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The Legend Of Zelda Ocarina Of Time for Nintendo 64 Videos >>
The Legend Of Zelda Ocarina Of Time for Nintendo 64
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The Legend Of Zelda Ocarina Of Time for Nintendo 64
184 reviews   4.65 of 5

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Sound

The music in parts can be typically twee, but there can be little denying the overall quality of the finished product. The attention to detail is wonderful - the sound of birdsong, of Link returning his sword back to it's sheath, or the sound of our hero chopping up grass. All minor additions that many games would have not bothered with. Special mention should also go to the innovative use of the eponymous ocarina - through the four C-buttons and the A-button, notes can be played on the instrument, and used to construct songs that control various factors in the game (say, time) - a clever and thoughtful touch.

Gameplay

The transition from 2D to 3D has proven the downfall of so many modern games. With this in mind, it is even more surprising to see just how smoothly Legend Of Zelda: Ocarina Of Time has evolved from it's 2D roots. The camera is unobtrusive and intelligent, the puzzles are testing without ever becoming frustrating, the Z-targeting works beautifully, allowing players to experience solid, plausible real-time fights in a 3D environment for the first time, and the difficulty curve is as beautifully judged as in any Nintendo title. The game can suffer at times from being slightly linear in it's structure, but the lifespan of the whole package is more than considerable, especially if you REALLY want to complete the game, subquests and all.
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Summary

This game is THE best game I have ever played for the N64! This game showed me how Zelda can be played in total 3D and still kick ass! I bought this game thinking it was going to be awesome (since I am a Zelda fan and always will be) but I was wrong.......It was 4000x better than expected. Of course you are the legendary hero of Nintendo....Link.... awakining as a child in the Kokiri Forest...but you are different than the other Kokiri Children..... You do not a fairy to call your own. Suddenly the great deku tree summons you and you now have a fairy...Navi. From that moment all the way to the finale at the end of the game The Legend of Zelda: Ocarina of Time had a firm grasp on my attention. I played it many hours of the day as well as deep into the night. I completed all the minigames...as well as whatever else was necessary (Including getting Epona..which is totally new and fresh). The Legend of Zelda: The Ocarina of Time in a couple of years will DEFINETELY become one of Nintendo's classics.
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Sound

The sound in ocarina is the first masterpiece presented to the public by N64. The music itself is excellent, and fits the description of the area where it is played. And you get to play twelve ocarina songs on your ocarinas. The sound in this game truelly lives up to what n64 was supposed to bring us.

Gameplay

OoT introduced the revolutionary Z-Target system, in which you can lock onto people, enimies, and other genral stuff. It's the best system i hae ever played. The one fault people found in it was that when in a room of multiple z-target objects, say in a room with two stalfos enimies, you can't become un z-targeted from them, since when you press z to stop z-targeting on one enimie, it wilkl go to the other. I have heard many whinners complain about this. But it's thier own fault. Simply go into options, and change z-target from press to hold. It's one of 3 options so it won't be hard to miss. This means you have to hold z to z-target something, but since your finger is their already, it gives you a better grip on the controller. The upside to this is that when you realese z, it won't z-target something else. To swing the sword, simply press b. The sword play is amazing, by pressing b in seccesion you have a mulititude of different sword strikes, and the z-target allows even more. The left, down, and right c-buttons are for you to assign. You can put everything from the hookshot, to bombs on any of those buttons. The last but not least button is the a-button, which is the action icon. It tells you on the screen what that button will do if you press it. It might talk to someone, put away your sword when your standing still, roll, when your running around, open doors ect. You'll love the controll style used in Oot. The action in OoT, like in other zelda games, takes place in the dungeons. This game is ver "Dungeonous." You get hints from people, and your personal fairy, Navi, on where to go next, but from their, it's all up to you. You must do certain things to unlock dungeons. The dungeons are a challenging mix of puzzle and battles, and the boss battles are amazing. The bosses range from hard to easy, but everyone will be a treat. Probably the two hardest are Bongo Bongo, and the Twin Rova. The final entry here is the horse. It's definetly one of the coolest features in the game. You get to go throughout Hyrule,(Altthough the horse cannot enter towns, cutting of some areas) in minutes witht he horse. It's not only usefule, but fun.
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Summary

One of the most antcipated games in history, and the most eagerly awaited game of the N64 console, in the eyes of many Zelda 64 lived up to, and exceeded its hype. Garnering acclaim- from both critical reviews and gamers themselves, it was the first game in history to recieve a perfect rating from the widely respect Weekly Famitsu Japanese gaming magasine. Many herald it as the greatest game ever made- I strongly disagree with these people. Zelda 64 is the most overrated game in history.

For the first few hours, and dungeons the game was very impressive- until I realised there was nothing entertaining about this. The controls are obstructive, and far too complex. The world- though beautiful is incredibly small and limited, the puzzles repetitive and uninspired, and the story- the same as all Zelda games, rehash from the 1980s. Essentially, all this game is is rehash from the older games, made 3-d and beautified. Many of the tunes are even borrowed from earlier games (this is actually a good thing). This game is above average. It is not terrible, not good... and leagues away from being the greatest.
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Summary

I got this game for Christmas in 1998. My whole family (including aunties and uncles) came over for a Christmas dinner that evening. But instead of the usual gossip and chit-chat that you'd expect from old folk at a social gathering as such, all eyes were drawn to the television screen as I played Zelda. Yes, that's right - old men and women captivated by this game videogame.
I'm not one for following the crowd and doing or saying things just to "fit in", but in this review you are going to discover why I believe 'The Legend of Zelda: Ocarina of Time' is still the greatest video game ever made.

Even taking PC games into account, I am yet to find anything else so involutive, mesmerizing, innovative, or one that instills such an insatiable appetite for more in the player.

You begin playing Link as a child in his hometown - Kokiri Forest. You are equiped with no weapons and no items.
As the story unfolds, you learn of the evil sorcerer Gannondorf, who has kidnapped princess Zelda, taken over the land of Hyrule and spread fear into the hearts of all its inhabitants. Your quest involves saving princess Zelda and defeating Gannondorf, thereby restoring peace to the land of Hyrule.
This game is like living out a childhood fantasy. Throughout your epic adventure you get to use swords and sheilds (and a multitude of other weapons, for that matter) and magic and potions to conquer dungeons and slay dragons and monsters.

There is many totally unsophisticated and simple gameplay premises (eg riding a horse, fishing) but pulled off by the developers with such extraordinary attention to detail and realism that the average videogamer finds it utterly enjoyable.
The mini-games and the cut scenes are a work of art - just pure genious.

Players will be mesmerized for months as they conquer every dungeon and explore every corner of this amazing world.
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Summary

I've always been a huge fan of Zelda games and at first this game seemed very appealing. Then I realized it was overly repetative, and somewhat boring. Added to that, the player is treated like a child through the dialect of the game. Keep in mind that the average Zelda fan was probably growing up in the 80's when the first one was released. I'm not saying the idea of the game wasn't good, it just has the feeling that it would only truly appeal to a 12 year old. Plus Nintendo has been carried away with the idea that a game has to be 3D to be fun. In my opinion the old bird's eye view for Zelda was simply fantastic; Super Nintendo's "A Link To the Past" being the best Zelda to date. Some games just seem better placed in the original format, Metroid *possibly* being another. Although I must admit, Mario was much better in 3D and this game could have been as well if it weren't for the quirks that are really annoying.
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Summary

This was my first and only game for the N64. The graphics are of the the highest class 1998 nintendo could produce. I know Dreamcast has a more realistic feel to it and we will be getting a Zelda for Gamecube( I heard that zelda dies in this game)but Mr. Myimato Squeezed every precious bit out of the N64 sixty four bit to create this gem. This game gave a storyline like one I have never seen before. It definitly has the edge on the other zelda games. This game was the most addictive I have ever experienced me and three of my friends stayed up all night trading of at temples and subtemples. I know some people want to complain that this is missing some of the aspects of an true RPG game.Who cares? But if anyone has ever played Super Mario RPG fo the Super Nintendo will tell you its not exactly a RPG either. One thing I question is during his time as a child after laying the master sword to rest does Link know that in 7 years he will be attempting to kill Ganon and Win back Hyrule? This was the first Zelda games I had ever played it made me go out and buy a link to the past and link's awakening and i am trying to persuade my parents to let me buy the orignals zelda's from a flea market. There is no reason on this Earth I would stop liking this zelda game.
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Summary

Let me make one thing clear right away: this is not the greatest game ever created, but, rightfully, the second best. The reason why is that while A link to the past has no flaws or none recognizable as such at the time, Ocarina of Time has one major defect: being a Nintendo 64 game. It is true that this allows for long draw distance and non-deforming textures, but at the price of a general blurriness. While utterly spectacular and rivalled on the system only by Majora's Mask, Ocarina of Time becomes quite stressful for the eye as compared to, say, Vagrant Story or Megaman Legends on the PSX. Issues of visual clarity aside, this game is almost perfect. The same-old, yet new kingdom of Hyrule is cleverly designed and visually appealing, and so are most of the dungeons. Gameplay is good old Zelda with some innovations made necessary by the step from 2d to 3d. The story is simple as ever, yet there's a little surprise towards the end that I won't spoil and that certainly adds some depth to an apparently shallow storyline. Soundwise, they ditched the classic overworld tune for a new one that's not bad, but hasn't got the Zelda favor. I don't agree with those who expected this to radically innovate: in fact, much of its appeal lies within the simple fact that this is still Link, he's still in Hyrule, and he's still trying to save princess Zelda (in a way). So, if one actually likes N64 graphics, this game has no real opponent for the title of best action adventure ever. But I do admit that I only played this one twice.

Sound

To be precise, Nintendo ditched not only the overworld tunes, but also most of the old score except Kakariko village (I think). This is good, because otherwise OoT would have been too much of a Link to the Past rehash, but the new tracks simply aren't as good as the best of the SNES cartridge. Also, the quality is not so clear, it appears somewhat "overcompressed" like the graphics. However, these tunes set the mood and provide a worthy score, though not a stellar one. good sound effects, though, particularly the clashing of the sword against walls and all sorts of things it gets stuck on.

Gameplay

Basically, this is "Super a link to the past": the same Zelda gameplay about travelling the countryside (a rather small one though), and trying to figure out a way through then dungeons. Both parts of the gameplay have been designed with great mastery by Miyamoto, and there will never be a time where you are completely lost about what to do (in fact, I never needed a strategy guide - and it took me eight hours to get into the Spirit temple-, while I am still struggling with Majora's Mask and its FAQ). This is to say, one can't but be impressed by what a great piece of design this one is. What I found great was the ease with which you control Link and lead him into a reasonable number of battles (this isn't an action game after all): Link is perfectly controllable 99% of the time, except when you're trying to jump off a ledge but are to slow and cling on to it - but maybe it is better so. The core part being dungeon-crawling, one must not forget how much part of the game and how fun the exploration part is. There are some areas in Hyrule that just have to be seen, and finding these is pleasure on its own (for once, something shared with Majora's Mask). No real problems with this one, it should appeal to almost everyone and results victorious from every comparison.
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