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The Elder Scrolls IV: Oblivion / Elder Scrolls 4 for Windows
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The Elder Scrolls IV: Oblivion / Elder Scrolls 4 for Windows
6 reviews   3.67 of 5

Product Description

Rating

Reviewed By


Dark Helmet

 (Expert)

Review Date
12/28/2007

Overall Rating

 3 of 5

Value Rating

 5 of 5



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Summary

The "Elder Scrolls IV: Oblivion" is a game I looked forward to greatly; a more compelling and involved story, a truly living world (quite unlike the cardboard characters from the previous game in the series, "The Elder Scrolls III: Morrowind"), and exciting combat.

While my first impressions of Oblivion were altogether negative, it does have a lot to offer for both casual fans, and roleplayers alike, with a good 100 hours of quests to go through.

Strength

The game gets off to an action-packed start, as your character bears witness to several attacks on the Emperor (voiced by Patrick Stewart), before he is assassinated by agents of a mysterious cult. As always, your peculiar status as a former convict is ignored, and you quickly become embroiled in the effort to save Cyrodiil from certain destruction.

The main quest has it moments, to be sure, from the desperate assault on the ruins of Kvatch, to the final defense of the Imperial City, but the real draw comes from the various groups and factions you can join. Although the number is greatly reduced from Morrowind, Oblivion's five main factions (the Arena, Dark Brotherhood, Fighter's Guild, Mage's Guild) are much more involved. The Dark Brotherhood, in particular, has you carry out several memorable assassinations, and the climax of the last few missions is not to be missed.

Cyrodiil also has many villages and inns spread across the various regions, making it seem like a world that's truly inhabited. Imperial Legion soldiers and foresters roam the roads and wilderness, as do bandits and marauders. And there are plenty of caves and ruins to explore.

In terms of gameplay, the combat is greatly improved.

Weakness

While Oblivion is definitely fun, for the most part, there are several dissapointing aspects to the game.

The main quest, though having some great moments, is not particularly original or memorable. Martin's character seems wasted; although he hints at having been involved in Daedric magic at one point, you never learn much about it, or anything else about Martin. It seems strange that he would consider you a close friend, as well, considering you were formerly an inmate in the largest prison in Tamriel, and you've spoken to him all of five times. (Slight exaggeration).

Dialogue is definitely a major weakness in the game. While Morrowind relied on vast paragraphs of text, Oblivion's dialogue is fully voiced. Unfortunately the writing is mostly of poor quality, and the voice actors are often re-used.

The player character gets few chances to choose different responses (and when you do, it's usually a yes or no answer to accepting a quest). The Speechcraft minigame is also fairly boring, and doesn't add any value to the game whatsoever.

Also, the skills you can choose from have been diminished. Enchant, Spear, and Unarmored have been removed from the game, and the only type of ranged weapon you can use is a longbow. All three melee types of weapons (Blade, Blunt, and your fists) function pretty much the same, so combat can get a bit repetitive.

The vaunted "Radiant AI" is also not all that innovative; it's basically just like any other game, only the NPC's move around and sleep. Guards will sometimes fight each other for seemingly no reason, NPC conversations are beyond excruciating, and the soldiers of Cyrodiil seem to have a penchant for jumping into lava. Other than that, they function adequately.

Overall, the game's flaws are noticeable, but don't detract from a fun experiance. It's a great action game, and definitely worth playing.
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Summary

Looking back upon my gaming experience of Oblivion Elders Scroll IV brings back nothing but good memories and some of the most intense moments i have ever experience on the PC. (pc version= superior)
Being a huge fan of both the action Fps and Exploring Rpg's, this game was the ultimate hybrid of the two genre's combined. Not only was the gaming formula with the first person combat system done correctly- but the magic system and gaining experience leading to an increase in level all were done flawlessly. The open ended game world is massive. New comers to this type of game play and a sense of absolute freedom may be intimidated at first but the detailed game map(more on that later) and the on screen mini map with a checkpoint icon all help you know where your currently located. The number of missions are mind boggling but each one is carefully thought out and rewarding. Combined with different factions the gamer is allowed to join, and one day become the boss, all affect the acual game world in real time. Feeling lucky? The Battle Arena where you may bid or take part in the killing in a fight to the death for gold!
Just exploring the game world is infinitely interesting. Something new around every corner.(literally) With the amount of attention to detail you could spend hours wandering through the forest collecting herbs for example- some combination of ingredients may create a health potion. There is an index online which lists the vast number of items which may be created. Getting around is no easy task on foot, so the game gives you five different breeds of horses to ride- but they do come at a price. The most expensive horse being the fastest. Unfortunetly engaging in combat on horseback is not possible..as to why not is a mystery.
A Physics Engine (i believe its Havok powered) only adds to the immersive world. Cleverly placed traps work on the rules of physics as well- For example: You sneak upon a small clan of trolls which are patrolling an area at the bottom of a hill- at the top is a stack of logs. Instead of attacking them directly, you could push the logs down the hill instantly killing anything in its path.*P0wn3d* Moments like this is what pushes Oblivion to the pinnacle of gaming.

All in All Oblivion with its game play, intelligent NPC's and a dynamic game world, paired with absolute freedom to explore, craft ones own destiny to save the world from the gates of hell- all done from a first person perspective and the best of what rpg elements have become makes this a "5 out of 5" type of gaming experience. Oblivion Elders Scroll IV will always have room on my hard drive.
GRAPHICS:
This graphics marvel is the finest example of what Direct X 9.0 is truly capable of. (don't get me started on the 3rd party mods which add even more eye candy to the in game textures) With graphics cards reaching levels that surpass what most games need...i mean come on, 157 frames per second in Half Life 2 playing at a high resolution full graphics options set to high is rediculous. (but sweet)

I am currently running: (Alienware and VooDoo can have a seat in the back)

Intel Core 2 Quad QX6800 Overclocked to 3.45 ghz
Nvidia Geforce 8800 GTX OverClocked(2) in Sli
8 Gigs of Corsair Dominator 8500C5D ram w/ fansOC
Asus Motherboard Nforce 680i (2)X16 Pci Xpress lanes for the 8800GTX's
1000 Watt PSU
Two 10,00 150 Gigabyte Raptors in Raid 0
Two 500 Gigabyte Western Digtal Hard Drives
Thermaltake Kandalf VD 4000 Liquid Cooling Case
Klipsch Pro-Media 6.1 Surround Sound Speakers
Creative X-fi Platinum sound card
Logitech G7 cordless mouse and keyboard
Four "24" Sony WideScreen LCD's HDCP compliant
Sony Blue Ray Disk Drive
DvD-RW/Cd-RW
stand alone Cd/RW 67x write speed 45X Re-Write
Hooked up a PS3 and Xbox360 to the beast
Have HD-Cable with the movies package.

The Average computer can run this game with an Athlon 3500+ and a decent graphics card i recomment an X850 or better.




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Rating

Reviewed By


DBS

 (Expert)

Review Date
06/29/2006

Overall Rating

 4 of 5

Value Rating

 5 of 5

Visitors rate this review
5.00 of 5,
4 votes

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Summary

With Oblivion most of us have found a deep, engrossing game. The gameplay is similar to Morrowind but improved. The game will give you at least a hundred hours of fun for the money.

The quests are well thoughtout and working for the different factions puts a twist on things. You deside to be a nice guy or a bad arse. Challenging warriors in the Arena is great fun but so is becoming a dark assassian. Become a powerful magic user or a master theif or mix and match your skills to your personality. Obivion puts little restrictions on what you can be.

So far I would have to say Oblivion has surpassed my expectations and that is saying a lot. I loved Morrowind and Obivion is superior.

Strength

Visually, the game is stunning. With those capable of using HDR you get the high end graphics and even though I can not use HDR as I have a ATI x850xt I still get some of the best enviorments I have ever seen in a game. You can tweak the visuals up or down via many means, ini tweaks, mods etc.

Obivion unlike Morrowind has all spoken dialoge which is a huge plus. I get so sick of reading dialoge all the time. The use of a few big stars to do some convincing voice acting also improves the quality of this title.

Still there is a reason I love RPG games. You get a hundred plus hours of gaming goodness from this fifty bucks ! It is a game for serious rpg gamers to complete but even the newer rpg player will appreciate the sheer scope of the gameworld and many quests. Also the quests are much improved over the "fed ex" quests in most games. There was some thought put into the quests and that makes it all the more fun and less tedious to level up.

Weakness

As with Morrowind I think the team at Bethesda pushes the envelope just past current hardware. Even high end machines must stumble some on this game. I don't know why they do not tighten the code up or make it more scaleable for performance. In there latest patch they did enable lower performance machines able to run the game.

If you pc is not to spec to not complain that the game sucks as it will not work. Better buying the xbox 360 or time for a new pc.
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Rating

Reviewed By


Leon

 (100)

Review Date
05/01/2006

Overall Rating

 4 of 5

Value Rating

 0 of 5

Visitors rate this review
5.00 of 5,
3 votes

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Summary

Morrowind is perhaps my favorite video game of all time. Thus, I eagerly awaited the sequel, Oblivion. In most ways, this game either met or exceeded my expectations. The developers took the reviews and fan feedback about Morrowind seriously and have made a game that will likely be regarded as a classic many years from now. Oblivion is by no means a perfect game, but it packs in so much gaming goodness that it's hard to find much fault.

Sound

Well done for the most part. Many of the voices from Morrowind are back, but in much greater quantity since all dialogue is spoken. There are many creature sounds and environmental effects, all of which are appropriate. While I loved Jeremy Soule's music for Morrowind, his efforts here are lackluster. The game's soundtrack is very understated and fails to adequately set the tone in many situations. Actually, I had to purposely listen for the music a lot of the time, which shouldn't be the case.

Technical Issues: Fortunately, this game goes against the grain for this particular developer. Up until now, Bethesda had a well-deserved reputation for releasing buggy games. However, Oblivion was remarkably stable on my computer and very well-polished. Admittedly, it did crash about 10 times, resulting in a few corrupted saved games. However, most of the crashes took place as I tried to reload saved games, which is not a big problem since I save very often. There were none of the Morrowind-style crashes where you're just walking along and... BAM!!!--desktop. Ten crashes in 100 hours of gameplay is a ratio that I can definitely tolerate.

The game comes with a good manual and a map of the gaming area. The opening sequence serves as a tutorial and is well done. Also, it is much quicker to get into the game than Morrowind, which required you to listen to the opening theme music as the game loaded.

Replayability/Value/: If you buy into the premise of the game (openended exploration and questing), this is a great value. I've played a lot of games, and nothing quite touches the bang-for-the-buck that Elder Scrolls games have. There is a construction set for the PC version that can be downloaded for free at www.elderscrolls.com. Also, like Morrowind, modders are going to have a field day with this game, which should lead to some quality third-party mods for downloading. Overall, if you liked Morrowind, you should really like Oblivion. If you have never played an Elder Scrolls game, this is a fine one to start with.

Overall rating: 4.5

Gameplay

Like Morrowind, the concept here is free-form, openended exploration. The gaming world is absolutely huge with tons of stuff to do. Want to explore caves, dungeons, and ruins? Go ahead, there are dozens. Like questing? Join the Fighters Guild, Mages Guild, Thieves Guild, Arena, and/or Dark Brotherhood. Or, just talk to the locales who'll have plenty for you to do. The main quest centers around finding the heir to the throne of Cyrodiil, which will require you to visit the hellish realm of Oblivion and close various gates. It's a decent storyline altogether, but nothing as epic or absorbing as Baldur's Gate 2 or even Morrowind. Overall, the various quests in this game are much improved over Morrowind's, and many have multiple parts and interesting background stories. Unless you blast through the main quest (about 30 hours) without doing any other tasks, it would easily take 200 hours to see and do everything this game has to offer.

The controls for the game are typical for first-person shooters, although the game can be placed a bit awkwardly from a third-person perspective. There are several hotkeys for weapons and spells. Combat is very engaging and will require some practice to get used to. Opponents will block, dodge, use power attacks, and generally fight in an effective way. Stealth is improved a bit over Morrowind, with a lighting/awareness system much like that of the game Thief. Also, being a mage in this game is a viable option, and the alchemical system should even appeal to non-mages. And like Morrowind, you can create your own custom classes, and the face generation system is very detailed. The user interface is easy to read and organizes items, spells, skills, and so forth in a logical way. It can't be scaled by resolution, so when it's open it covers the whole screen.

Thankfully, there are many improvements over Morrowind (and most any other computer RPG out there). Dungeons and caves are creepier and have traps, multiple areas, and lots of loot. One complaint about Morrowind was that it got too easy too quickly. Few people will have that complaint about Oblivion. Most creatures are leveled, meaning that they get stronger as the player character advances in level. This keeps the game challenging throughout, though it still seems a bit weird to have a 25-level warrior with the best weapons and armor having trouble with a goblin warlord or dread zombie. Anyhow, NPCs in this game are rather lively, living their own lives, having somewhat dynamic conversations, all-spoken dialogue, and many animations (eating, sleeping, horse riding, etc.). And then there are the nice little touches, such as houses to buy, display cabinets for your loot (or to be looted), a solid bartering system, the lockpicking minigame, and the exhilarating arena matches (you can fight or just bet). Also, the journal is great and sorts your quests well.

Given all of its strengths, the problems with the game are mostly minor and annoying, nothing major. I would have liked to have seen a bit more variety in the Oblivion plane. Once you've closed one gate, it's wash, rinse, and repeat for the others (you'll have to close at least 10). It gets old quick. This also goes for the dungeons, caves, and other adventuring areas. The best way to keep things interesting is to do various tasks at the same time--some guild questing, dungeon crawling, and miscellaneous quests. Otherwise, any single activity can get a bit monotonous. Sadly, the horses are not as fun as they could have been. There are different breeds with different characteristics, but in the end they are largely a cosmetic addition. You cannot fight while mounted, they cannot carry items for you, and they are somewhat expensive. Also, opponents have a knack for targeting your mount, even once you've dismounted. In about 100 hours of gameplay, I purchased over a dozen horses due to the fact that they died so frequently. Ultimately, since there are other fast travel options and since a character with a high Speed skill can outrun some horses, a steed is a questionable purchase.
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