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Mario-Kart Super Circuit for Game Boy Advance Videos >>
Mario-Kart Super Circuit for Game Boy Advance
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Mario-Kart Super Circuit for Game Boy Advance
51 reviews   4.61 of 5

Product Description

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Rating

Reviewed By


m@dm@n

 (30 hours played)

Review Date
03/02/2005

Overall Rating

 4 of 5

Value Rating

 0 of 5



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Summary

This game is probably what lauched the gba craze. The graphics are awsome. The classic game. An advanced recreation of the old versions. But dont let that make you change your mind about this game. It kicks a**s. The best part were the replays.

Sound

The sound was O.K. The tunes went well with the enviroment, but they just didn't have that feel. But the game draws you away from that problem. The caracters voices, though rarely heard, were classics. Exept maybe Bowser. The zoom of the speed boost was good.

Gameplay

The controls are very simple. They are simple to master. Each caracter has their own traits. Bowser, Wario and D.K are fast but have slow acellaration, Toad, Peach and Yoshi have very fast accelaration and Mario and Luigi are balanced. The replays are a good part of this game. To bad theres no slowmotion. The items you can get with the question boxes work well and give you a good deal of help. There are speed boosts that are scattered around the race track that you can use. And each track has its own unique shortcuts and traps. You can play with coins or not. There is quick run, time trial, or tournament. One trick is to press the B button when you slide.
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Rating

Reviewed By


cvestr

 (100)

Review Date
01/26/2005

Overall Rating

 5 of 5

Value Rating

 0 of 5



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Summary

I love to play this game alot. It is fun and it keeps you intrested for hours. When your bored it is the best game to play. It is also very fun when you link up with a friend and race and play games with each other. Super Mario Kart is a good game to get if your not that great with video game sor if your oin the middle of beginner and intermidite. It's a great game to get.

Sound

There is joyful music in the backround while your racing. The music while your racing is choosen by the type of track you have. While your choosing all the things to setup music is also playing. When you get an item a jingle noise comes on and when you skid a loud skidding noise comes. When you win the race champion music comes on.

Gameplay

You have to race the other characters to get the 1st place trophe. You can race yourself against time or practice racing against the other characters. You get to pick the track you want to race on and the character you want.
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Sound

The sound for the game is mediocre. There is really nothing that stands out but the music fits each level efficiently. The music appears to be from the NES version while the sounds, such as characters being hit by other characters objects, appears to be from the N64 version. Again you can see the conversion of both games into this one, which I believe is not only the best Mario Kart in the series but also one of, if not the best, game for GBA so far.

Gameplay

The game is very easy to pick up and play. The controls are very efficient and responsive and gives you a sense of complete control over your chosen racer. You can control speed, turning radius, braking time, etc...It's all there. The game itself is wonderful. There are 4 race packages that you are initiall allowed to play. Each package has 4 different tracks in it that each have their own dynamics and characteristics. As soon as you complete all four packages while winning 1 place overall in each package, it is rumored that you can unlock all the classic NES tracks which would add an even greater reason to come back and play again.
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Sound

The sound isn't that great. I mean no one actually judges a game by it's sound. It's either you love and are humming along. Or your going to save some battery life and turn off the sound.

Gameplay

Like I said before this game is easy to beat. It is hard to find a game that has good graphics, good gameplay, and this game has been one of the first Gameboy Advance games and is still a hit. All the characters are of course all-ready famous in the video game world(like Mario, Donkey Kong ect.). There are 3 circuits to choose from 50cc (easy), 100cc (meduim), and 150 (hard). You will want to play this game over and over for months. It's just the perfect game for someone who wants just plain fun, not a long RPG, or a pinball game. I would really recommend this to someone just getting a GBA or there 1st game.
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Summary

When this game first came out I was excited because a portable Mario Kart sounded like fun and it was 10 dollars less than everything else on the market (probably because Nintendo made it themselves). It was a lot better than Mario Kart 64, which was WAY too easy, and had great graphics. I really liked the fact that after you beat all of the new tracks in the game you could play the old tracks from Super Mario Kart for the SNES. However, I felt there were some gameplay issues that took away from this game(like the controls), and the multiplayer wasn't really as enjoyable as it should be (but it's better than nothing). Overall, it's a good game that met my expectations when I first played, but it got very boring and repetitive and the sloppy gameplay made me want to throw my GBA out the window sometimes. You won't touch this game for a long time after you've owned it for a while.

Sound

The sound is pretty good. The music is great, but it can get repetitive and annoying. If you don't like it you can just turn it off. You can hear characters voices in the race, when they pass someone or hit someone with an item. That also gets annoying, but it's not too bad. The rest of the sound affects are pretty good. Overall, the sound is good, but not great.

Gameplay

I was glad that this was NOT a port from the SNES Mario Kart, as it had original levels, but that you could also unlock the SNES levels too. However, if you play this game enough you will get so mad at it that you won't want to spend time unlocking them. The controls are simple and you should learn them right away, but the way your character moves around on the screen based on your controls is terrible. If you don't time your turns at the exact millo second, at least 60% of the time you would not make the turn. Holding The "R" button can be used to slide turn which can help, but sometimes it really isn't useful and is annoying when it makes you jump instead of pull a slide turn. Sometimes you just want to break, turn yourself around, and go again. It gets very frustrating, especially on certain levels. I also hate how if you don't have any coins you go spinning if you hit anyone, and it's hard not to hit anyone on the narrow track. The multiplayer is ok, but only if everyone has the game. The one cartridge multiplayer stinks. First, everyone has to be Yoshi, one of the WORST turners in the game (I'm not kidding, I got STUCK in corners with him before) and you only get four tracks from the original SNES. I would have sacrificed half of the tracks for at least a couple different characters. Both multiplayers aren't very competitive, but the battle mode in multi pak is pretty fun. Overall, the gameplay is average with several problems.
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Summary

Ok, lets talk gba racing. You got general racetrack, hovercrafts, ect. But when when you got the worlds favorite Peach saving, Yoshi riding, Bowser beating Mario combined with a Go- kart, this isn't a regular game. Nintendo first looked into this idea back in the 16 bit days, while the Genesis was pumping up the hill in a new high-quality steamer with happy customers, and the doomed turbografx 16 in a bike still with training wheels eating dirt. The Super Nintendo, Which would soon be famous, was that I-think-I-can blue train, chugging with all of it's might trying to get up that steep hill of competition, the public's taste and bitter "I want that now I want that" attitude. What the Super Nintendo needed is a knock-out game, a game that would change gaming for years to come, a game that would just clinch that genesis and say to the public, "sure, its got sonic, but look what iv'e got!" feeling. The super Nintendo had a key lineup of games that would eventually doom the genesis just like the turbografx 16. Those Games were the Super Mario series, the Super Street fighter series, and yes, the moment we've all been waiting for, the start of a new revolation, SUPER MARIO KART! One of Nintendo's successes in the gaming industry that would tear that ol' genesis to bits. This title was not taken lightly. The desighners and producers needed a game that the bublic would buy. Maybe a bowser game, no, not enough power to get in sales. A yoshi adventure? Hmm, that is a possibility. Over some hard thinking, playing the Super Nintendo to find that missing puzzle peace, and staying up all night beleiving and hoping an ideo would pop into their brains, they got it. A game featuring all the mario crew. It be a sucess for sure. It'd have to be centered around mario so the public will buy anything mario realated, and would need a catagory to comply it with. Role-playing, too boring, Action, already have a lot of those games, puzzle, no, racing, hmmm. There were a few good racing titles, but none had the effect that Nintendo was about to spurce. Not car realtated, something fun, hmm, bikes? No, scooters? no, ah. Go-karts. Yes! A mario go kart game! Super mario and friends go-kart, no too long. Short And simple. Super Mario kart. Good. Start Desighning next week, 10 o' clock sharp people go go go!

Yes, that commotion in the Nintendo building was something to celebrate. This Game picks up from the snes version using coins, which is fun all its own. What if there wasn't and Mario Kart 64? What would clinch the nintendo 64's racing gener's success? And now, roughly a decade later, Mario Kart Super Curcuit carries on that jubalation the the Nintendo office that night.

Sound

The sound is done surprisingly well. It goes with every track, is full and crisp. There are many toons to this game, each catchy in it's own way. The sound effects from running in to walls or being hit by a red shells are right on target, and produce a corkscrew affect when hit by a shell or anything else. Overall, the sound is ripe and crisp. No glitches here.

Gameplay

One of the more important areas of the game, Mario Karts' gamplay isn't shabby at all. There are 3 modes of play, Mario Gp, Quick run, And time trial. Mario Gp is basicly a career mode, Time trial is to set your records and time yourself. Quck run lives up to its name when all you do is a one-time race.

The gp part actually is better than predicted. There are 5 race competition per cc, (50, 100, or 150cc, all getting higher in difficulty level.) The last one is the special track, which is unlockable after completing a competition. There are 4 traks per competition, each in its detailed and unique textures and enviroments. Now onto racing. There are 8 characters to choose from, and are rated on speed and weight. Included are, Mario, Luigi, Peach, Yoshi, Toad, Dk, Wario, and Bowser. There is also a random choice. After this option, you choose your difficulty level, 50, 100, or 150 cc, and then the racing begins.
First off, you begin in eighth place. The trumpet sounds, and the red light flashes. Yellow. Green! Rev up some speed on that go kart. The gameplay in this game is alot like the 64 version, and its ancester, Super Mario Kart. If you own all of these games, its a little like a chain weaving around, some new features added, but most are the same. What is really cool is that you can actully unlock the Super Mario Kart tracks from the original AND the Mario Kart 64 Tracks. Cool? yep. It gives you a taste of all the super go kart games, and you only need one system.
As you start the race, you encounter the "magic Blocks" that give you power ups, just like the past versions. The enviro ment and scrolling veiws are spectacular, from the icy snow to rainbow road. Above all, the cpu's intelligence against everything you do is mind-boggleing. How does Nintendo do it? Every action I make, the character nexts to me reacts. Spellbinding. Alien technology, perhaps. the only thing that glitches a tiny bit is turning. Once you play this game for a long time, you'll get used to it, but for new time players, this is pretty hard. There are techniques out there, like pressing the a button repededly, otherwise, you'll just have to play it for a long time to get used to it.
The Gameplay is a big feature needed to succeed in this game, and it is executed nicely. Bravo.
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Sound

No complaints here. Music was well done and there should be no reason to turn the sound down. Actual voice overs and Kart sounds were nice as well.

Gameplay

It's tough for me to really rate the gameplay. I have only one other friend who actually owns a GBA. So multiplayer is pretty much out of the question. I'm sure four player battle mode is a real blast. Single player is great too. Although I beat all the cc's in less than 3 hours. You get an ugly red sky after you beat the game on all cc levels. Tracks are also incredably short. Some lasting only about a minute. I wouldn't complain about this. Except the for the fact that you can't even change the number of laps in quick run. The power ups are well balanced though. Basically the same power ups from the SNES version and the N64. Turning is also nice looking with the smooth mode 7 scrolling. Overall, very solid gameplay.
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