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Tom Clancys Rainbow Six for Dreamcast Videos >>
Tom Clancys Rainbow Six for Dreamcast
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Tom Clancys Rainbow Six for Dreamcast
31 reviews   3.68 of 5

Product Description

Sound

The sound is nothing too spectacular in this game. The gunshots sound nice, and environmental effects are cool. It doesnt really have background music while you are playing which is a good thing because it adds to the effect that you are really a special forces member sneaking into a building submerged in Terrorists.

Gameplay

First, it will load up a PLANNING SESSION. I am not too big of a fan on planning out my missions (you could say i am lazy i guess..) so I just skip right on through the planning session and move on the the ACTION mode in the game. From what i have attempted to do with the Planning Session was pretty cool, I could do ALOT of stuff! For me, I just let the game plan out the missions for me, and then i PLAY it strategically. The Already made plan that it has for me seems to work well everytime! The gameplay is really deep and very,very cool.
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Sound

The sound is excellent as all the sounds of gunplay are here from the burst of a semiautomatic rifle to the explosion of a grenade. And need i mention that the agonized screems of your teamates as they come underfire are here too. walie talkie chatter amongst teamates is in here as you will here your teamates call for back up or man down if a teamate is killed. The sound here seeks to emerse you even more into the world of R6 AMD SUCCEDS WONDERFULLY!!

Gameplay

The gameplay on this game is what really stands out! from the beginning of the mission you have total control of the R6 team from their movements and activities,the weapons and equipment and even uniforms and of course you chose which team members go on the mission or just jump in on the default plan and dive in either way you will be okay! and in case you need to polish up on your skills their is a training mode to get into with multiple missions to get used to the control scheme! What I like is how the game seeks to emerse you in Reality, for example, when you seek to enter a door you gotta either pick the Lock which takes several seconds or for a quicker breach shotgun the door now thats real!!! and as always your missions involve rescuing hostages or taking out terriorist and the such trust me its very addictive palnning out a mission only to have it succed(you can save succesfull missions!)what a feeling! THE ONLY THING IS THAT THIS GAME TAKES A LOT OF TIME ESPECIALLY IN THE PLANNING PHASE! IT DIDN'T BOTHER ME BUT.......
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Sound

The sound is rather basic and somewhat repetitive. This game has none of the neat, stereo sound effects that many new Dreamcast titles have. The sound effects could be used to give the player additional information in the game, such as the general location of an advisary. It's too bad they missed this great opportunity to enhance the game.

Gameplay

The gameplay is excellent. This isn't just a run-around-and-shoot game. You've got to plan each assault carefully, and proceed slowly through it. Move too quickly at the wrong time, and you could end up dead. This mix of planning and action gives R6 a lot of replay value and makes it an interesting game. The controls can take a while to master though; initially, the game isn't nearly as fun because of this. If you can stick with it through this learning curve, it can be a blast.
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Summary

Well, this game is a must buy for realism freaks like myself. This is what I've been looking for in terms of a simulation. There are two major downfalls in this game however. Wow! I had to wait forever it seems to load up the planning phase and the tools that I use to plan my mission. Then I had to wait for the game to load the mission up. Hmmm! This is very noticeable especially considering that I have played the N64 version (which originally got me into it) and there was no load time due to a cartridge based system. However, if you aren't a patient gamer with a lot of flexibility look the other way on this game. But if you like to feel like you are in the game....go right ahead and make this purchase. The control is something that I loved after hours of practice. Never before have I seen such a control interface that gives me so much control on a console effort. The only thing that I can remember that came close is NBA LIVE 99 on PSX. Another downfall-hey what happened to the multiplayer experience. The DC has 4 joystick ports.....at least put 2 of them to use. The N64 version had 2 players....why didn't they include this in the DC version. Overall great game with a great idea.

Sound

Oh my goodness! If you put this game on a Dolby prologic system you will get a pretty good feeling of realism. The sound on this game is what made me feel as if this game was all the more real. The sound of enemies losing life and your partners radioing for back up is absolutely amazing. However, the one down point I see (that really isn't a big deal) is that when I'm right next to someone, does it sound like they are talking to me through their radio. This kind of erked me but after a while it was definitely overcame. Without over coming this bridge I would have drowned and gave the sound a sorry score. It doesn't erk me that much any more.

Gameplay

After tackling the, what seems to be limitless control, the gameplay was absolutely excellent. Never before have I had this much control over a game before. This is what I live for "control" If only they had some stealth like options like scaling the wall and sneaking up behind someone and breaking their neck a'la MGS.
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Sound

The sound is definitely a strong point. Team members keep you updated via radio, grenades make ear-splitting explosions, and outdoor ambient noises are very realistic as well. Music comes and goes, but what's there is usually good. My only complaint is that I think the guns should be louder. When you and your team bust into a room and take down enemies in a hail of bullets, it should be busting your eardrums.

Gameplay

Rainbow Six is composed of equal parts planning and action. First you choose your equipment, weapons, and teams, then you plan your attack. You can tell each squad to perform an action such as tossing a grenade in a room when you give the order. Although most missions have you rescuing hostages, some require you to sneak into buildings undetected to bug phones, and others just have you wiping out all the tangos (terrorists) who cross your path. The control scheme can take some getting used to, as there are many functions that require multiple buttons. Once you get used to it though, it's a breeze. Unfortunately, those who like Quake-style frag-fests may be a little disappointed here, due to the level of realism. One or two shots is all that is needed to put you and your team members down for the count. Also some may find the planning phase tedious. But the level of detail in planning can be fun, especially when your plan is successful. All in all, it boils down to a matter of personal taste, and I personally recommend a rental before purchase. There is a lot to do though, with 27 training missions, 16 campaign missions, and 6 Eagle Watch missions.
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Sound

Sound and music are also solid. Weapons are realistic in tone but should sound louder-- an H&K machine gun on full auto should create quite a ruckus. As a team leader you need to pay attention to on-screen action and members. R6 incorporates digitized team status reporting -- a feature that further immerses you in Clancy's world. Moreover, these voices hold the function of allowing you to pay more attention to the action in the game rather than reading about what Delta squad is doing. Background music is consistent with game style.

Gameplay

Gameplay is tough. You can't just pick up the controller and cap some tangoes. . .In order to port R6 from the PC, the game requires a fair amount of dilligence and practice to get use to numerous controls. But once you master the learning curve, you have more control than you could possibly have known you needed. Stick with it . . you'll be glad you did
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Summary

Finally, having never played Rainbow 6 on any other platform, I got my chance to play the DC version of this counter-terrorisom simulation. I was really looking forward to this game, as I find the idea of having to use stealth and smarts over raw firepower very appealing. The fact that the game featured a good deal or realism and a lot of battle planning, made it all the better. This isn't the type of game that will just blow you away and say 'this game is great.' The initally difficult controls, slow load times, lack of multiplayer or online play, will drive some off. As will the relatively slower pace of the game when compared to titles like MDK 2. In addition, the manual is pretty weak, so you'll need to read an FAQ off the web to pick up all the nice intracies of this game. But for those who enjoy some strategy and a little suspense as they creep around each corner, they will enjoy this game tremendously. I consider this game one of my two favorites on the DC, but only because it is my type of game. It is not an all-around superb game, and so my high rating is a definite reflection of personal taste.

Sound

Nothing too special, nothing horrible either. Mainly a lot of gunfire & explosions or chatter from other groups telling you when they are in position, or if a group member got smoked. There's some music that sets a serious/suspenseful mood, and some ominous tones when one of yours gets killed, but it's not continous or very intrusive. Not the kind of game that you just have to plug into the stereo as with SC or House of the Dead.

Gameplay

This is where the game really shines. There is an extensive amount of customization and control when it comes to setting and executing your battle plan. First, you select the soldiers you want and how to group them, what uniforms to wear, and the weapons & equipment each will carry. Next, you go to the planning map where you set up what you want each group to do. Instructions range from movement, breaching doors, grenading rooms, escorting hostages, and so forth. Very cool stuff, though it requires some thought as well as patience if you want to set up an elaborate plan. Not for those looking for a quick bloodfest.
Finally, it's time to go to battle and execute your scheme. The controls are a bit difficult and overwhelming at first, but I was able to quickly pick up the most necessary commands that allowed me to finish the training missions and first few regular missions with relative ease. I was shooting, reloading, flashbanging, and giving go-codes without hesitation within a couple hours. The realism and tightness of gameplay is pretty good---if you walk into an enemy's line of sight they will see you, they don't miss their shots habitually (like in the movies), and one well placed shot will pierce armor and take you down. Leaving you to go back to the drawing board when your team gets whacked---again, not a game for the impatient. So you must be stealthy and smart, not just go in blasting away. As far as drawsbacks, there are a few. Enemies aren't too alarmed when they find one of their brethren with a bullet through their head. Sometimes, one of your team members gets stuck or blocks your way. And it's only possible to take command of a group's leader and not the subordinates. There are other problems, but these are the most frustrating for me. Overall, the gameplay is strong in its realism and customiztion, and the main appeal of this game.
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