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SpiderMan for GameCube
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SpiderMan for GameCube
45 reviews   4.09 of 5

Product Description

Summary

Well, I went out and saw Spiderman the movie twice, and absolutley loved it. I wanted to be spiderman! Well I decided to go ahead and buy the game. I was not dissapointed. I guess I'm not the best gamer around, but I was still able to beat the game one normal mode with some difficulty. I have yet to beat it on hero or super hero.

The game contains a cool story-line, along with addictave mini-games. The way I see it, either a game follows a story-line, or it it just an addictive simple game. This game has a little of each. I must have spent 5 hrs on that swing rings game. You have to use your web to swing through rings that appear all throughout the city, and I have to say, it took skill to master. Also the obsticle course was fun.

This game also has great cinimatic movies, wonderful voice acting, and good boss fights.

Sound

Toby makes spiderman come alive! I personally loved his cute little remarks while fighting and such. I admit, I can see people getting highly annoyed with it, but on the other hand, it added a certain something to the game. Music was well done with mood changes and such. Fighting sound effects were well done. I didn't notice anything too dramatic about them. It was just sort of background stuff and since it wasn't annoying it must have been at least ok. I thought it was quite good in general.

Gameplay

I played this game in the store before I bought it, and the thing the stuck out in my mind was how wonderful it was to control spiderman. I was just swinging and loving it! You will most definatley be surprised when you first start to play. Trust me.

Spiderman is reletivley easy to control, and there are alot of combos to use if you decide to. See, I just found a few that worked really well and used them all the time. Maybe that is why the fighting got A LITTLE BIT tedious. If you take the time you can prevent this. Other than that, the fighting is excellent. You can zip to the ceiling, or to the wall, or land on someone's head to punch them, or use melee, or hide in the shadows, or use your web, or (do you get the picture?). There is sooooo much variety of combat styles...wow me writing all this is making me change that gameplay from a 4 to a 5.....ahh there we go, lol. Sometimes I got frustrated, but it was a fun kind of challange. You do everything from air-fighting, to sneaking around, beating the crap outta enemies. It is truely a great game in that sense.

Have I mentioned how fun it is to just control Spiderman alone?
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Sound

The music isn't really memorable, but it's not bad or annoying like a car
commercial or anything. The sound effects, though, are pretty good, and so's the voice
acting.

Gameplay

This is basically what makes this game so great! The levels are wonderfully designed and diverse! There's fast-paced battle levels, slow-paced
swinging-around-the-city levels, and the best part is probably the stealth missions,
which are slow-paced until you get caught! I can't describe all of the levels, but
there is no doubt that they far surpass Spider-Man 1 and 2 on PSX.
The story could be better, but it's a butchered version of the movie's story, aside from that, it's pretty good. The parts that they add were really well designed
except for a few faults (like Shocker being a LOT more powerful than he ever was in the
comics). I generally enjoyed the story, but what made me love this game was the gameplay.
Replayability: I rented this game and beat it the day I rented it (like I said before, it's too short), but was that the end of the fun? Heck no, I still played through the game 4 or 5 times before I returned it! Not only that, I'm planning on buying it! The gameplay is THAT good!
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Summary

When I first got this game and popped it in, I was happy, then I was sad, then I was estatic. What was the point of all these peaks and dips in my emotions toward this game? Well, when I first put the game into my system, I thought it was pretty cool, but then I ran into some serious control problems and camera control difficulties. However, once I got a hang of the game and how to maniputlate my character, it quickly became my second favorite Gamecube game (first being Super Smash Bros. Melee).
As you might have figured out from the above paragraph, Spiderman for the GC isn't one of those games that you just pick up and play and can find out in ten minutes if you love it or not. You have to give yourself time to get aqainted with the games somewhat complex (but nessecary) control system and learn how to fiddle with the camera. Once you get used to this, I guarantee this game will become one of your favorites. Apart from this learning curve and two other minor problems I'll discuss later, this game kicks total butt. There is a variety of webslinging options and attack combos to learn and master, not to mention the occasional (but not to difficult) puzzle and video scene to keep the action varied and exciting. Also, the more you explore, discover, and learn, the more rewarded you will be, since the game has quite a few secrets buried with in.
As I said before, the game does have two small problems other than the somewhat difficult-to-learn controls. The first of these is the difficulty level. The game is fine on the easy difficulty, but anything above that becomes just a bit to hard. If you like a challenge, this won't bother you. If you are one of those people that only play games you can breeze right through, you'll be throwing your arms up and screeming in frustration. Also, the game suffers from a lack (at least from what I've seen of the game, there might be more as I get deeper into it) of skyscraper action stages, but this is really more of just a case of personal preference that it is a problem, so I wouldn't get too worked up about it.
In all, Spiderman is a great game that should be picked up by all those that ever wanted to be the webslinger himself, or just play one great game.
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Sound

The sound is OK. The music is very repetative (good, but repetative). Also, you can hear the music stop and start again! That's a big no-no!
However, the sound effects are very good! Some people will like the character one-liners, and others will hate them. Overall the sound is great, but the music was rushed.

Gameplay

The gameplay is nice. However it does have camera flaws. When changing from navigation on the ground to crawling on the walls and ceiling (or vice versa), the camera may shift controls around. This usually isn't a huge problem, but when you're trying o be stealthy or escape a bunch of thugs, it can be difficult. Otherwise, the controls are easy and other actions like swinging are fun. The levels are varied and the boss battles are fun. However, the producers skimped on the "civilian" rescue aspects, when you specifically deal with bystanders.
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Summary

America had been waiting many weeks for the Spiderman movie to erupt into theaters. Spidey propaganda and trailers ran nonstop for weeks hyping what looked like one of the most promising super hero movies since, well, the first Batman movie. Sure now that I think about it, it's been quite some time since movie-goers were treated to an action-packed story driven movie based on a comic book hero. However, it appeared that this movie was different. It starred an interesting cast and had a fellow Spidey lover at the director's helm. So as you can imagine, I was extremely happy when Friday, May 3rd rolled around. I could barely maintain my excitement as I sat impatiently through all my classes. I finally got to see it and was more than pleased with just about every aspect of the movie. A few faults stood out and stopped the film from being truly great but it was still good. After finally seeing the movie I immediatly wanted to play the game. Despite the fact that the game came out a good two weeks before the movie, I resisted playing it at all for I didn't want to hinder my Spiderman experience when I finally got to see the movie.So about two days after seeing the movie for the second time (I couldn't resist), I went out and bought the game in hopes that I would recieve the full Spidey experience now. So after getting home from Target I anxiously ripped into the game and began playing. That brings us to this review. It took a little time for me to form a just criticism of this game because if you judge it right out of the box instead of as a whole you may be disappointed.I say that because it does appear extremely similar to past Spidey games (namely the ones on PlayStation and N64). You basically perform all the same types of tasks as you did in past eight-legged exscursions. So if you didn't like the past 32-bit Spidey games than there is no use in reading any further because you certainly won't enjoy this game. However, if you did like those games or have never played them before, chances are you will be at least mildly pleased with Spiderman. It's got a lot of the same type of gameplay, however it also inherited one of the past game's problems: the camera. Quite honestly, I think it truly is impossible to create a perfect camera for a game that stars everybody's favorite web-slinger, but the boys at Treyarch did a fairly admirable job with the task. I still think it could be improved somewhat so I guess that's something to shoot for when the next Spiderman movie-based game is created. Besides the camera, Spiderman still has a host of other minor flaws that keep it from being the spectacular game I know it can be. However, I'll explain those flaws further in my Gameplay section of my review, so read on true believers.

Sound

I have to say I was a little unhappy with Spiderman's less than stellar sound, namely its background music. The game only features about four different tracks throughout the course of the entire game. Each one of these seemingly orchestrated songs are good but they also have an unappealing generic feeling to them. They are by no means terrible and they do get the job done, but they definitely could've been better. I also can't stand the fact that they aren't on a continuous track. What I mean by this is that whenever a certain track ends, all the music just stops and you're left with an awkward pause that breaks up the intense feeling of the action. It doesn't sound like a valid complaint but it's undeniably annoying because it breaks up your momentum. On the better side of the Sound aspect of Spiderman is easily the voice overs. Both Tobey Mcguire and Willem Dafoe retain their speaking roles from the movie. In my opinion both do a very good job of playing their respective characters. Spiderman sounds calm and witty while Green Goblin sounds angry and phsychotic just like they should. Bruce Campbell (the anouncer for the wrestling match in the movie) also provides some hilarious commentary in the tutorial segments of the game. All the other voice actors for the various heroes and villains do a fine job as well, however none of them except for the aforementioned three are from the movie. Great voice acting, but not so great music gives Spiderman a relatively average feel when it comes to the audio aspects of things.

Gameplay

Let's face it, everyone has childhood memories of wishing they were a superhero. Some wanted to be Superman. Some wanted to be Batman. I wanted to be Spiderman. Unfortunately the crushing realization that this was impossible, along with the denial afterwards (ah, memories) spelled the end of my overly wishful dreams and fantasies. However, a tiny piece of me still wishes I could be a superhero and that's where videogames come in. Spiderman emulates the experience of being the ol' webhead pretty well. You can do whatever a spider can and then some. With the touch of the Y button you can tie up enemies or shoot a spurt of web fluid when you're high in the sky. Then if you press the Y button and a direction with the control stick you perform one of four web attacks including the web fists and web dome from past games. Then you've obviously got your punch and kick button (B and X respectively). Using the A button to jump you can then perform the move that makes Spidey so much darn fun to play as: the Websling. Webslinging is easily done using the R button. Holding this button will result in varying speeds of slinging through the air. The L button performs another important function in Spidey transportation which is none other than the zip-line, used to get from here to there in no time flat. The zip-line becomes especially important when facing the Shocker and is pretty handy all around. Next, we have the Z button which places you in a first person view while the C-stick enables you to look around. Finally we have a few other camera oriented controls all used with the C-stick. Pressing up will engage Spiderman in "Camera Lock Mode" which keeps the camera focused around the nearest enemy. Especially helpful when dueling with the often spastic bosses, this mode attempts to relieve a bit of the frustration induced by the naughty camera. Moving the C-stick to the left or right will cause the camera to rotate in the appropriate position, however this is pretty worthless throughout much of the game due to the often fast pace of the action. Pressing down will will center the camera on Spiderman. The aforementioned controls are the classic controls and are familiar to fans of the last games but the game also contains a new configuration that some may enjoy. The controls are pretty intuitive and usually don't present too big of a problem in most cases. The biggest control problem is clear when your crawling on walls. Once you go from ceiling-to-floor or vice versa the directional control scheme needs a moment to reset itself and this can result in some sticky situations. Aside from the camera and controls, the only other technical problem is concerning the boss AI. Every boss fights in relatively the same manner which is increasingly spastic as you raise the difficulty level. Basically every boss has a set of almost unblockable melee attacks and one big long range attack that does a massive amount. So I basically fought every boss at middle range and did just fine. You might not think of this as a major flaw but I like my boss fights varied and interesting thank you very much. I also noticed that on some of the hardest difficulties the bosses would get stuck on ledges because they were so jumpy that they were literally bouncing off the walls. Besides these technical errors the one other complaint about the game as a whole is the fact that some of the missions just aren't fun. Now, on to the pros. First off, the largest improvement of this game over the others is the great combat engine. I used to hate fighting in past Spidey games because of the repetition involved, but now thanks to a bunch of combat combos fighting is a delight, not a chore. The fun of these combos is easily the fact that they vary in damage and movement so much so that a fair amount of strategy is infused into the game when fighting. Also, despite the fact that Spiderman's adventure only lasts around ten hours, the unlockables are definitely worth playing through again about two or three times. Throw in the gallery which lets you view the art, production art, and movies in the game as well as a very good training mode, which covers every aspect of playing the game, and you've got yourself a pretty good package as far as lasting appeal goes. Overall, Spiderman has some definite technical problems but it makes up for it in the end with a fun adventure and plot that loosely follows the movie.
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Summary

All in All Spiderman isnt The best game and defintitley is'nt the worst. Spiderman is flawed in a few areas like most games, A little draw-in here and there, and some control error's.If you’re thinking of the two Spider-Man games for the PlayStation, stop it right now. Treyarch outdid itself this time with new gameplay, stages, and villain battles that make the PlayStation games look like Game Boy Color carts(no offense PSX owners ^_^). The introduction of aerial combat alone makes this a whole new game—the tie-in to the movie is just icing on the cake.

In keeping with the movie’s story line, you are Peter Parker, and you have learned that with great power comes great responsibility. At first, your personal quest is to find the man who killed your Uncle Ben and exact revenge, but over time your goals become much loftier as you face off against Spidey’s meanest foes. Of course, it all leads to Oscorp and the Green Goblin as the game seamlessly weaves together the movie’s plot and its own original story. Spider-Man translates to the Gamecube very well. The power of the next-generation system allows for all sorts of fun bells and whistles, but it also gives the developers the strength they need to really refine the wall-crawling gameplay you’ve come to expect. The Gamecube makes it possible for city levels to be so huge that you can travel them in any way you want, including leaping from rooftop to rooftop and swinging among the buildings.
Treyarch was blessed with the movie tie-in, which gave the company access not only to the plot of the movie, but also to some of the actors themselves. Tobey Maguire, Willem Dafoe, and Bruce Campbell lend their voices to the games, as does Dwight Schultz (The A-Team’s Mad Murdock). Fearing that the movie’s plot wasn’t enough on which to base a game, however, the developers worked some classic Spidey villains, such as Shocker, Scorpion, and Vulture, into the story. It all works so well that Sam Raimi apparently asked Treyarch, “Where were you when we were doing re-writes?” Spins a Web, Any Size
All movie hype aside, what really makes and breaks this game are its controls. There are little weird bits where you press one way and Spidey heads off in the opposite direction, but these mostly happen when the camera shifts angles, and you can easily compensate for them. The game really shines when you’re in the air—you’ll be swinging like Tarzan at a Britney Spears concert. This game is very good at making you feel like Spider-Man, down to the cool web-slinging moves and mad aerial battles. Even simply crawling along the ceiling brings across the feeling that you are Spider-Man, not simply playing as him. Spider-Man has always been defined by his enemies, something that never really worked out in previous Spidey games. This time, however, the bosses are more than just memorize-the-pattern puzzles; they’re all real characters with an array of deadly moves and plenty of space to perform them. This game’s boss fights are among the most memorable of all since you’ll have to employ patience, skill, and attention to win. Each boss has strengths and weaknesses, but if you’re looking for a pattern to exploit, you’re going to fail. Its to bad though that the Gamecube version did'nt feature the exclusive level dedicated to the X-Box and none other than Kraven the Hunter. In this level on the X-Box, Spider-Man finds himself fighting his way through Kraven’s gauntlet to face the hunter himself—A Cool extra for those who’ve sold their souls to Microsoft. Man I bet it woul'da kicked but on the gamecube and added to the replay.(Although playing as hobgoblin does in a way).
Heres My rating for Spidey on a 0.5-50 scale
Gameplay:4.5
Sound:4.0
Controls:4.5
Overall:5.0

If your a freak for Action and adventure games, Give this at the very least a rental. For Spider-man Fans, What the hell are you waiting for?
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Sound

Sound - well to be honest I didn't really pay that much attention to the sound cos I was too busy having fun being Spidey. Spiderman and the Green Goblin are done by both Tobey Maguire and Willam Dafoe which is great. A lot of reviews have slagged of Maguire's cheese insults (and I'll admit that they do get a bit annoying on occassion) but Spidey's cheesy wit is all part of the Spiderman experience and adds to the fun. The voices of the other bad guys are just as good but again they do get repeatative now and again.

Musically the game's sound isn't that good and it would have been nice to hear some good old-fashioned Spidey tunes and its a shame they couldn't put in the soundtrack from the film. But at the end of the day it is a video game and none of these problems will lower the fun you'll have playing the game. Definately worth buying.

Gameplay

First of all, most of the reviews I have read say that the game is too easy. I would therefore like to point out that there are difficulty settings which make the game considerably harder. The highest difficulty setting - Superhero - is near impossible and I couldn't even get past the third level and had to restart on a lower setting. Also despite what you may have read the camera is not that bad and as long as you don't mind manually readjusting it now and again you should be fine. Considering how versatile Spiderman is, with his vast array of moves, I think that the developers did a great job creating the camera system.

When playing the game you definately get that feeling of 'being Spiderman' which is always a plus. Whilst the inside levels are not a good as those outside this still doesn't detract from the fun. And the outside levels are absolutely fricking amazing and well worth playing. I think that replayability is quite high compared to many over games and I find myself using the level warp feature to go and fight the Vulture again or chase the Green Goblin through the streets.

Although the gameplay is not as great as the likes of Luigi's Mansion or Rogue Squadron, Spiderman is still a great game and worth buying.
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