up family. (Try playing some of the other games.)Sound Great as always. The sound actually intensifies, becomes subtle, or adds emphasis to a particular speaker depending on the direction the source of the sound is in the game.Gameplay Great sound effects, lighting, motion, and puzzles allow for a challenging yet interesting game play. Even if you do need outside help there are plenty of forums that can "hint" at clues or others that blatantly give them away. Also in those forums you can get others input about the game like the one you’re reading here. In addition to the forums online, you can download additional maps, patches, and other utilities.Would you like to Comment? Join VideoGameReview for a free account, or Login if you are already a member. Rating Reviewed By desantoos(30) Review Date 02/15/2004 Overall Rating ![]() 3 of 5 Value Rating ![]() 0 of 5 Visitors rate this review 3.50 of 5, 2 votes Rate this review? Summary Ah, the Myst series. There was Myst, which I gave a 5/5, and Riven, which I gave a 5/5, and finally the best of the series Exile, which I gave a 5/5. What a great series. Now, technically, this is not Myst 4. That, my friends, is a good thing, for this game would have dragged down the whole series. Anyone who has beaten any of the Myst series knows what they are about. People, called the D'ni, create worlds through writing very descriptive books. The D'ni are an ancient culture that have been living under the Earth for over 7000 years. The game starts with the player waking up in New Mexico. Ah, the wonders of new Mexico. Anyways, through a bit of help the player ends up on this journey by Yeesha, a daughter of Atrus. (My question is, what the heck? Anyone who even played one minute of Exile would know that Atrus's daughter was called Anna. Did I miss something?) Well, anyways, the main objective of this game is to go through books and solve puzzles so that the player can figure out who the D'ni are. I am going to start with the good. First off, there is less music in Uru than in Exile, but the quality is a bit better. The sound effects in Uru are like the rest: amazing. Gameplay (besides puzzle design) is better than any game out there. Somehow, the game incorporates an AutoSave that works. It is impossible to get stuck in Uru, as also is to die, for whenever the player gets into any situiation in the game, the character links back to the "home" age. The best thing in Uru is its graphics. There is a 3rd person mode along with the 1st person mode, allowing excellent camera angles of the breathtaking views. The scenery in this game is gorgus. HOWEVER, this game has major problems. Some of the puzzles are illogical, while clues to the puzzles are misleading. IN OTHER WORDS, SOME OF THE PUZZLES ARE IMPOSSIBLE TO COMPLETE WITHOUT SOME SORT OF HELP. Trial and error is nessacary for others. The worst puzzles are the micromanaging puzzles in the game where the player knows the answer, but has to go through so much detailed care just to complete it. Since there is no inventory (don't ask me why), the player will be forced to kick things around from time to time in the game, and since the kicking control is not at all good, frusteration will occour. In fact, almost all of the puzzles in this game are flawed in some way or another. By comparison, the previous Myst games were not flawed puzzlewise. It almost seems as though the Myst designers ran out of ideas for puzzles. Also, most of the storyline to this game is in books or really long speeches. Let me say that again. The books the player must read in order to understand the plot are really long, as are the speeches. I strongly reccomend that anyone that plays this game has a very good attention span. Even I could not take the long tirades. Finally, anyone who did not play Myst and Riven will be clueless in the game both puzzlewise and storywise. I am not sure how anyone is supposed to solve the puzzles without knowing the D'ni numbering system only mentioned in Riven... it seems to me that the designers of this game are not expecting anyone new to the Myst series to play this game. Well, I DON'T THINK NEWCOMERS SHOULD PLAY THIS GAME EITHER. I think it will be a waste of their time and money to play a game that they will neither be able to comprehend nor be able to solve. So, let me synopsize who should do what with this game. First off, newcomers should either play the previous games or don't play any. Uru is useless to them. To those who had major problems with Exile, I don't reccomend this game. However, to those people who beat Exile without help, here's my reccomendation: buy the game, then get hints when they get stuck. Overall, I give this game a 3/5. This game shoos away anyone who is new to the series and punishes those who try to perservere and not use hints in this game. One last sidenote: there is an online multiplayer version. However, I have been trying to get online, but their servers are down or something to that extent. This game is not up to the high standards that Myst, Riven, and Exile set up. It disappoints, disappoints, and disappoints.Sound Sound effects are great... and music is slightly above par. There is less music in this game that in Exile, which is another step back in the series. Even so, the sounds in this game were overall good.Gameplay Except for one place where the player should be able to save, but cannot, this game has a very strong layout. I found only one error in this game. All is well in Gameplay if Quality of Puzzles is excluded.Would you like to Comment? Join VideoGameReview for a free account, or Login if you are already a member.
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