•   •   •   •   •   •   •   •   •   •   •   • 
Dead to Rights for Xbox Videos >>
Dead to Rights for Xbox
View Screen Shots >>
Upload Screen Shots >>

Dead to Rights for Xbox
67 reviews   3.73 of 5

Product Description

Sound

Gamesound: I thought the game sound was generally excellent, and I liked the music which I thought complemented the "John Woo" action of the game well.

Gameplay

I was disappointed in the following aspects of the gameplay. First, some of the minigames were just annoying and did not really seem to fit the storyline (the "cigaratte earning" minigames I thought were horrible--especially, the weightlifting). Second, the autotrigger did not always chose the closest target and also ignored bad guys behind me. Third, you can only save the game at certain times/levels which means that if you die, you may have to do a 20 minute fight through bad guys again and again.

One the positive side, I loved the ability to use bad guys as shields and the disarm command. I also liked the variety of weapons and the fire fights. I also thought the slow motion feature was great!
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.

Sound

The sound in the game is so-so, the pros and cons are kind of in the same area. The talking is well done, and the gun shots are okay, but this is a video game, and there should be a distinction between reality and virtual reality.

Gameplay

This game is incredibly fun, it requires you to think, not just go blow people away, on one part of the game i had to plan out every step of the way because it was so challenging. See, the guy in the first review said that it is too hard, i have a few words to say about that, IF YOU DONT LIKE A CHALLENGING VIDEO GAME YOU MIGHT AS WELL SELL YOURE CONSOLES BECAUSE OBVIOUSLY YOU CANT PLAY THEM!!! I have been waititng for a game that is challenging, and heck, this game has one difficulty level (hard) and that is the best part. Also the human shield ability is incredible, use a person to take hits for you, after you are finished with them,execute them. The adrenaline ability is like the bullet-time in max payne, which makes it awesome, the ability to get on a wall and pop out is also very innovative, this game is not for younger players though, unless they like a challenge, dont buy this for anyone under the age of 12.
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.

Sound

The guns aren't loud enough, but I have always liked the loudest guns. This opinion might change when I get farther into it, but mostly it seems pretty weak. The music to the stripper was very apropriate. All around, it is your traditional sounding 3rd person game.

Gameplay

If you read the heading, I have only been playing about 2 hours of DTR, but I can say from that is it expects you to have a WAY to sharp of a learning curve. I think my flaw is that i just didn't play max payne, maybe then it would make since to have you verse 20 guys at once. For the life of me i can't figure out why one shot doesn't kill a person! But the gameplay does it's job, i haven't been overly upset about the camera, though i feel the man behind the camera is drinking more beer than doing his job. The biggest thing that saves this game is the disarming of the "bad guys". nothing is cooler than taking a gun and shooting the guy you took it from.
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.

Summary

When I saw the commericial for this game, I really thought this could be the best action game of all time. The game looked fabulous. So, without any hesitation, I went and purchased DTR and was completely devasted when I loaded it up and witnessed what a complete piece of crap it really was. I almost broke the game in half when I had to wait like 10 minutes for this stupid stripper to complete her dance so I would have enough time to elude the bouncer. Can you say, "fast forward?" What were the programmers thinking?

All in all, this game blows. Save your money and rent it if you have to. The lesson learned here is that one should not be influenced by a commercial. I learned the hardway and I'm now out $70 Canadian. I'm taking this game and trading it in right away just to cut my losses . If I wait any longer they will have a hundred copies of those doing the same thing as me, and I'll get like $10 for it in trade. I'm going right now to trade it in.
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.

Sound

The music and sound effects are all up to par. The voiceovers were all excellent expect for a few minor charecters. The thug's taunts get repetitive, but I don't think it detracts from the game. The sound in the cutscenes is very well done, in fact the whole game is very well done.

Gameplay

This game takes gunfighting to a whole new level. When there are a lot of enemies around (as there frequently are) you have to take cover either by ducking behind objects, or behind a wall, then pop out, shoot a few shmuks, and get back to saftey. When your more in the open and with fewer thugs around, you tend to use the hostage/shield and slo-mo dive more. Oh and the camera is annoying when you first start the game, but you'll easily get used to it if you stick with the game. People who complain about the camera are just whiners who don't have the skill and paitience to apriciate this game. The fist fighting was enjoyable but it wasn't anything great. I do agree that some sort of group attack would be helpful, but it adds to the challenge of the game. This game is VERY hard, it is always training you to be better. Personally I liked the minigames, I thought it broke up the action, and they were all different enough to be interesting.
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.

Summary

Whenever this game is being reviewed, Max Payne is always brought up. So I'm guessing when it comes to "gun-ballet" games, Max Payne set the standards just as Halo did for first person shooters. I must admit I never played Max Payne but I do enjoy playing Dead to Rights. I know there's many flaws which haters of the game have already touched upon, but doesn't it just really boil down to the simple question of, "Is the game enjoyable?". And my answer to that question is "yes". I understand how the lock-on system is faulty and how some mini-games (i.e. the stripper game) are pointless, but don't let these things get in the way of realizing how fun this game really is.

Every game has it's flaws. Some are worse and more frequent than others, but what it all really comes down to is the fun-factor. I believe that many of us experienced gamers have been spoiled. We take for granted what most games have to offer because we get pre-occupied with everything game developers failed to do. I remember back in the good old times, when standards haven't been set, all developers really wanted to do was to bring out a game that people would have fun playing. Fast-forward to the present, now creators must consider things like graphics, sound, realism, and over-coming high standards. It's a shame because most of the time they end up overlooking the key factor that make games great, the fun-factor.

That being said, maybe Dead to Rights isn't the best example to prove my point because there are many other games out there that are more enjoyable but have been put down by due to petty criteria. However, I did enjoy playing this game for the amount of time i had it (it's a rental) and i do consider purchasing it anytime soon.

Sound

Once again, I gave a rating but again, why should it matter. The sound seemed fine to me.

Gameplay

I believe that Namco put together a great game because of the variety it has. It's a shooter & fighting game that has mini-games, a decent story-line, and pretty good cinematic sequences. The shooting aspect of the game is great. The slow-motion bullet-time, using humans as sheilds, the dis-arming feature, it's all good. The fighting and the mini-game aspects are also fun and a pleasant change from the usual bang-bang-shoot'em-up business. The difficulty is up there as well. I had the game for 3 days and I wasn't even half-way through yet.

Now I'm aware of all the flaws that each criteria of the game has. I'm also aware that the shooting aspect isn't as great as Max Payne and the fighting aspect isn't as great as say, Buffy the Vampire Slayer (sorry, that's the best I can think of). But as I said in the summary, don't let these factors get in way of you having fun.
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.

Summary

Dead to Rights is a game that attempts to add to the action shooter genre, but instead, it merely combines elements from other games into a vast pot of mediocrety.

If you hear of this game, you're also going to probably hear the name 'Max Payne'. That is with good reason, since the influence is quite easy to see. Let me run through them really quick:

gameplay: Rear, 3rd person view with dynamic camera angles during key moments in the game. Lots of 'John Woo' style action. Similar 'bullet time' dive and slow motion effect.

Storyline: You're a cop that has to avenge someone close to you that died. While seeking out the perpetrator of the murder, you're framed and everybody's out to get you for a crime you didn't commit. Simply put, Max Payne.

Namco did a lot of things right when they made this game, but unfortunately, when all put together, it just doesn't qualify as a viable excuse to spend fifty bucks. Stick with Buffy or Turok.

Sound

The voice acting in this game was aweful. Even more so than Max Payne (which was bad). At least Max sounded spiteful and angry when he talked. Jake sounds pretty chipper despite the fact he's tracking down the fella the killed his pa whilst mercilessly gunning down every last man that gets in his way.

The bad guys all sound the same and yell things at you that are supposed to make you angry, I guess. I jumped into the middle of 5 bad guys with nothing but my fists and they all shouted "Coward!" I'd have supported 'stupid', but I'm not going to call a man willing to go toe-to-toe with 5 thugs a coward.

Nothing musical really stuck out in the game. I hate to read reviews where people say 'music doesn't matter', because I know that there is someone out there putting his blood sweat and tears into the score on these games, but really, none of Dead to Rights' music hit me as amazing or anything.

Gameplay

While you're playing Dead to Rights, you're going to be thinking to yourself; wow, this is just like Payne (if you've played that game). If you've never played Payne before, at least the novelty of something new might help wash Dead to Right's stale taste out of your mouth.

I found myself growing insanely bored of killing badguy after badguy. It seems that gangsters these days have a limitless supply of thugs and henchmen that all tote shotguns and uzi's around, and all of which are ready to throw their life away at the drop of a hat. Sorry for the sarcasm here, but after the first couple hours of shooting people to death, I began to wonder if there was any depth what so ever to this game.

The story line is sub-B movie quality. Since I already went over it before, I will not mention it again.

To break up the thousands of badguys you have to kill, evey once in a while, you'll have to participate in a 'mini-game'. These mini-games usually require you to push buttons in a sequence or really fast, or to a perfect rhythem. These mini games can be frustrating and contrast so greatly from all the action that it really strains the gameplay value. These games are frequent enough to be a pain.

Dead to Rights does do a few things right and that, in my opinion, is some of the gunfighting features they provide. A nice effect is smacking a badguy upside the head and using his body as a human shield to block the oncomming hail of bullets. Another nice idea is you can duck around corners, pop off shots at the thugs, and then retreat to safety again.

In addition to a shooter and puzzle game, Namco attempted to make this game a fighter, as well. When fighting, you have one button to kick, one to punch, one to throw, and one to block. These simplified controls make you feel like you're playing a 'quasi' tekken while in fight mode. When going hand to hand, you'll face down tons of brawlers, all of which gladly wait for you to finish with their friends before they attempt to throw down with you. Quite honorable, really!

When you put all of these features together, the endless shooting, the simplified fighting, the Max Payne slow motion, the luke-warm, linear storyline, and the puzzles, you end up with a mess of good intentions...and not much besides.

There is no multi player support with this game, nor did I notice any bonuses to unlock. I did not finish the game, though, so don't hold me to that.

I think the main draw this game has going for it is the realistic violence. I guess if that's your bag, try the game out. Personally, I expected a bit more than I got.
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.

Sound

Alright the voice overs suck, enemies talk and the say the same things. The weapons are nice and loud with certian guns firing louder than others.
The music is pretty bad, I just turned it all the way off. The same rave crap is looped over and over from stage to stage it was terrible.

Gameplay

At first the gameplay was really frustrating, even with the 1st stage being a tutorial. Looking with the right joystick is ghetto! Who wants inverted left and right?
After a few chapters the slow-motion Max Payne-style move really helps, mastering it is tough but rewarding. Fight sequences where dope for about 5 minutes. Limited moves and throws was the problem.
Disarm moves brought some originality into the game. These are brutal slow-mo shots of Jack taking the weapon away from his enemy were awesome. They range from the "no brainer" to "stay the f*ck! down."
The ability to use living enemies as a human shield is really smooth. This definates adds a plus to the gameplay factor.
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.

Sound

sound is bad repeat repeat repeat like someone forgot and they added it after the game was finished. the guard hands over a "package of smokes" instead of just a pack. cheeeeeesy.

Gameplay

the autolock feature doesnt work like i would prefer it too, that is it doesnt always lock on the closest opponent. the 2 stick control is very awkward, the side to side function is backwards to what i am used to. i am always looking the wrong way, and usually paying for it. the controller heart-beating when you are about to die is a nice touch, as well as the "wall-mode" where you pop out and fire and return to cover automatically. if i have to fight 20 prisoners at one time i would like to have a little more control over the hand to hand moves as well. as the someone else mentioned there is no jump, which i thought was weird. ive got to tell you i thought that button pushes to keep the stripper appealing to the bodygauards was about the stupidest thing ive ever seen in a video game. and it goes on forever!!
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.

Summary

Maybe it was naive, but I had high hopes for this game. After being thoroughly disappointed with Prisoner of War, I traded it in for this game in the hopes of scoring a major coup. After all, how difficult could it be to make a fun, action-oriented game based on the Hong Kong action movie genre? After the initial intro movie, I was really pumped... and it went downhill from there. In the end, this turns out to be one of the most annoying titles to date, with a few good points, but so many limits and annoying factors that it will really make you pissed that you wasted your time on it. I prefer "realistic" action, but am willing to make an exception for gameplay and cinematic moments. If you do not enjoy games where by and large you will have to hit even unarmored mooks with 5 or more shots, this will frustrate you. The high point to me was one scene where, in the slow motion bullet time, I emptied two .45s into the chest of a female boss assassin AND SHE DIDN'T DIE. Uh, HELL NO. Cinematic? Ok. Ridiculously stupid? No. Some scenes border on insanity in terms of difficulty and I don't care what game it is, no one wants to replay a stupid scene 20 times. They'll just walk away and play something fun instead. This game succumbs to the "quantity vs. quality" theory and just throws 3000 enemies and 1 million bullets at you in the hopes of making it difficult. There is nothing of merit in the story, characters (except the dog), or scenes.

Sound

Solid. The only strength of the game was the deafening hail of gunshots. The voice acting is certainly nothing special however.

Gameplay

The controls are ambitious, but awkward. One, you can't jump. What the hell? What kind of action game is it where you can't jump on things? The bullet time dives are useless. The autolock feature is extremely poor and often picks the wrong target rather than defaulting to the obvious target. Some good parts include the walk against the walls and pop-up/pop-out attacks (though sometimes you are forced against the wall by hitting a button that has a second purpose that you were intending...), the disarms, and the taking of human shields. Shadow the dog is a fun mechanic. Hand to hand is very mediocre. I actually got good at it at some point, but there are times when it does come down to luck rather than skill. The AI is ridiculously poor. Enemies will fire away at empty space on the chance that you will enter it. There is this stupid female assassin character that you have to escort a few times and if she's smarter than a retarded rock, you couldn't tell from this game. Boy, it's fun to redo levels because she walks up to the guy with a shotgun and stands in front of him! The camera STINKS. It's fixed at the wrong times and is erratic and impossible to control even with practice. The mini games vary from pointless to mediocre to frustratingly hard. Get used to doing some of them again and again and again...
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.

Sound

Ah..how I have come to loath the repetitive comments. Of course I guess they aren't repetitive if you don't play an area about 100 times... "Come here you coward", "Dog pile the cop", and "It's that loser cop" to name a few. I just can't get past how much I hate the prison level. Well, if you enjoy this game then I am happy for you. To each his own i guess. Later.

Gameplay

Hmmm...it just doesnt feel right. The gun fighting is cool but awkward or something. Maybe the buttons seem to take a moment to register and the movements just aren't fluid sometimes...I don't know. Basically it all boils down to the prison...you know..."Find Johnson's photo..." and all that crap. As everyone before me has stated, the prison level becomes a kick and punch affair without much intelligence involved except for that of getting lucky hitting the X and A buttons. 8 or 9 guys will fight you but u can only engage one at a time. You will continously get smacked from behind or thrown while you are hitting someone else. Good stuff...oh how I hate this level. Ah but I digress...the gun fights are ok. Basically it doesn't seem like you can see what hit you half the time unlike other games like, ahem, Enclave or Hunter where you can see the arrows, spells or bullets as they approach your character and it is up to your timing and skill to get you through. In the disco, it seems that blasts were coming from everywhere and all u can do is move around alot to get through it. In summary, prison hand-to-hand fighting= mind numbing and annoying; gun fighting= tolerable.
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.

Sound

Nothing brilliant.. just some trendy Matrix like bass line, and I swear to Gawd.... is that the Terminator 2 chorus I hear in some of the levels?

Gameplay

The main thing that you will notice once you fire up this Rom is that the action is nonstop. I was amazed to get to the seventh chapter, and still be engulfed in the games pumping atmosphere. Bullets are flying, enemies are constanly repositioning themselves for a better sniping angle, etc. There is, however a slight problem I have with this game, and that is the "action breaks" in which you solve seemingly pointless puzzles. In fact, I feel that the whole prison level should've been scrapped. I understand that Namco wanted to showcase it's bad@ss fighter engine, but that is no reason to make a level drrrrrrrrrrrrrrrag like that.
As far as control goes, the targeting system is suprisingly tight, and leaves little chance for error, which is definately a good thing since the engine can display many baddies on the screen at once.
Also, Only hardcore vidiots need apply, because this game will KICK YOUR @SS.... especially if you are not familiar, or used to games like Syphon filter, or Counterstrike. (I had to mention CS, becuase Dead to Rights displays somewhat realistic damage! I'm sure the violence factor will please many gamers. It's just too irresistable to grab a guy just to unload a shotgun shell into his back!
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.
Would you like to Comment?
Join VideoGameReview for a free account, or Login if you are already a member.