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SpiderMan for GameCube
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SpiderMan for GameCube
45 reviews   4.09 of 5

Product Description

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Sound

Toby's voice is annoying and although the trainers voice is obnoxious and funny, it can get annoying at times. All the other voices are fine. The music is horrible cause its the same elevator music over and over again throughout the level and it ends ubrublty and starts over again. The Sound isn't up to its regular standard of the previous titles.

Gameplay

Their is a few glitches with the control. I will make a sudden movement backwards and the game still thinks I'm facing the other direction for a second, but that problem was also in the previous games. Lots of new moves and combos but they are pretty much useless, I normally only use the triple punch even after I learn new moves. Their is a new ability to sneak slowly down on a string of webbing which I found very cool even though I barely use it. Other then that they stayed pretty true to the older games.
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Summary

I'm a little baffled by some of the complaints I've read about this game. For example, some of the reviewers below have criticized it for lacking puzzles and RPG elements. That makes no sense to me. Spider-Man is a superhero action game, and should play as such. When I play a videogame based on my favorite comic book superhero, I want to feel as though I am immersed in that comic book world (or in this case, movie world). I don't read Spider-Man comics to see him solve puzzles. And RPG elements? They have no place in a game like this. Videogames based on superheroes are only effective if the players feel as though they have all of that characters powers and abilities at their disposal from the get-go. And in that respect, Spider-Man delivers. The only way RPG elements could have been added would be if Spider-Man started out weaker, or with fewer powers, and then became stronger as the game progressed; for me, a contrivance like that would have cheapened the game.
Is this game perfect? No. There are some camera issues, and the AI for some of the thugs isn't always great, but the good far outweighs the bad. Yes, the level objectives and storyline are linear. But, with the exception of a couple of levels with timed objectives, the player is given a great deal of freedom. I've replayed several levels, and never felt like I was just going through the motions.
As far as the camera issues go, all I can say is I haven't played a 3rd person 3D action game yet that hasn't had some camera problems--it's the nature of the beast. And considering the fact you are controlling a character that can climb on any surface and swing into the air on a whim, I'd say the developers did as good a job with the camera as can be expected.
Bottom line, this is fun action title, with well-designed levels that rarely feel repetitive, and never feel boring. As a huge Spider-Man fan, I know I am biased, but I played the last Activision Spider-Man game for the Dreamcast, and while it was fun for a while, I ultimately gave up on it because I thought it had a lot of problems. I can honestly say that this game has solved most, if not all of those problems, and delivered as close a Spider-man simulation as I could have hoped for.

Sound

I don't have any kind of sound system set up with my television, just the regular built-in stereo speakers; therefore, I can't give a really in-depth review of the sound quality. But all of the sound effects are good and feel authentic, and the music is apropriate to the gameplay. The voice acting is great. Willem Defoe put a lot of enthusiasm into the voice work he recorded for the game, and Bruce Campbell provides typically humorous commentary. Many people have complained that Toby Maguire's voice work is dull, but I have to disagree. I think the deadpan delivery of his one-liners works great, and it's how I've always imagined Spider-Man would sound.

Gameplay

Gameplay is solid. Control is tight for the most part, but there are some annoying glitches. At times, usually when you are wall-crawling (though it has also happened while I was running), if you quickly change directions with the control stick, Spider-Man will continue to move in the direction he was going, and not respond to the controller. Also, if you are standing still and you activate your zipline, it is supposed to take you straight up to the ceiling. But sometimes, if you hit the zip button too soon after releasing the control stick, you will be zipped in the direction that you were running before you stopped.
On the positive side, web-swinging and aerial combat are pure bliss.
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Sound

ehh, its ok, Bruce Campbell is its saving grace. All i have to say is i REALLY REALLY REALLY hope that the voice acting is not sampled from the movie, or we are in for one major camp fest!! And i really hope that the movie plot is deeper then this shallow puddle of a story. REALLY BAD one liners too, that get VERY old VERY fast. Its supposed to seem like spider and enemies are throwing insults while fighting, but come off more as just randomly spouting the same phrases over and over again. Music is good.......for about the first 5 bars, then you realize it is the same 3 stanzas over and over and over and over for the whole game!!!!

Gameplay

Gamplay is great, i love the fighting combos, i LOVE the web-swinging and zipping. Everything about the way the game plays is butter! EXCEPT that damn camera!!! Who programmed that thing???? they were obviously drunk, or high! I mean come on! this game could've been the greatest game out this year, but it instead falls majorly short because you are constantly battling with the POV!! The really sad part is all they had to do was make it like Tony Hawk, where the camera stays fixed on your character really well, and it would have been awesome. I like the way it looks when you stick to the ceiling and can see thru is, cuz you can see your environment, but i guess activision felt that they had spent SO much time on the spidey model and so little time on the enemies that that is what the gamer MUST see, at all times!!! Most of the game you are trying to move in ways to trick the camera into moving around behind spidey. Its like it was programmed to always look in the direction you DONT want to be looking. At least they have a target camera button to follow enemies or else fighting would be totally impossible.
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Sound

Sound include two categories: the background music, and sound effects/voice.

The music in the game is ok. I noticed that the music will play and if it plays too long, it will stop, and start over again. I found this to be annoying and felt that the producers should have blended the music so you can't tell that it just stops and starts over again.

The effects are really good. You can hear everything from the Green Goblin's muffler, to the trickle of rain in the city. The voices however get repetitive and annoying.

Gameplay

The game requires some tweaking in the play control. I found it very difficult to change directions when climbing walls, and slinging through the air. I also found that spider-man moves relatively slow, which I did not like.

The levels are innovative and have fun objectives, but i found that the challenge of the levels were distibuted unevenly. I had a harder time fighting shocker(probably level 10)than i did fighting Green Goblin in the final level. And the replay value of this game is mediocre. I could play this game over and over, but probably only for a month.
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Summary

Lets put it this way, clear and simple. What do you get by having one of the most loved super hero out there made in a game combined with top - notched graphics/ sound/ controls of the GameCube? You get a top - notch game of course. Spiderman: The Movie is an excellent addition to all GameCube owners. The graphics sells itself and the versitility of the gameplay and controls are just perfect to capture spidey's true actions.

There are also bonuses to be discovered such as extra movies and artwork. But the coolest things are in the codes section where you change the skin (play in Alex Ross's spidey design, MJ, Peter Parker etc) as well as other modes such as Matrix (where guys get knocked out in slow - mo), and big headed or tiny modes). My favorite bonus has got to be the code that enables the player to become Harry Osborne (or the "new" green goblin). You can actually play the entire different game as the Green Goblin! So this adds a totally different perspective and replay value to the game. You'll get to love the green goblin after you play this mode and, like me, would maybe find that Green Goblin would actually be better than the web-crawler it-self in completing missions... But hey, Spiderman's the star of this game, but a Green Goblin game would be nice too cause I started liking him after I got to be him. So that was nice.

Although this game (like most games do) have its shortcommings, Spiderman: The Movie is fun till the end... but the end comes too soon (I finished it in about 8 hours)... No spoilers here, but the ending was too short. Hopefully the movie's ending is not as disappointing as this one.

Sound

Sound in this game is probably the weakest. Although the acting parts are done pretty well (besides from the fact that you'll hear Tobey's lines over and over again), background music gets annoying at times too(especially when you are trying to beat the stage for the 9th time).



Gameplay

Previous Spiderman or most other superhero transformed video game usually failed to make the transition from the actual comic our tv screens. Controls for games were usually too simple, in turn creating repetitive movements on the gaming part. However, in this edition of Spiderman, Activision (like their previous takes on Spiderman both on the PC and Video Gaming versions) have learned that in order to capture the superhero's versitility, the controls should be more complex. This is absolutely the case for this game. Spiderman: The Movie involved all of GameCube's control buttons. It may sound complicated, but it should be this way because being Spiderman shouldn't be easy. I loved the controls and the added combos (which you need to get in order to make your spidey perform).
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