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Roller Coaster Tycoon for Windows
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Roller Coaster Tycoon for Windows
137 reviews   4.56 of 5

Product Description

Summary

The roller coaster train accelerates through the loop and begins to climb the corkscrew. If all goes according to plan, the train should stop, just short of the top of the corcscrew, and accelerate back down again, stoping at the station to release it's wowed passengers. The train climbs higher and higher until finaly, a miscalculation. The train has too many cars and therefore too much momentum. It flies off of the track at the top, crashing to the ground below. Thank goodness it was only a test run. My park won't have to pay for the disaster, this time.

If you haven't guessesd already, this was an actual account of something that happened to me while playing Roller Coaster Tycoon. Like I said, everything down to the subtle physics such as having a train with too many cars effects the performance of your coaster. But the game isn't confined just to the thundering daemons of mood and steel, in this game you use all of your skills, honed in years of playing mediocre tycoon games to create the ultimate theme park. You choose from hundreds of rides, each one with more variations than you can shake a fist at to create a park that is uniquely you. Tense moments of excitement such as seeing the observation tower car, plummet down to the ground after a brake failure,are intermixed perfectly with moments of pride, like seeing a masterfully designed wooden coaster excecute the perfect 360 degree banked turn, and moments of greed, like seeing the rain begin to pour and having guests shell out $15 a pop for a park umbrella. All of these things and more can happen to you when you play Roller Coaster Tycoon.

Neither the sub-standard graphics or sound should deter anyone from owning this brilliant game. Indeed while judging the sound and graphics fairly 3 and 2 respsectively, I have given the game a 5 overall just to show how strong the game is without state of the art multimedia. This game could be text based in a black and white DOS prompt window and still be one of the best gameplay experiences ever.

Sound

The sound, like the graphics are again weak by today's and yesterday's standards. Of course coasters make that clak-claking sound while they climb a hill and screaming is heard on the exciting areas rides, while music can be set to play from any one of your rides. That is about it. The sound is not very good quality but it still provides a remarkably complete experience.

Gameplay

If I could give one game a 6 for gameplay on this site, this would be it. The sheer ammount of tinkering that can be done to every ride, from the mighty Steel Coaster to the lowly Merry-go-Round ensures that no two parks will be the same. Hundreds of different rides and attractions are available for construction in your park meaning you will never get tired of seeing what your reaserchers will think up next. Most coasters also have several modes (circut, powered launch etc.) and several car designs that mean even two coasters using the same template can be totally different. Indeed 8000 characters is not enough room to describe the sheer volume of customability for the game, because it couldnt be done in 8000 pages. What is even more amazing is that none of this ever becomes overwhelming to the gamer and even the most casual player can fully grasp the concepts of this game and have fun. The only teeny tiny flaw with the game is the lack pf a sandbox mode. Instead the game forces the player to choose one of several parks with different victory conditions from easy to fiendishly difficult. A sandbox mode, while an unfortunate omission, is not seriously missed once the game is begun in earnest.
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Sound

While the quality of the sounds used aren't fantastic, all of the sounds that are used, are used well. From the clicky-click of an ascending rollercoaster cart, to the constant flow of crowd speech, to the addicting jingles of the merry-go-round; it's all hear (pun intended). Everthing you'd expect to hear walking along the paths of your favorite amusement park are present and tastefully implemented. Each sound that is used sounds right, and creates the atmosphere of a theme park VERY well. While the graphics don't really help the gameplay along that much, the sound does. Beware of theme park nostalgia.

Gameplay

The Gameplay of RCT is where the game really excels. The engine that is used is extremely effective and seemingly quite powerful. Thousands of guests can swarm through your park, and make their own decisions and create their own opinions about your attractions. Not only can you watch them gravitate towards certain rides or stands or avoid others, but you can find out why... for each individual that enters your park. In fact, the ability to veiw your guests prefferences is not only an interesting idea, it is also a crucial part of the decisions that you will make as the park director. I am thoroughly impressed with ammount of thought put in to the gameplay of RCT. Watching your park rise in popularity because of a roller coaster design that you created or because of an intelligent advirtising campaign (yes, you can advirtize) turns out to be a really great feeling.
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Sound

The sound is pretty good. You can hear the guests talking and the toilets flushing and the park music. Everything is timed good too like when there is a drop in the roller coaster the guests scream and stuff. The music is pretty good too and it really reminds me of a carnival.

Gameplay

The game runs very realistically. Guests come to your park to have fun and spend money. You have to show them a good time and keep a variety of rides so it appeals to everyone. You also have to give them food and hire a staff to clean up, entertain, fix rides, and to protect the park from vandalism. You have to maintain a budget and balance profits with what your guests are willing to spend. Each guest has a unique ride preference and they all have needs. You need to build food stalls and bathrooms and a good amount of rides to make them happy. If they get mad they can unleash vandalism and break benches and stuff. You also get a wide variety of rides to build and it is fun to watch the guests ride them. You can also play with the scenery and theme tools to make your park interesting.
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Sound

I was very pleased with the sound effects of this game. The park patrons make the appropriate noises at the appropriate times. They will scream on roller coaster, you can hear babies cry, and even toilets flushing! If you are not careful in your ride construction, you will even hear and see a ride crash. (Be sure to adjust the launch speed on the G-force ride if you add height to it. Otherwise, you will see what I mean.)

Gameplay

One of the best aspects of RTC is the numerous options you have at your disposal. These range from being able to build a desert theme park to a water theme park. Then the fun really begins. From choosing where to put your rides to what rides to build, your options are endless. As you progress and make the park profitable, you are able to choose from additional rides(G-force, steel roller coasters, water slides, etc.) In addition, you are able to add staff to run the park, security, entertainers and the list goes on and on. It will take a little while to catch on, but once you get the hang of it, get to work building the perfect park.
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Sound

Sound is good, annoying if you turn on music cuz the damn carousel bugs me. Realistic, you can hear wierd crap even upto ppl flushing toilets and barfing, or going "Look at that!" in squeaky voices. Beside handling so many sounds so beautifully, the sounds themselves dont give this game a real boost.

Gameplay

Good gameplay, building your own custom rollercoasters make this game fustrating at times, but when you do end up with a rollercoaster that has a high excitement rating or when its better than one build by the RCT team, Its worth it. Levels are insanely hard at first look, but they become easy once u grasp that your not gonna be too sucessful if u try building custom roller coasters unless you know what your doing. But just as u understand that, the terrain is more bumpy, or the requirement is even crazier.
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Sound

The sound usually contains coasters crashing,ducks quaking,tills ringing,people being sick, and people talking. All the usuall sounds you expect to hear in a theme park. a small amount of music does also appear, but you are so into your role as a manager you dont even realise.

Gameplay

The gameplay of rollar coaster tycoon is easy to sum up in two words. Ground breaking,the amount of hours you will lose of your live to this game is disturbing. The replay vaue is endless. The product is worth any price tag. You build rollar coasters made of wood,steel and other materials. You also build rapids,log flumes,go karts,dodgems and many other rides and when you buy one of the expansion packs the amount of rides you get is increased.(not that it needs to be you must also build faciliets for your guests like shops,toilets etc. You must also hire guards so vandels dont destroy benches, you must hire mechanics to fix broken down rides and even hire men in cuddly animal costumes to take the bordem away from a long line. The game is so detailed each customer has different emotions to your actions. You decide if the customers pay at the gates or at rides, its completey your world, you can even choose if you want certain customers to die on a ride by sending them to there peril on a unsafe ride. You get to lay footpaths put down benches,bins,lamposts and many more items.
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Sound

I found the sound more than adequate in the Roller Coaster Tycoon series. The extended music selections in the expansion packs, as well as the ability to insert a couple of your own favorite songs as ride music, is quite nice. The screams of riders as a 'coaster begins its plunge down that big hill is perfect. The crowd voices looping in the background create a great ambient effect, and if you listen at just the right time, in just the right place--yep, those toilets gotta flush. All in all I'd say the sound does what sound _should_ do in a game---it adds to the experience.

Gameplay

Phenomenal gameplay. I shudder to think of the hours I've spent in front of my computer, staring red-eyed into the monitor until the wee hours of the morning, oblivious to everything around me...if you take the time to learn the basics of building rollercoasters, you will get hours of enjoyment out of this game. If you take the time to MASTER 'coaster design and park management, then there is very little limit to what you can do. The types of rides and shops is numerous --impressively so -- so that no two parks need ever be alike, and with the easy-to-use coaster design interface, no two rides need ever be alike! Managing the various economic aspects of the park is great fun, too, and succeeds because it offers enough detail without crossing the dreaded "micromanagement" line.
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