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High Heat Baseball 2002 for PlayStation 2 Videos >>
High Heat Baseball 2002 for PlayStation 2
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High Heat Baseball 2002 for PlayStation 2
75 reviews   3.85 of 5

Product Description

Sound

Decent. The play by play is just above average, and the crowd is a bit quiet. The sound of the ball on the bat, and in the glove are dead on. The music rocks while surfing the menus. The sound does lag behind triple play, but is a bit better than All star. If your bying a game for sound alone, go with triple play. After that buy a clue.

Gameplay

Let me start with the basic mechanics of the game. You can use the camera to see from the batters perspective, or the pitchers. It is quite col to see the pitch break over the plate from the pitchers perspective. Oy yeah, forget hitting 80 hr's in a season. You might get 60 with big Mac, but not with Paul O'neil. Fielding is realistic. Hell, the first time i played Knobloch threw the ball into the dugout. Nuff said. The game keeps good stats, but no franchise hurts a bit. Pitchers get hit more when they screw up, or get tired. The catcher drops the ball on a third strike, you have to throw to first. Sending out the manager to the mound to help get the bullpen ready is a nice touch. Appeals at first and third, and so on. True baseball nirvana.
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Summary

This is one awesome baseball game. If you are a "true fan" of the game you will not find one better. There are some people here who are clearly not happy with this game because of the graphics. I am the first to agree with them, the graphics are sub-par for the PS2. Yet the gameplay,AI, and options are incredible. Bottom line is this, game companies can either use all the computing power at their disposal on eye candy and great looking cut scene tv style graphics (eg. Triple Play and All Star). Or they can opt to put the power into the gameplay and realism. High Heat chose the later and put all the power into the gameplay and realism and skipped on the "Fluff." Trust me. If you love the game of baseball you will love this game. If you want to see great graphics and presentation then watch a real game on tv or better yet get off the couch, head down to the "yard" and have a dog and beer on me.

Sound

The sound is good. The play by play gets the job done. The best part of the sound is the crowd. They actually react to what is going on in the game. If the game is a blowout they will even start heading for the parking lot. They boo bad calls and get progressively louder during a rally.

Gameplay

The gameplay is nearly perfect. The pitching and batting strategy in very realistic and the fielding is great. The fielders transition from fielding to throwing smoothly and realistically. There are 5 difficulty settings. You can preview stadiums in the middle of a game with a very intricate camera system. Unlike ASB you have complete control over instant replays. The game plays like a real game of baseball. It is not homerun "happy" even on the easier levels and scores are very lifelike. There are pass balls and dropped third stikes. You can visit the mound to stall for time to warm up your reliever and you can do double switches. Awesome Baby!!
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Sound

The sound in this game is strictly utilitarian. It is not bad, nor is it great by any stretch. The play by play is for the most part accurate, but sometimes it will make the wrong call. The sounds of the game however, bats hitting balls, balls hitting gloves, etc. are very well done. The menu music is ok as well. It is a quality package, if not exactly awe inspiring.

Gameplay

The gameplay is basically perfect for a baseball game. The crowning glory of baseball, the pitcher-batter confrontation, is perfectly recreated in this game. This is due to the incredibly realistic control one has over their pitcher. Unlike in other unrealistic baseball games, in which the player uses a cursor to aim the ball, in High Heat, the pitchers perform true to life. You pick your pitch, choose a part of the hitting zone where you want to throw the ball, and throw. It's remarkably simple, and incredibly realistic-NO pitcher MLB r not can perfectly aim pitches. In this game, if you use a great pitcher, you will be able to embarass hitters by working the corners. By contrast, if you use a mediocre pitcher, it will be hard to work the corners and throw consistent strikes. Just as the pitching interface does away with the flawed cursor system, the hitting system follows suit as well. Hitting is based on some primary factors rather than timing: the hitter's ability, timing, being able to decipher what a quality pitch is to hit, and proper bat placement. This is EXACTLY how hitting in real life is. Theis pitcher-batter influence is fast, true to life, and while there is not a tremendous learning curve involved, a great deal of time is required to master these elements. Fielding is nearly perfect. Infielders react instantly to a ball hit in the infield, and control with remarkable speed and precision. There is no lag whatsoever between the time you field the ball and when you tell the fielder to throw it. Outfielders are just as responsive, and 3DO has been smart enough to add a cut-off man to make fielding as realistic as possible. On the downside, slightly awkward camera angles make fielding fly balls somewhat difficult at times. There are many "little things" which 3DO took into account that make this game great. When you check a swing, from time to time the catcher/umpire will call for a ruling from the 1b or 3b umpire, players argue calls, and can actually be ejected for carrying on, stadiums are extensively mapped for collision detection so the bounces are highly realistic, balls react differently on turf than on grass, certain stadiums are more HR prone than others, and enviornmental conditions come into play. Nothing else on the market brings you as close to playing a game of baseball as this game does.
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Sound

The sound is decent but could be better. I would love to hear some organ music, music as batters step up to bat, but I can live without it. The play by play is dry and sometimes repetitive, but most sports games suffer from this. The in game sounds like the crack of the bat are good though and give an excellent sense of realism, just like the overall game does. If you want a rock solid baseball simulation that is virtually bug free unlike the others out there, and are tired of stupid batting and pitching cursors, grab this game ASAP.

Gameplay

The gameplay is just what any High Heat fan would expect, and what any baseball fan should expect from a game. The controls are responsive and there are 2 different control sets you can choose from. The pitching interface is great, depending on how good your pitcher is you can paint the corners all day long, or throw some meatballs every now and then (Just like the real game). There is no lame cursor system to fool around with, aim where you want to throw and most of the time the ball will go there. Hitting and fielding are equally simple and rely timing and keeping your eye on the ball, just like the real thing.
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Sound

The crowd sound was very good, but I can't seem to get a true SURROUND stero effect like in TP BB on my PS2. It sounds mono? What a bummer.The play by play announcing was dull compared to triple play and alot of phrases were repetative.Other than that it was decent.

Gameplay

One of the outstanding features of HH is the "guess pitch" choice.This makes for a more realistic game.But all you have to do is just wait on that type of pitch and boom "it's outta here".It gets simple after awhile.Fielding is quick and easy.No hesitation, like in TP baseball on the PS2.You hit the C button and boom it's there.I like that.I also liked the fact that you can make more doubles, even triples.Why? Because the outfeilders don't have rifle arms and the physics of the game make the outfeild deeper than most BB sims such as TP BB.If you set it on the "rookie level" you'll score 20 runs the 1st inning.You have to find a "balanced" setting.If you set it to high, like all star, you'll be swinging at the air and get trounced.All in all the gameplay is still the BEST of all baseball sims.And yes, it has better gameplay than TP or All Star Baseball 2002.I've tried them all.Believe me,I'm a baseball video freak.You know what I mean.
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Summary

This latest update of the heralded High Heat Baseball series continues the trends that all of the games have in common. In short, what was great about the last ones, is still great, and what was weak is still weak. But if this game proves anything, it's that the guys at 3DO know how to make a baseball game.

The most noticeable difference between this year's and last year's incarnation is that the visuals have been given a major overhaul. And while they are markedly improved, this game will never be mistaken for eye-candy. The player models have been completely reworked, and look much better than the weak models in HH 2001. The bodies still look disproportional, and the joints are still very noticable, but the polygon count is much higher in HH 2002, and the players sport a much smoother and more polished look overall. The faces are still a mess, and closeups of faces make the players look like they've just taken a bite of some bad sushi. Ouch. The stadiums look nice right about until the fences. The backdrops are pathetically pixelized, and the crowd is a blob of colors. One positive thing that can be said about the overall look of this game, however, is that the menus have been redesigned and are quite pleasing to look at, as opposed to the humdrum of last year's menus.

That brings us to the gameplay, which, as you would expect, is phenomenal. Thankfully, the game's new look doesn't affect the game's award-winning gameplay in any way, shape, or form. The batter-pitcher confrontations, which are truly the heart of baseball (and also the one aspect of the game that no other baseball series can get quite right) are recreated with stunning accuracy in High Heat 2002. Hitting is a guessing game, trying to outhink the pitcher, and letting 'er rip when you guess correctly. Never has a baseball game come even close to reproducing this the way the High Heat games do. The computer AI is wonderful, and it really does turn hitting into a chess match. Playing High Heat requires you to use more strategy and patience than the more arcade-based games available, but the payoff is that you get the most true to life baseball simulation you'll ever experience. The fielding and pitching are equally as well done. Your fielders control seemlessly, and intuitively. This is one game where you can forget about the old auto-fielding feature. Pitching, like batting, is a game of wits. If you want to be successful, it is important to mix speeds and locations in order to keep the hitter off-balance. Once again, this is realism you won't find anywhere else.

As far as features go, I was a bit disappointed that the High Heat series is yet to implement a free agency system yet. The developers of 3DO are obviously avid baseball fans, so it surprises me that they have yet to recognize the significance (whether good or bad) that free-agency has had on baseball. In High Heat, if you draft a good player, you may keep him for his entire career with absolutely no worries, which may be nice, but isn't too realistic. Otherwise, I really have no complaints with what the game features. While the career mode is relatively unchanged, the game features some nice improvements on the field of play, most of which, you won't find anywhere but here. Players can now argue with the umpire on close calls, and be tossed out of games, and even suspended by the league. Rain delays, visits to the mound, and snap throws are also nicely implemented, but perhaps the key new feature is the ability to cutoff throws with the push of a button. In previous games, either you threw home, or two the cutoff man. Here, if you throw home on a base-hit, and know you can't get the runner at the plate, but see that the hitter is trying to stretch his single, you are able to push the action button and cut off the throw midway, which gives you a good chance to pick him off. This feature adds yet another layer of strategy to High Heat's already dense gameplay.

One minor complaint I have with this game is its buginess. 3DO has a history of releasing flawed games, and later fixing those issues with a very good patch (this has been the case with the last two HH games). In the case of HH 2002, the game has a tendency to lock up from time to time (particularly if you play more than 10 years into a career). Sometimes players you draft will suddenly sprout into two identical players (and if you release one, the identical twin's stats will be corrupted), and finally, the sound seems to be buggy on some sound cards (it is fine on my sound blaster, but was garbled gibberish on my friend's on-board sound card). But these are pretty minor issues with what is otherwise a stellar game.

As far as sound goes, this time around, 3DO elected to use a two man booth in the vein of the Triple Play series. Well, I would be lying if I said there is a big improvement with two people repeating the same phrases ad neaseum as opposed to just one. The sounds on the playing field are all well done, and the crowd reacts to the action nicely. If this game only had great commentary...

Overall, while this game doesn't drastically improve on HH 2001, it is still very worthy of your hard-earned money. The depth and brilliance of the gameplay will keep you more than occupied until HH 2003 hits the shelves (seriously. I was still playing HH 2001 when this game was released). If you consider yourself a baseball fan, or even a casual baseball observer, you more than owe it to yourself to own this game. It will be one purchase you won't regret.
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Sound

Top notch music. One of the few games I have that I don't immediately crank down the tunes. The fielding sound effects are decent as are the new announcers. They can get a little redundant, but the color commentary is a welcome edition. The surround effects are well done. Lately, I've got some clips, that just repeating. I'm not sure if it's a bug, or just my machine acting up. Overall though, it's not too shabby.

Gameplay

The pitcher/batter interface is where this game really shines. You have to mix pitches, employ a strategy and keep and eyes on the elements of the moment. Nothing beats HH2002 statistically. It's a breeze to check basic stats like batting average, e.r.a., and HR, and it's just as easy to manage the more in-depth stats as well. Creating players is easy, and running a custom franchise are very well done. If you're a baseball fan, nothing comes closer.
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