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Mario Kart: Double Dash for GameCube Videos >>
Rating Reviewed By Twig (50) Review Date 08/06/2004 Overall Rating ![]() 5 of 5 Value Rating ![]() 0 of 5 Visitors rate this review 3.75 of 5, 4 votes Rate this review? Summary Hands down the best racing game ever. Period. Dot. I'm very much happy I got this wonderful game on my birthday. (February 10) Everyone's all here, with a very unique level design. All people who own a Gamecube must buy this game.Sound Great. Ecspecially when you hear one of your characters scream as you literally drag them behind your kart.Gameplay Flawless. Power-sliding is effortless because it wasn't as hard as the previous Mario Karts, and you don't have to jump anymore. There are a lot more dash panels. But as the name implies, you have two riders per kart. This makes choosing your team much more important. You might want to ride in a certain kart. Or you might want a characters special item(An item unique to that character). You can even steal items, or pick them up of the track. It's very interesting. One minor flaw though. They could've added a new single player mode. Or let you race on a certain track with all the racers. Or let you alter the laps on some courses. Maybe they'll add that to the next Mario Kart.....Would you like to Comment? Join VideoGameReview for a free account, or Login if you are already a member. Rating Reviewed By shadow9689 (50) Review Date 06/20/2004 Overall Rating ![]() 5 of 5 Value Rating ![]() 0 of 5 Rate this review? Summary Mario, Wario, Luigi, Waluigi, Princess Peach, Daisy, Yoshi, Bowser, and more of the wacky Mario crew all star in Mario Kart Double Dash, the latest installment of the Mario Kart series. The handling is tight and the music is colorful like the wild scenery of the racetracks, so it is time to start your engines because Mario is racing into your Gamecube.Sound The audio, especially the music, captivates me. The piano riff and the occasional whistling really gives the game a happy go lucky feeling. It is never dark and gloomy but always upbeat, which makes this game very enjoyable. The use of trumpets and piano really help this game pull together to make the experience complete.Gameplay First off, the gameplay is most important. This is unlike other Mario games since it is the first series to start the kart-racing genre. There are 3 modes, GP Racing, Time Trial, and Battles. Of course, the GP has the 50 CC, the 100 CC, and the 150 CC. From there, you can choose up to two of the characters, each with their own special item. Each character can receive items from the item boxes such as banana peels, red shells, green shells, or mushrooms. Depending on the character, you can receive a special item, for example, Donkey Kong has a large banana peel and Toad has the golden mushroom. They are exclusive to the character. Also, depending on your character's weight class, you can choose different vehicles. After choosing your characters, you can pick either the Mushroom, Flower or Star Cup. Each Cup consists of 4 courses. You can unlock more courses later by finishing the cups. Time Trial is when you choose two characters and a vehicle to beat the clock and unlock staff ghosts on individual courses. Of course, you can always save your ghost and race against yourself. In battle mode, you need 2 or more people. You can play either the classic balloon battle, shine thief, or Bob-omb blast. In balloon battle, each player has three balloons and last kart with balloons left wins! In shine thief, there is a shine star and the kart holding it when the clock hits 0 wins! For Bob-omb Blast, you can only pick up bombs as items. You get a point for each kart blown up and you need 4 to win. Keep in mind that each time you get blown up, you lose a point. There is even a feature to play two people in one kart to play GP together. With the ability to hook up four GCNs with the LAN cables, you can play with up to 16 people in the same game! This is probably the feature that ties the knot for the perfect gameplay in Mario Kart. During the driving, with the addition of dodging shells and shooting them, you can execute a special boost. By holding down either shoulder button, you can shake the control stick from left to right three times to make the sparks coming out of your kart blue. Then, when you release the shoulder button and exit the power slide, you should get a boost. This is very useful in the game and is easily mastered unlike Mario Kart 64 where you must wag the control stick from left to right several times. The replay value is very high considering how you can beat your friends over and over again in battle or GP. You can even play with your friends in the same kart in a GP match! It's so fun playing against 16 people, with all the people hustling and bustling about, shooting shells at one another. Warp Pipe, an independent company, actually is trying to bring Double Dash online and have made their dreams come true. Double Dash is online and with the help of Warp Pipe, it is coming true. Although, sometimes, online it can be laggy, they are working hard to try and optimize the experience. There is no absolute way that this game can be beaten. The two players in one kart is so innovative making Double Dash one of the best kart racers out there.Would you like to Comment? Join VideoGameReview for a free account, or Login if you are already a member. Rating Reviewed By jescharking (10) Review Date 04/10/2004 Overall Rating ![]() 5 of 5 Value Rating ![]() 0 of 5 Rate this review? Summary I am only 7 years old. I think this game is really fun and me and my 4 year old sister love it. It is really easy to use the controllers and I love all the characters. The first time I played it my sister beat me 6 out of 10 games. Now I beat her regularly.Sound Has good sound especially when you crash.Gameplay I love all the different games you can play and stunts you can do with the cars. I also like the new characters that are in this game. You can go pretty fast and doesn't take long to learn how to play.Would you like to Comment? Join VideoGameReview for a free account, or Login if you are already a member. Rating Reviewed By haron(8) Review Date 12/22/2003 Overall Rating ![]() 5 of 5 Value Rating ![]() 0 of 5 Visitors rate this review 4.50 of 5, 6 votes Rate this review? Summary Double dash is magnificent. It conyains all your favourite charaters in the mario series. This game is hours and hours of fun. This is definatly a must have.Sound The sound is alright. But you will hardly notice the sound because your eyes will be literally glued to the screen.Gameplay the gameplay is vey good. it is fast pase explosive action. You can get all sorts of wepons and throw them at your enimies. I think the tag team is the best asset of the game.Would you like to Comment? Join VideoGameReview for a free account, or Login if you are already a member. Rating Reviewed By no1gamer(25) Review Date 12/08/2003 Overall Rating ![]() 5 of 5 Value Rating ![]() 0 of 5 Visitors rate this review 5.00 of 5, 3 votes Rate this review? Summary For the purpose of this review I have broken Mario Kart: Double Dash into 2 categories: Single player and Multiplayer. Single Player: This is a racing game so your goal is to race (against 7 competitors) and come in 1st place of course. But driving around a track faster than your opponents is only but 1 aspect of this game. Along the way you'll pick up "weapons" to use against your opponents. Of course the items you'll pick up during the race are done in typical Nintendo fashion consisting of (lethal) turtle shells, (slippery) banana peels, (nitrous oxide style) mushrooms and much, much more. You'll race your way through the initial 12 tracks divided into 3 Cups that are the Mushroom Cup, Flower Cup and Star Cup. Every cup has 3 difficulty settings (50cc, 100cc and 150cc). The higher the number is the faster your karts go and the more intelligent your opponents are. You'll begin with 16 playable characters and a handful of karts, each with their own unique abilities. If you've played any of the previous Mario Kart games on other Nintendo consoles you'll be familiar with this concept. This addition basically just takes the series to the next level with better graphics, better play control, more characters and more karts (that can now hold 2 characters per kart). It basically just gives us a bigger and better Mario Kart without straying too far from the winning formula. My favorite addition to the series is that now every character can acquire his/her own distinctive items. So you now choose your characters according to which special items you would like to have access to. There is also a multitude of karts to select from that each give you different racing attributes. Basically all this adds up to fun, fun, fun as far as I'm concerned. Along the way through the single player game you'll unlock new karts, new characters, new tracks and even new cups. So you'll really feel a sense of accomplishment from all that racing. You'll find lots of interesting strategies and risky shortcuts to take along the way. So not to give this game endless praise I'll point out that some of the later (more difficult) races can get quite frustrating. You can skillfully finish the first 3 races of a cup and prepare for a gold medal (which is necessary to unlock the extras). Then while leading the 4th race you can suddenly get clobbered by a blue turtle shell (which is completely unavoidable) on the last lap to ultimately loose your gold medal for the entire cup. Basically this game takes almost as much random good luck to succeed as racing skill. Multiplayer: It won't be until you play Mario Kart: Double Dash!! with up to 4 players at a time (more if you have a LAN setup), that you'll fully understand how much fun this game can be. There are basically 2 ways to play with your friends the 1st is to race with or against them. There are several variations of different ways to play the races described in the single player portion of this review. The most notable is playing cooperatively with a teammate. Each player can choose a character and switch back and forth (at any point in the race) between the driver's seat and "weapons detail." The 2nd way to engage in multiplayer is with the battle modes. Instead of racing around tracks you drive around specifically designed battle stages attacking each other with weapons you pick up all over the stage. These special battle modes can offer you an incomprehensible amount of fun. They range from completely chaotic (testing your reflexes) to very strategic (allowing you to take a more stealthy approach). After some time spent with the pure video gaming nirvana known as multiplayer Mario Kart: Double Dash, it is apparent that this game was designed as a multiplayer title. While I mentioned the frustrating strokes of bad luck that can occur in the single player game. Those same instances "level out" the multiplayer races perfectly. As you know, while playing most multiplayer games the more skillful player wins time and time again. Continually defeating your opponent over and over gets old surprisingly fast as it provides you with no challenge. Double Dash adds in just the right amount of random occurrences that even out the differences in skill levels. The people in the back of the race get a better arsenal of items therefore have a better chance of passing the leader. But when you do get passed you can catch up quickly because of the same aspect. So now your less video game inclined opponent can play competitively without the "unfair" advantage of using the superior characters/car/team or having a handicap. In other words whether you're a video gaming veteran or a video gaming rookie Double Dash is just plain more fun to play than most other multiplayer games.Sound The sound is also in typical Nintendo style. You'll hear yips (from Yoshi), cries (from Baby Mario), mischievous laughs (from Little Bowser) and much, much more. You'll also hear all the classic cartoon sound effects as typical of a Nintendo title. All the sounds fit well with the animations described above and the light-hearted nature of the game in general. The music also fits the games mood nicely. The tempo of the each song speeds up on the last lap of each race to add to the frantic pace of the game itself. Again (like the graphics) the sound is nothing spectacular (although 5 channel surround sound is available) but does work well. Conclusion: As I mentioned before Mario Kart: Double Dash is a multiplayer game through and through. While the single player portion of the game may fall short of other games, add a friend or 3 (or even 15 with a LAN setup) and watch Double Dash really shine. And few other video games can offer a multiplayer experience on the same level as Mario Kart: Double Dash!!Gameplay Any Mario Kart veteran will be familiar with the controls of Double Dash. "A" is your accelerate button. "R" and "L" allow you to perform a power slide for more effective turning. "B" is for your brakes. "X" uses your current item. And "Z" swaps character positions in the cart. The controls are very responsive with the Gamecube controller.Would you like to Comment? Join VideoGameReview for a free account, or Login if you are already a member. Rating Reviewed By redberet03(10 hours) Review Date 12/04/2003 Overall Rating ![]() 5 of 5 Value Rating ![]() 0 of 5 Visitors rate this review 3.00 of 5, 3 votes Rate this review? Summary Wll as we think of it the old mk64 has given us hours of game play. But now the whole cart racing system is back. Everything including the old characters and aslo new and bonus characters you can unlock. TRUSt me you will have fun Now read on=)Sound Thsi is where the game drops in terms of rating. Every single character has only a few voices they can say. After a while you will get annoyed by the happy music or the repetive YEEEE HAWWWW sound.Gameplay The game play is superb compared to mk64. For people who liked the old version more is mainly because of nostalgia reasons.Their is no excuse for saying that this game suks. The physics of all the turning to drifting are almost to perfect. When you drive you feel more connected to the cart then mk64 becasue they added the suspension physics inside the game. INstead of jumpin up and down whne you land there are suspensions that cushion you. The drifting is better because you now don't have to jump to drift. Now you directly hit the drifting stage immediatly. Even better now The cartsnow have diffrent characteristics. The old game only depends on which character you choose cuz the carts have no traits but now the characters have traits and the cars have diffrent handling and physics i don have to explain any more on this you know wat im saying;)Would you like to Comment? Join VideoGameReview for a free account, or Login if you are already a member. Rating Reviewed By Gadfly2317(8) Review Date 11/23/2003 Overall Rating ![]() 5 of 5 Value Rating ![]() 0 of 5 Visitors rate this review 3.40 of 5, 1 votes Rate this review? Summary Let's say you love the Mario Kart series, but are wondering, "what does this new one offer me that I haven't done before?" Why buy any racing sequel? If you loved the core game-play of the earlier games, you expect a sequel to give you the core experience, but with better graphics, more cars, and new tracks. That's what most racing sequels give you. What you get in Mario Kart: Double Dash is so much more. Yes, the graphics are so much better than Mario 64. The difference is far greater than the graphical difference between Gran Turismo and GT3. Second, the new tracks are very creative. A couple real stand-outs are the Cruise Ship, the desert with tornados and a sandpit creature that will devour you, and the stage in the Star Cup where you get launched out of a cannon and then race down an insanely steep, curvy cliff-laden trail. The new tracks and better graphics alone would have made this a must-play for any MK fan. But there's more. The N64 version had a skimpy cast of characters and NO choice of karts. There are far more character’s to choose from, and your choices are actually strategic. Not only do the weights of your characters matter, but by having to put two riders in the same kart, you have a huge number of permutations of not only character specific weapons, but a huge range of weight combinations between light, heavy and medium characaters—and it really affects the race. Heavy Bowser and light Peach? Two really light characters like Diddy Kong and the little Koopa? How about two big evil freaks together in Wario and Waluigi? And then add in further permutations of racing style by being able to select a huge number of freaky vehicles—many of which are unlockable. You race in everything from a hot-rod baby carriage to some bizarre purple hearse-looking thing that goes along well with Waluigi. Controller two character's per kart is more than just a superficial gimmick. It allows you to carry two weapons, and when you have no weapon, you can still hit the weapon button and have your back character punch the Kart next to you. There's nothing quite like racing and brawling at the same time. And weapons. . . you’ve got the old ones like turtle shells and bananas, but the new character specific weapons are very cool, especially the chain-chomp weapon (and I'm not going to tell you which character has this weapon). But go with the flow, and the chain-chomp will drag you around the track devouring your competitors like some psychotic, evil Pac Man. You'll just have to play it to see them, but each character has a special weapon, and that adds strategy to your character selection, too. Which weapon works best for you? Quite a few unlockable's too. When you take the gold trophy, you can unlock new vehicles, a new battle arena, and I assume you unlock the Rainbow Cup after you get ALL the gold trophies, but I haven't gotten the 150CC star cup gold yet. This game is not F-Zero hard, but it is NOT easy, either. And the co-op mode adds seriously different elements to this game that we’ve never seen in a Mario Kart game before. Two players in one cart is CRAZY fun. And it is HARD to get good teamwork going on. You both contribute to getting around corners, you both have to deal with weapons management (the driver can hold a weapon too) and when you are out of weapons the guy in the back can reach out and punch nearby carts, steal items, as well as make the whole kart lurch sideways to bash into people. New graphics, new weapons, new characters, deeper strategy, new tracks, new battle modes, co-op mode, system link, and a huge array of racing styles that can be achieved by character and Kart combinations. You might rightly complain that Nintendo didn’t choose to unveil an online strategy with this game, or that there should have been more (and bigger) battle arenas, but if you dismiss this game as “the same old Mario Kart” then you haven't spent enough time playing it. This is a truly worthy successor, and has more actual good changes in game-play than any racing sequel I can think of.Sound Not the game's strong point. The melody when you lose (don't place in the top 3) is sort of catchy, and I find my self whistling along with it more than I'd like(while muttering curses under my breath.) I am always pleased if there's at least nothing annoying about the sound or music, and in this game, there is not. The music and sound are both appropriate and catchy, but not outstanding. Definitely the game's weakest point.Gameplay The core gameplay of this series has been retained. You can still expect to blast around a track trying to come in first while inflicting turtle-shell torture on your competitors. The game-play has always been simple and to the point in this series, and that has not changed. But the new elements expand the experience enough to keep it fresh and fun. Co-op mode is really the biggest game-play change. You can play split screen two-on-two. This is a blast, and even though online is missing, there really is nothing like having other friends in the room with you. The game absolutely appeals to all ages--I've played it with an 11 year old, as well as fellow 30 yr olds. And the multi-player options have greatly expanded with the system-link option, if know another GC owner who is also a MK fanatic. Overall, this game is still a Mario Kart game. It will feel very familiar. All the cups are there. You still have Mario and Peach and Bowser, and you still are going to love blasting people with heat-seeking turtle-shells. But there are so many little nuances that affect the game-play, that I'd have to say this is one of the most worthy racing sequels in recent years.Would you like to Comment? Join VideoGameReview for a free account, or Login if you are already a member.
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