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WarCraft III: The Frozen Throne (Expansion Pack) for Windows, Mac Videos >>
WarCraft III: The Frozen Throne (Expansion Pack) for Windows, Mac
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WarCraft III: The Frozen Throne (Expansion Pack) for Windows, Mac
25 reviews   3.92 of 5

Product Description

Rating

Reviewed By


Dragon

 (50)

Review Date
06/06/2004

Overall Rating

 4 of 5

Value Rating

 0 of 5

Visitors rate this review
4.83 of 5,
6 votes

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Summary

This is a overall standard in strategy style gaming.The single player mode has a great storyline and about 12 levels per race.There are 4 different races Night Elf,Undead,Orc,Human.The movies are amazingly real.The best part of the game is the online multiplayer.The best part is that the online mode is free.The next best part of the game is the campaign editor.This device lets you make your very own maps.The editor can change the whole point of the game to just about anything you want if you know how to do it.

Sound

The sound is ok the credit song is great.There is not enough differnt selections of background music.The units voices (if you click them enough) are pretty funny.But overall the sound could have been beter.

Gameplay

The controls are basicly the same as any rts but are still good.The hud is really well designed so that there is lots of room to see the action.You can see all the life and mana(magic) of the group you selected.There are also many types of units and upgrades in the game.
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Summary

Do you have 3 hands? Or are you able to use your feet on your keyboard to help type faster? Are you able to do 20 different things at one time? If so, this game is for you. I've read several reviews that claim this game contains very little micromanagement. Well, I'm not sure which game they're playing but it certainly isn't Warcraft III: The Frozen Throne. This game is nothing but micro, and if you're not a god at it, then you can forget about ever competing online. I'm not sure what Blizzard was thinking with this one... I was a huge fan of Warcraft II and Star Craft. Those games offered a little something for everyone to enjoy. Star Craft (SC) is probably the best example of what I'm talking about. In SC you had 3 races to choose from and each race required a different style of play. If you were really good with micromanagement then you played Terrans (humans). If building a mass army and attacking as much as possible is your thing then you used Zerg. And the 3rd race, Protoss, were sort of a combination of these two styles. But with Warcraft III it's all micromanagement and nothing else. It doesn't matter what units you make or how large your army is. The player that can control 3 heros at once and hotkey all of the spells in a matter of seconds will win every time. Basically it comes down to this - Unless being able to micro comes naturally to you, then playing Warcraft III will feel more like work than a game. My suggestion is to play Age of Mythology or Warlords Battlecry 2. Both of these games have a hero system and offer ways for just about anyone to win.

Sound

The sound is good as well. The unit/hero voices all fit the characters quite well, and the music is fitting too.

Gameplay

The single player campaign is decent. Although I thought the campaign for Reign of Chaos was better. But lets face it, you're buying a RTS game to play online, right? That's where this game fails miserably. To sum it up you have to start building your town and then select a hero, and from there you create other units to help battle your opponent. Overall I think the units for each race are pretty good. It's a fairly nice balance between ranged, melee, and magic weilding units. So what is it that mucks everything up so badly? The hero. Other RTS games have used a hero system and they are quite fun to play. That's because they made sure the hero played a support role for your units. In Warcraft III the hero is the say-all be-all of the game. If your hero dies your army will not survive, it's a simple as that. Heros are way overpowered and they only need your other units to act as a sheild for them. This is why it's so important that you know how to micromanage VERY well. It won't even matter if you outnumber your opponent 3 to 1. If he is able to control his heros well, then he can take down any army you throw at him.
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Summary

If you own WarCraft III, chances are you'll be interested in this expansion pack. Warcraft III was good, but it definitely had a few balancing issues which could have done with being sorted out (e.g. Orcs had no real anti-air, Undead had no real melee hero). This expansion pack changes this, tweaking stats, adding new units and generally making the whole W3 experience a lot more pleasurable. The new campaign is probably the best place to start, as it will be what most gamers play through before turning their gaze to the other facets. It's really more of the same, offering the same blend of hero-led storylines, subquests and epic confrontations as the father-game. The environment is remarkably varied, leading you from lush forest, through dingy dungeons to the climax located in icy glaciers. The campaign acts slightly as a tutorial for new players, teaching them of the new units and their abilities. This isn't a bland offering of instruction, however, and the campaign is a challenging and vigorous part of the game in its own right. Unfortunately, it's rather overshadowed by the possibilities offered by the Single Player and Multiplayer, and if I'm brutally honest, I didn't enjoy the campaign as much as I'd hoped. It's not to say that it's bad, but I didn't particularly like the linearity of the whole experience. The custom games, on the other hand, are a quick blast of strategy-goodness, and here the game shines. It's a succinct dose of real-time strategy, polished until the formula gleamed... and then polished some more, just to make sure. Needless to say, the expansion adds a generous amount of new maps to play with, including all of the new features added to them. New features include the new units and heroes added to each side. These additions really balance out the sides, which I thought were a bit lopsided in the original. The expansion also irons out weaknesses in the old units and tweaks costs of technologies, making them morelumber orientated. This is a good thing, since lumber could be mostly ignored in the original. Unit costs are also decreased, meaning that you can get armies up-and-running faster. This can only be a good thing. The new heroes also don't disappoint, giving Humans and Orcs another mystical magician, while the Undead get a super soloist and the Night Elves acquire a unique assassin-type hero, the Warden. Also on the hero front, there is also the possibility of hiring neutral heroes from a Tavern, placed on the new maps (there are 5 neutral heroes in total). These heroes are just as powerful as the racial ones and open up new strategies with their use. The other neutral buildings include the marketplace, a massive magical-trading bazaar where players can buy and sell rare items. There are a couple more mercenaries to hire and more magical items to acquire. Other minor additions include more textures for map-makers and more Battle-Net support options for multiplayer. Surprisingly, ping is not that big an issue on Battle-Net, most connections being able to handle the game with little complaint. Graphically, the game isn't much changed. Sure, there are a few more explosions and suchlike, but that hardly constitutes ground-breaking material. The cinematics, like before, are exceptional, and as the graphical quality is so high anyway, then it still scores the identical score. It's not as if expansion packs should radically alter the looks of a game anyway. On the other hand, the music has been broadened for each race, and the music is gorgeous, fitting each race perfectly. From the Orcs' tribal beat to the Night Elves' lush sounds to the Humans' orchestral score, each game is now even more audibly pleasing. Overall, this is a great expansion to an already great game. Everything has been expanded, including the possibilties. Now each strategy has its own counter-strategy, leading to the death of the massing of one unit which was so popular in the original, each side being almost perfectly balanced against one another. Though neither Warcraft III nor its expansion take the strategy genre into new ground, it does make sure that it is at the forefront of what is already offered. Coming from Blizzard, you should expect no more or no less, as they are the ultimate perfectionists.
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Sound

Ah the sound, who can get tired of the metal clashing noises, the hammer throwing, the heroes stupid phrases, and that blasted peon saying "We're under Attack!" Every five seconds. Actually the sound is a good part of the game. It's fun to hear the noises, and the music isn't so bad to listen to.

Gameplay

Gameplay is amazing. It's the usual strategy game thing. Buold some guys to collect resources, build up a force, destroy the enemy. In this expansion set however,Blizzard has added several new things to make the game much more fun. Each race has 1 more hero and air unit not to mention the new ground units. I wont go through the new units but the heroes I will. For humans you get Blood Mage. His flame strike can easily kill enemies, and his ultimate, the phoenix, is arguably the best. Orcs have the shadow hunter. He can heal, turn people to animals, and his ultimate makes your guys invulnerable! Undead have the huge crypt loard who can impale enemies while making beetles. His locust ultimate desipates armies. And the Night Elf's warden is a stealthy assasin who can make avatars easy. All in all the game is much more improved. You can also buy heroes.
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Sound

OK, this is my favorite part of the Blizzard games. I love the sound. I can't believe some folks turn it off with the complaint of they are tired of hearing zug-zug. I love that. Well, I hate hearing "We are under attack" unless I am destroying something, but I digress. The sounds are terrific.

Let me end this by saying, Blizzard, PLEASE SEQUEL STARCRAFT!!!! This is probably akin to Liz Taylor talking about starving children at the Oscards, but come on guys, give us something on your web site that indicates what the next project is! Where in the world is Roper?

Gameplay

More than ever, the game centers on the story and the heroes. I won't list all the new heroes/creeps/units/etc because that has been done, and you can find out for yourself. Not to mention, it would sort of spoil things.
One knock on Warcraft III, Reign of Chaos was that there were too many cut scenes. Frozen Throne has them where they make sense.
Some reviews have said the game is jumpy. It does try to do a lot. The folks at Blizzard definitely tried to make this an epic saga. The reality seems to be that they genuinely wanted this game to stand on its own, and not be a cheap sequel. In my opinion, they succeeded overwhelmingly. I think there are more levels in the Frozen Throne than Reign of Chaos.
Now, a few negatives. Hey, gotta have em. First, the difficulty levels. After installing the latest patch, I found "Hard" to be almost impossible. The enemy units would not die, and bases got overrun way too easily. The gametime lengthened, and it stopped being fun. On Normal, it is usually too easy. I found the same problem with Age of Mythology. To me, Hard should mean more enemy units to fight, but how they die should be the same. Just my personal opinion.
Overall, the game plays the same as Warcraft III. I won't go into lengthy detail on that.
The one last critique I have is the last scenario of the Undead campaign. It was the only level I cheated on, and I used the God mode to disallow my base from getting swamped until I had a base. It was impossible to win otherwise.
OK, on to the Orcs. I don't want to spoil this but I will say several things. One, it plays like Diablo and I have the lack of sleep to prove it! Also, Blizzard had better release those two sequels. This thing ended as bad as the Matrix Reloaded (grumble, grumble).
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Sound

Sound is as great as it always has been. One thing I loved about Warcraft 3 that turned me off from Age of Mythology was that each unit had his own unique sounds. From hitting objects to voice acknowledgements. Very hilarious for many units after you click on them a few times. The new music for each race is welcoming if you got tired of listening to the usual. Voice acting isn't bad, while you shouldn't be expecting any grammy winning acting from 3D characters, you can expect some pretty good voice acting to go with the characters and keep you into the story.

Gameplay

Lets see, where to start? This expansion has so much cramped into it, it really is worth every penny. Well lets mention the big things first. A brand new single player campaign that lets you continue right from where Wc3 left off. Along with what they call a bonus campaign that can be played at anytime which is based on the Orcs and their story of how they are trying to resettle on another land. This introduces a new way to play that is heavily made into what seems to want to be a Diablo style game. You control this guy named Raxxor who gets accepted into the Orc's by Thrall and do these quests for various people. This involves going about the land killing NPCs and leveling up slowly like a normal RPG would or...Diablo. The new feature that is added is that, you can enter locations such as caves and dungeons and it loads up the location, though then when you want to go back to the previous location, it loads back to that one, yet you still keep everything you had and it remembers everything you did. That really helps for happy map makers that want to take their RPG maps to a whole new level.
Ok enough with single player. Multiplayer is a real blast. We get new options for custom games such as referee's that are allowed to spectate games as an observer is, though he can talk between the 2 players that are going at it for whatever reasons. Then we get a new clan option that lets you easily make and let players join your clans and shows your clan tag next to their name in a channel. Faster searching for matches and new improved ways such as, being able to talk in a chat room while it's searching for a match for you. So multi got lots of new enhancements.
Now for the actual overall game. We get new units, buildings, race specific theme songs, and interface enhancements. Each race has about 3-4 new units and 1 new hero which adds a lot of new strategies to your Wc3 addiction. Rather than mention each new unit and what they do, you can visit www.battle.net/war3 for tons of information on them, more than I could mention here. The new buildings are mainly defensive or an item shop that is race specific which means in multi, you can mix items between allie players of different races for some unique strategies. If you include all the new models which would be units, creeps, little creatures such as crabs, hawks, and the likes, there are over 100 new models, and countless new objects for the terrain. Speaking of terrain, there are new tilesets such as jungle-like, another kind of barren wasteland, and ancient ruins type of setting.
Overall, I'd say there is more stuff here than a pizza loaded with every topping. New music, heroes, units, buildings, tilesets, multiplayer options, and heck, even the main menu screen has gotten a face lift. Buy this definitly if your a huge Warcraft 3 fan. Don't buy this hoping it will make things different because things only go further into what Warcraft 3 was all about. HEROES.
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Sound

Sound: Great. The battle effects are crisp, and accompany the graphics well. The unit responses are hilarious if you click on a unit several times. The sound hasn't changed though, which is a very good thing.

Gameplay

The gameplay hasn't changed, but there are a few new user friendly mods in place. This is mostly showing where your going to build. There are sill a few pathfinding issues, but these dont deteriorate from the experience. Also, the difficulty has been greatly increased, and forces you to use new tactics. The greatest example is in the last mission, where you are outnumber 3 to 1 and must control four large statues without being over run. Also, the upkeep has been raised by 10 food, and the food limit is now 100. this allows you to have more units. Playing how you normaly would will spell deafeat.
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Summary

God help me!!

I just don't understand how people can rate this or the original game low. I guess Warcraft 3 getting the game of the year was just a fluke or a miscount. Anyways, I'll get off of the soapbox and review this expenasion.

First off, Blizzard is the only company that can pull off an expansion like this. I mean, look at the history with Diablo and Starcraft. Now I know that alot of C&C fans out there hate the Warcraft series and purposely rate it low, but come one people are you that hard up that you have to lower the ratinig of other games. C&C is a great game in its own right...I just happen to prefer WC.

The expansion itself adds so much to the game from leveling out some of the races, adding new units, new heroes and new player built shops which provide more items right from the beginning. Along with the previous items, Blizzard also provides numerous amounts of new maps and environmental tiles including snow.

Something new to the game is Neutral Heroes which can be hired to work along with your army. And finally the great April Fools Day joke of the Pandarin Bear has come true. A drunken panda bear kicking some a$$...does it get any better :)

Sound

This is where the game really excels. There's so many unique sounds from the different races. The music also fits very well.

Gameplay

GAMEPLAY-

The single player is good, but the main fun comes from the online play. From the interface to finding a game...battle.net is simply the best. They've added Clan Support and Tournaments to an already awesome experience. Playing WC online in 2vs2 or 3vs3 etc, is just so sweet. The strategy involved in whooping up on your opponents is everchanging. It resembles alot like the game of chess to me. You go in with a battle plan and a build order, but end up changing midstream or calling an audible :) to counter your enemy. You're always thinking. The best part and main rush that you get from the game is when you realize that you have the advantage. Any single slip up from your opponet or any well-strategized assault could be the difference between winning and losing.
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Summary

An average expansion to a below average game.
After looking at the cinematics I was tempted to buy Warcraft III and seeing an expansion was released I bought it also.

I can see the opinions here are varied and I surely would not have bought it in the first place, if I read them here.

Basically this is a very simple RTS with very high production values (for instance, the cinematics, the 3D graphics and the sounds are very well done) even at the lack of a "soul". Yes, this game is equal to any other on the market save for two things: First, he has two powerful predecessors that help it sell. Second, it is simpler than the competition, without doubt apealling to some more action oriented segment of the market.

Regarding the expansion, the story is a bit more consistent than in the original, the graphics continue to be top notch, the sounds are fantastic... but the gameplay...oh the gameplay continues to be the horrible same.

Sound

Fantastic sounds and music. Each race has a diferent music, all of them very well done.

Gameplay

Collect two resources, one of them very, very common to find. Build units, not that many, but each one a bit diferent that the others. Build and expand diferent structures in order to get the units and make them better. Meanwhile, cast some spells to help your units or kill the enemies.
Finaly, have heroes (kind of ubber units) who can progress along the story (and strangely cannot die... even if they die they can be recruited again...).
All this wrapped in a deterministic story where you cannot have a chance to influence the outcome.
Biggest reward to pass the variousmissions is to see the cinematics.

This is the recipe for ANY RTS for the last 10 years (I remember Dune to be less deterministic, for instance!). Nothing original, with the exception of the Heroes gaining levels.
Game balance was clearly not addressed. Some races are far better than others.
Multiplayer is marred by the excessive reliance upon luck. If you are lucky and start in a good position, there is no way the enemy is going to win...
The 3D graphics however beautiful, are not suited for an RTS. I want to concentrate on my units, their positioning and an overall strategy of the game, not in havint to switch view angles and zooms in order to be aware of what's going on...

PRevisibly, the expansion cannot address problem of this level of complexity. As such it has very, very poor gameplay.
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Summary

By reading these reviews up above, and seeing that so many people have a bias in some way (loved the original WC3, like Diablo or SC more than WC3), I'd say it is very hard to find a decent review that actually looks at the game itself in an unbiased, honest way. I will attempt to do this in this review, and make it seem like I know what I am talking about at the same time :)

First off, you have to realize that this is an expansion to an already existing game. The did NOT intend to radically alter the base of this game. Those that expected that were severly dissapointed, as they should be. The expansion merely built off of the already existing game, and added a deeper story element and new units.

Understand that this is an expansion, and keep that in mind while you read the rest of the review here.

Sound

"At last...I shall have...revenge."

Everytime I bring out my DH hero, I shiver at his words. The sound of some demonic night elf vowing revenge just makes me smile. The Night Elve's music is very addictive, I find myself humming the tune often. The battle music changes at times, and keeps the game from being enveloped in silence at times when there is nothing going on. I like the visual as well as auditory confirmation of buildings and untis being completed. However, sound isnt the games strongest point, and with good reason. It emphasizes more than great scores and epic vocals. Overall, I think that the sound compliments the game very well.

Gameplay

We'll break this down into two parts, because there are two parts to the game:

Single Player:
The single player mode is very well done. The story elements are incorporated nicely into the game, and the storyline itself is deeply involved. Yes, the storyline is linear, with missions and objectives, but that is what the Genre is supposed to do. It wouldnt be WC if you had a non-linear storyline. Personally, I found the storyline to be very deep and involved, and it kept me coming back for more to see how it would continue.

Multi-Player:
The Multi-Player mode is a completely different experience alltogether. We start with the classic interface of Bnet (which we all love). With the addition of the "find game" interface, we see that getting a game is wonderfully easy. Inside of the game itself, it becomes a true test of skill and tech. Though there is some luck involved with every game, there is not more than any other game. You basically create your hero, and build your army to smash your opponents army. You can "creep" by destroying the monsters that inhabit the map, leveling up your hero and making him stronger. Smash your opponents army by out-teching him, or just by using brute force

With 4 races being tough enough to balance, I feel that Blizzard did a wonderful job on keeping them even, and adding new units and heros. Its still the same WarCraft game, just with new twists.
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Summary

I am extremely dissapointed reading some of these reviews. This will be my last PCGR review ever and I am never coming back here... People giving this game a 1 are completely ignorant and untrustworthy. It is too bad they seem to give every game here a 1 - can you see the pattern? Well, after buying every good game for the past couple of years and coming to PCGR to see how people rate them, then seeing that some people are giving these games a 1 is disturbing. People that give TFT any less than a 3 should NOT be playing computer games - they should stick to tic-tac-toe or something of the likes. Anyways, TFT is a captivating game with tons of new additions. The story-line was fascinating and in my opinion, somewhat better than the original Warcraft 3 story. Every mission is different from the next and is almost a new game in itself. What is new? Well, just about everything. New heros, spells, items(including unique and artifact items), air, ground and sea units, new buildings, new tile-sets to name a few. I have played many many games and this was by far one of the best. The only way you won't like this expansion pack, is if you don't care for Warcraft III. And if you didn't care for Warcraft III, then WTF are you doing going out and buying the expansion, then coming here to give it a 1/5!? Don't be dumb.
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