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Tom Clancys Rainbow Six for Dreamcast Videos >>
Tom Clancys Rainbow Six for Dreamcast
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Tom Clancys Rainbow Six for Dreamcast
31 reviews   3.68 of 5

Product Description

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Summary

What I'm going to post here is the actual review of RAINBOWSIX:ROGUESPEAR. I have played Rainbowsix for the PC, but I haven't had it for the Dreamcast. Let me just say that my review is about the sequel of this game, and it doesn't solely talk about the original
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It's by the same company; Majesco! It's realism brings you in depth of the game. Even losing a person in the heat of the battle, you feel famished and upset that one of your elite members is "tangoed down"

Not only is this game awesome, and based on the novels by Tom Clancy, it brings a new concept of playing games. If you've played Quake 3 Arena, or Unreal Tournament, turn back now! The most common reason is..... In RainbowSix:Rogue Spear w/urban operations included, your missions have to be carefully planned and summarized out before you go in, and find out that it was a slaughter from the beginning. "One shot one kill" I hence now before you. Unlike QIIIA or U.T. you can pick up health, and be shot up with rockets, and ask for seconds! While RainbowSix:RogueSpear offers a one ticket way to hell, with a shot in the eyes, your down, and you let your team down as well.

Sound

The sound is by far the best. With bullets spraying from your MPA2 or your SPAS-12 automatic Shotgun, make this an awesome sound effect realism. With bullets spraying and ricoheting off of walls and objects, this is a nice effect, and able to see where you left your territory.

The sound of a tango as he screams in pain when you hit him in the head, and blood splatters and half of his skull his coated on the ceiling!!!

Gameplay

Unlike the original of RainbowSix for the Dreamcast, the keyboard/mouse combo had not been released yet, so playing this game using a controller could be tedious, and make a temper rage start out, if your not patient, and allowing yourself to learn the controls. With RogueSpear you can use the keyboard/mouse combo, but I have not bought it yet, and on the flipside I use the controller with no problem. It's the same controls as in Quake 3, so It was like second nature with me, but you have to learn the commands and fast!

I give the gameplay a nice rating for the simple reason that you can make use of the keyboard and mouse, and even using the controller isn't bad. There are 18 missions that you must go through and accomplish either with your team members or by your crazed-out self, which is my usual way of playing it ;-)

There are 3 leves of difficulty of this game. Rookie, Veteran, and Elite. I suggest starting off on rookie, unless you think your rambo. hee hee!

After you complete the game, you are offered to tryout 5 urban operation missions, which are 10x harder then the previous missions, but I noticed playing all 5 of them, you have to be handy with a sniper in most cases.
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I really love the Deathmatch play of this game. Throwing a frag and blowing up a friends head and then laughing it up later is almost as fun as running around in circles for hours on end until you puke. This is nearly as fun as playing the Deathmatch on Q3A! You have 8 selected areas that you can deathmatch, and you can have up to four mutliplayer people playing at the sametime as well. It's worth trying out, and testing your skills as well. It's fun blowing a leg off your friend, or sneaking some C4 near a door, and your opponent(friend) opens up the door, and falls back on the floor, with a gurgling grueling death sequence.
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Sound

I like the sound. I read some reviews that gave it 1's and 2's, but I think it is better than that. It is a quiet game for a reason. You are sneaking around killing people, you don't want sound. One thing I thought was cool, was that I was using the heartbeat finder, and knew someone was patroling this hallway on the otherside of a door. As he would walk near the door I could hear his footsteps approaching, getting louder and louder, then when he turned away and walked away they got quieter.

Gameplay

Pretty much, if you like shoot 'em up games, then don't buy this. If you like games that take planning, inteligence, stealth, then by all means buy it. The controls are very very intimidating at first, but after playing a few hours they become second nature. My friend would ask me something, like how do you change weapons. I couldn't tell him, but when I took the controller I just did it. They definitly are second nature. You cannot believe the control you are given over your character. It's not your typical gun game.
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Sound

This is probably the icing on the cake. This is the reason I gave the game a 4 and not a 3, and thats because of the good sound that the game consists of. You can actually hear every little detail in the game. From the sounds of a terrorists coming around the corner to the distinct sounds all the different weapons had. The sound in this game was a good plus that kept me on the edge of my seat!

Gameplay

The gameplay is very challenging in the game. They made the game so that you have a good challenge when doing the missions, but not as enough to keep your control wet from the sweat dripping from your fingers from all the intensity! The game moves well and the characters dont move like robots. I was expecting the game to be harder though and that is the only thing that it lacks, it should take you alot longer to beat than the regular couple of hours it took me to beat.
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Summary

Review by Jimmy Payne of www.mastergamer.com, home to hundreds of brutally honest video game reviews

Rainbow Six is a great example of a game that's fun on a PC, but
terrible on a console. Even with the addition of missions from the Eagle
Watch expansion pack, the Dreamcast version of this game fails to be
anything but disappointing.
Rainbow Six was originally supposed to be a Dreamcast launch game, but
it was delayed a few weeks at a time for eight months before finally being
released. You would think that all of this development time would give
Majesco Sales plenty of time to improve the game, but they have actually
made it worse in many ways.
For example, the PC version of Rainbow Six loads pretty fast even on my
Pentium 1 computer, but the Dreamcast version takes over 20 seconds to load
each level. There are additional loading screens for the simplest of tasks
like opening doors and going through the mission planning screens. There
is also a lot of slowdown whenever a fairly big gunfight breaks out, and
there's a noticeable pause between the second when you press a button and
the second your command registers on the screen.
The Dreamcast version of Rainbow Six is almost exactly the same as the
PC version graphically, despite the fact that the Dreamcast is much more
powerful than the PCs this game was originally designed for. This game
shows every bit of its two years of age in the graphics department, with
low polygon counts and a conspicuous lack of facial expressions. NBA 2K
has ten people on the court at all times with dynamic facial expressions,
while Rainbow Six usually has no more than three people on the screen, all
of whom show about as much emotion in their faces as Steve Blackman.
Rainbow Six's environments are also very plain, with lots of rooms that
have absolutely nothing in them except generic, one-color wallpaper.
Strangely enough, some of the areas in the game look great, leading me to
believe that Majesco just didn't take the time to finish the game before
releasing it. It gives you a very weird feeling that takes you out of the
game mentally when you walk through one room thinking how nicely it was put
together and then walk into another room that's no more detailed than a
cardboard box.
Perhaps the biggest flaw in this conversion is that Majesco did the
worst job they possibly could have in porting the PC game's keyboard
interface to the Dreamcast controller. Relatively worthless commands have
specific buttons dedicated to them, while important things like opening
doors and re-loading your weapons are accomplished by illogical commands
like "press the A button while holding left on the d-pad." It's hard to be
immersed in a game world that requires you to constantly pause the game and
look in the instruction manual to clarify a control issue.
Last, but certainly not least, there are no multi-player options
whatsoever in this game. The multi-player modes were a big part of what
made the original PC game so fun, and their absence is a big part of what
makes the Dreamcast version of Rainbow Six a complete and utter failure.
Combine the lack of multi-player modes with the illogical control set-up
and frustrating interface, and you've got one of the worst PC-to-console
ports ever made.
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Sound

Sound is great. Footsteps and gunshots all sound incredibaly realistic. The music is dramatic at times also

Gameplay

The second you open your manual you'll probably want to return the game. There are 26 different control commands and you basically use them all.
Trust me you'll learn them pretty fast. And actually you learn them by playing the game not the boring training levels. But the control overall is really good. In fact the major problem the gameplay is that your partners have no AL. In fact your enemies are pretty stupid also. A lot of times you feel like you the only intelligent life in this whole game. But the worst are the hostages. These people don't deserve to be saved. They are total idiots(Basically everyone in the game just walks around running into walls). But somehow it's all still a lot of fun and your enemies are smart enough to give a challenge. You really do have to be stealthy.
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Summary

Finally, having never played Rainbow 6 on any other platform, I got my chance to play the DC version of this counter-terrorisom simulation. I was really looking forward to this game, as I find the idea of having to use stealth and smarts over raw firepower very appealing. The fact that the game featured a good deal or realism and a lot of battle planning, made it all the better. This isn't the type of game that will just blow you away and say 'this game is great.' The initally difficult controls, slow load times, lack of multiplayer or online play, will drive some off. As will the relatively slower pace of the game when compared to titles like MDK 2. In addition, the manual is pretty weak, so you'll need to read an FAQ off the web to pick up all the nice intracies of this game. But for those who enjoy some strategy and a little suspense as they creep around each corner, they will enjoy this game tremendously. I consider this game one of my two favorites on the DC, but only because it is my type of game. It is not an all-around superb game, and so my high rating is a definite reflection of personal taste.

Sound

Nothing too special, nothing horrible either. Mainly a lot of gunfire & explosions or chatter from other groups telling you when they are in position, or if a group member got smoked. There's some music that sets a serious/suspenseful mood, and some ominous tones when one of yours gets killed, but it's not continous or very intrusive. Not the kind of game that you just have to plug into the stereo as with SC or House of the Dead.

Gameplay

This is where the game really shines. There is an extensive amount of customization and control when it comes to setting and executing your battle plan. First, you select the soldiers you want and how to group them, what uniforms to wear, and the weapons & equipment each will carry. Next, you go to the planning map where you set up what you want each group to do. Instructions range from movement, breaching doors, grenading rooms, escorting hostages, and so forth. Very cool stuff, though it requires some thought as well as patience if you want to set up an elaborate plan. Not for those looking for a quick bloodfest.
Finally, it's time to go to battle and execute your scheme. The controls are a bit difficult and overwhelming at first, but I was able to quickly pick up the most necessary commands that allowed me to finish the training missions and first few regular missions with relative ease. I was shooting, reloading, flashbanging, and giving go-codes without hesitation within a couple hours. The realism and tightness of gameplay is pretty good---if you walk into an enemy's line of sight they will see you, they don't miss their shots habitually (like in the movies), and one well placed shot will pierce armor and take you down. Leaving you to go back to the drawing board when your team gets whacked---again, not a game for the impatient. So you must be stealthy and smart, not just go in blasting away. As far as drawsbacks, there are a few. Enemies aren't too alarmed when they find one of their brethren with a bullet through their head. Sometimes, one of your team members gets stuck or blocks your way. And it's only possible to take command of a group's leader and not the subordinates. There are other problems, but these are the most frustrating for me. Overall, the gameplay is strong in its realism and customiztion, and the main appeal of this game.
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Sound

Sound and music are also solid. Weapons are realistic in tone but should sound louder-- an H&K machine gun on full auto should create quite a ruckus. As a team leader you need to pay attention to on-screen action and members. R6 incorporates digitized team status reporting -- a feature that further immerses you in Clancy's world. Moreover, these voices hold the function of allowing you to pay more attention to the action in the game rather than reading about what Delta squad is doing. Background music is consistent with game style.

Gameplay

Gameplay is tough. You can't just pick up the controller and cap some tangoes. . .In order to port R6 from the PC, the game requires a fair amount of dilligence and practice to get use to numerous controls. But once you master the learning curve, you have more control than you could possibly have known you needed. Stick with it . . you'll be glad you did
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Sound

The sound is definitely a strong point. Team members keep you updated via radio, grenades make ear-splitting explosions, and outdoor ambient noises are very realistic as well. Music comes and goes, but what's there is usually good. My only complaint is that I think the guns should be louder. When you and your team bust into a room and take down enemies in a hail of bullets, it should be busting your eardrums.

Gameplay

Rainbow Six is composed of equal parts planning and action. First you choose your equipment, weapons, and teams, then you plan your attack. You can tell each squad to perform an action such as tossing a grenade in a room when you give the order. Although most missions have you rescuing hostages, some require you to sneak into buildings undetected to bug phones, and others just have you wiping out all the tangos (terrorists) who cross your path. The control scheme can take some getting used to, as there are many functions that require multiple buttons. Once you get used to it though, it's a breeze. Unfortunately, those who like Quake-style frag-fests may be a little disappointed here, due to the level of realism. One or two shots is all that is needed to put you and your team members down for the count. Also some may find the planning phase tedious. But the level of detail in planning can be fun, especially when your plan is successful. All in all, it boils down to a matter of personal taste, and I personally recommend a rental before purchase. There is a lot to do though, with 27 training missions, 16 campaign missions, and 6 Eagle Watch missions.