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Star Wars Episode I: Jedi Power Battles for PlayStation 1 Videos >>
Star Wars Episode I: Jedi Power Battles for PlayStation 1
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Star Wars Episode I: Jedi Power Battles for PlayStation 1
50 reviews   3.94 of 5

Product Description

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Sound

John Williums is truly a musical genius. All of his music has been sucessfully recreated in the game. All of the lazer and lightsaber sounds sound perfect, too.

Gameplay

Gameplay is always the one thing that matters when you judge weather or not a game is good. Unfortunatley, gameplay seems to be the one thing that Lucasarts has overlooked. One of the main problems with the gameplay is the fact that jumping is absolutely impossible. This would be able to be overlooked if jumping didn't play such a major role in the game. There are some very fun parts in the game, such as controllingthe tank in the third level, but no way do they make up for the countless hours of missing a jump and going all the way back to a mid-level checkpoint, only tohave to try all over again. All of the force powers, combos, and items are good, but one flaw with them is that no matter how much you use them against Jarjar,he won't die! of course,I think Lucasarts did this on purpose, Because if you could kill Jarjar,everyone would kill him and no one would ever finish the level. But still, Jarjar being immortal is a really scary thought. PLEASE TELL ME THAT HE ISN'T IMMORTAL IN THE MOVIES!
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Summary

This game is both fun and frustrating. Better than The Phantom Menace, and good for some overall fun. The best mode is 2 player, and I really liked that you had to cooperate in order to get through the levels. What sucked was that often times, one of the players will themselves offscreen, with only five seconds to get back onscreen before dying. I liked that each character had a force power specific to them, as it made each character actually different, and not the same character with a different skin. The special item pickup was lame, being limited to only one type of bomb per character. Why can Qui-Gon only use an energy bomb and not a thermal detonator? You throw both of them, so it's not like it's a training issue:) And, as hard as this game is sometimes, it would have been nice to have a save feature halfway through the levels. And, not having both players lives dependent on the same continues would have been great.

Sound

It's Star Wars. Enough said. The sound is actually the best part of the game, with every element from the music to the sounds of the lightsaber sounding like it's movie counterpart. Enough so that it makes me want to watch the movie when I'm playing it.

Gameplay

The gameplay is promising, at best. The targeting system was a good idea, but poorly implemented, although it was far easier to target and attack than not. Another frustrating thing was that you would be attacked from multiple sides by enemies, but could only fight whatever was in front of you. You would have to stop fighting, turn around, and then resume. Often times, this would result in losing health because the enemies have no problems attacking and moving in any direction at the same time. This may be something a padawan rookie might have problems with, but these characters, with the exception of Obi Wan, were all Jedi masters. It would seem a master would have no problems with issues such as these. Jumping was horrible, with a player wasting his precious few continues trying to make it across a jump. The camera angle is simply atrocious, and should have been more behind the character, ala Tomb Raider. The continues idea was easily the worst idea implemented in the game. Be prepared to spend a lot of time in the same area if you play with someone who isn't that good.
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Sound

If you like the sound in Episode One: TPM, you will like the sound of this game too. Every surrounding has it's own sound. I liked the lightsaber sound very much. I would liked to have a new Star Wars music, but it seems I'll have to wait till 2002 when Episode 2 is released here.

Gameplay

I jumped many times just beside the bench or platform but after a few times I knew where to jump from. It is not a game in which you have to fight yourself to the end. If you block the droids their shots, you don't need to slash them more then once (which is strange, I thought that in the movie, which I've seen about 50 times, all the droids where destroyed in one hit.) Maybe they shouldn't have followed the story line of Episode 1 but made a whole new story, in which you start as a trainee, together with a Jedi Master and that you first could train to control the Force and the kinds of sword slashes.
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Summary

Where should I begin? After playing Jedi Power Whatever for three days straight, I can safely say that I lost 10 years of my life due to frustration. In fact, if I had to sum this game up in one word, it would FRUSTRATING. The controls were lousy, and the jumping was atrocious. Each of the "Jedi" knights have different light saber combos that can inflict multiple hits on enemies. This would make sense if the heroes were equipped with broomhandles. I always thought that light sabers could cut a Greyhound Bus in half with the greatest of ease, but almost all of the enemies require more than one swing. The only semi-good Jedi in the game is Plu Koon, and I never even heard of him. The other four Jedi's all suck. Also, I couldn't figure out why there where five Jedi in the game. You have to beat every level with each character. Who wants to beat this game five times? All of the levels (10 regular levels & 4 "secret") were too long and extremely tedious. I also didn't like the fact that you were given a set number of lives as opposed to an unlimited amount. On the longest level of the game, it took me over an hour to finally reach the "boss". I then ran out of lives and had to start all over again. Don't bother renting this game because you'll just get angry and smash something. You can have more fun playing with yourself.
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Sound

John Williams is a master. This soundtrack absolutely rocks. The lightsaber sounds and the laser blasts make it sound like you are in the movie. The voice acting wasn't very good. Thankfully dialogue is minimal. However, I thought it was really cool that they were able to get Jake Lloyd and Ahmad Best to lend their voices to the game (even though Jar-Jar is kind of annoying.)

Gameplay

Frustrating at times (example: Coruscant!), but very, very fun. Some of, okay a lot of the jumps are just plain tough. Sometims it looks like you are going to land safely from a jump and then you see yourself falling to your death. Sometimes the hit detection is not the greatest either. Some of the bosses are kind of cheesy. But this game is just so much fun. Combos are cool. Most of the force powers rock. (A couple of them kind of suck.) Powerups are plentiful and nicely spaced. Lot's of hidden stuff to find. (Ultimate saber mode anyone?) Hacking up battledroids, deflecting blaster shots, fighting Darth Maul, fun, fun, fun. The experience points, leveling up, new combos, hidden characters, etc. really gives nice replay value.
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Summary

Reviewed by Ivan Trembow of www.mastergamer.com, home to hundreds of brutally honest video game reviews.

For some reason, I was actually looking forward to Star Wars: Jedi Power
Battles despite LucasArts' horrible track record. I was disappointed to
find that it's what I should have known it would be all along: Yet another
unexciting Star Wars game.
Jedi Power Battles uses "classic" gameplay mechanics that were never
really that classic in the first place. Here's the basic flow of the
gameplay: Move to the right, kill a few enemies; move into the background,
kill a few enemies; move to the right, kill a few enemies, and so on.
There isn't enough variety in the game because even though the setting
constantly changes, the basic flow of the gameplay doesn't. There's not
much difference between the first few levels and the last few levels in
terms of what you actually do.
More than half of the enemies in the game can be avoided simply by
running like hell until the screen won't scroll to the right anymore, at
which point you have to kill a couple before you're able to move on. The
enemies almost always chase after you mindlessly rather than shooting, even
if they have a clear shot at you.
No game with jumping control this bad should have any platform elements,
but sure enough, Jedi Power Battles does. It sometimes seems that your
character jumps in a randomly-chosen direction when you press the jump
button, regardless of what you're pressing on the d-pad. Also, sometimes
the game is so dark that you can't see a gap in the ground until you fall
into it. Of all the games that LucasArts could have drawn inspiration from,
they seem to chosen the original Turok and its nonsensical platform
elements.
One particularly annoying thing about Jedi Power Battles is that the
playable characters don't automatically line up to face the nearest enemy.
You can make them do this by holding down R1, but you shouldn't have to.
It's annoying to have to spend most of the game holding down R1 when
there's no good reason your character shouldn't automatically use a little
bit of common sense and face the nearest enemy.
Jedi Power Battles often forces you to use trial and error in figuring
out where to go and what to do next. Are you supposed to jump into that
big hole in the ground? Well, jump in and find out. If you move on to the
next area of the game, then you were supposed to jump into the hole. If
you die, then you weren't.
There's not much to like about Jedi Power Battles, and that statement
comes from someone who is a big fan of Star Wars. The character models are
small and not adequately detailed, the boss designs often require you to
use a certain tactic repeatedly until the boss finally explodes, and even
the music leaves something to be desired. Star Wars' trademark dramatic
music is great when it's used sparingly, but overbearing when it's used for
most of the game.
The only really cool thing in the entire game is the ability to deflect
shots back at enemies with your lightsaber, and this isn't anywhere near
enough to carry the game on its own. If your favorite scenes in The
Phantom Menace were the ones where the heroes repetitively killed battle
droids, you'll love Jedi Power Battles. Everyone else should steer clear.
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Sound

I love the sound of a lightsaber cutting something in half. Unfortunatly thats about the best part about the sound in the game. There are hardly any voices. And the Tusken Raiders sound like there constipated.

Gameplay

The controls are basically easy to learn and get familar with. The "O" button is jump, and the X, square, and triangle buttons control the movements of your lightsaber. And your character will have a certain special attack that they can execute.
When you start, you choose one out of 5 jedi knights to use throughout the game, or you can change your character after each mission. As you progress through the levels, your character's stats will rise up, allowing you to do more combo attacks and have more force power.
There are 10 levels in Jedi Power Battles (plus some hidden levels). And each level is way to long in my opinion. Plus, there is a boss at the end of each level to make it even harder. So you can play one level forever then die at the end boss, then you have to it all over again. But still, it is set up very nice.
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