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Dead to Rights for Xbox
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Dead to Rights for Xbox
67 reviews   3.73 of 5

Product Description

Sound

The sound is pretty good. Nothing special, the voice acting I found to be pretty good and movie like. There is this one part in the beginning of the game where someone gets their neck cracked and I must tell you that from then on I have not been able to move my neck and the sound still sends chills down my spine. As for the sounds of the guns..how many times can you hear the shots go off before you go insane. The sound effects are great though, don't get me wrong.

Gameplay

The gameplay runs smoothly as you travel around the streets looking for a target to light up indecating that it must be a bad guy. This one aspect of the game makes it easier to play but it can also get a little fustrating. One time I had a target set on a Bad guy(Gac Unit)and was then aproached by another bad guy no more then what looked to be five feet away from my face but yet the target system didn't pick him up and continued to target the bad guy who was more then what look to be eighty feet away. Before I have the chance to switch targets I find myself dead. But on the brighter side disarming baddies and using a bunch of disarming combos and the ability to use a bad guy as a human shield then pop him in the head, provides a lot of fun for the gamer. Shadow..you may know who this is but if not I don't want to spoil it for anyone is a great addition to this game. Plus the storyline is a lot better then the one found in Max Payne..and no this game can not be compaired to Dead to Rights so stop tring, it would be like saying that the new superman game coming out is just like spiderman..No I don't think so. O yes, and I almost forgot to tell you about the mini-games. I don't want to give it away but I will tell you that the games are fun. Hint (Think of britney's dance game turned into, to best describe it the title of the most recent vin D. movie. and for one of the other games think of bomber man)O yeah and it is good of them to finally add a map for people like me who won't know they were going the wrong way till I finally see something that may look more then familiar.
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Summary

Boy is it a nice time be an xbox owner. Dead to Rights is a fabulous game. It is fun, it is addicting, and most importantly it plays really well. It is inevitable that this game will get compared to Max Payne, as it should because they are very similar. However, I would have to say that this game's greatest accomplishment is being able to make the player feel like they are in a real live shootout, hollywood style of course, but realistic none the less. Max Payne didn't really do this. I don't remember having to duck and cover and actually develope a strategy while playing Max Payne. The sad thing is is that sometimes this is a bad thing, and that brings me to my next point: this game is freakin' hard. I mean "throw your controller through the TV" hard. That's why I cannot give it a five overall because this game is not for everyone, and understandably so. The difficulty level and the camera are, in my opinion, the only downsides to the game. However I should note that the parts that I found extremely difficlut I also found to be extemely fun (the stripclub shootout), so it didn't bother me that much when I died about 800 times in an hour. However the parts that are annoying and hard almost made me return the game, but thanfully I kept it and let me just say this: the game gets better as it progresses, a lot better.
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Sound

The sound is very good. Voices are mainly center channel and effects are off to the sides and all around as they should be. If you have Dolby 5.1 you will notice that the developers actually spent some time with it unlike so many games.


Gameplay

I just got it in the mail today. Played for about 2+ hours.

IMO Dead to Rights is a solid action game with enough variety to keep it interesting.

The graphics are not as good as Max Payne (PC) but the game has a similar "John Woo/Chow Yun Fat" feeling to it.

On the plus side, there are some cool moves your character can make. You can dive (and shoot) in slow-motion, hug walls (pop-out, shoot, pop-back), and duck for cover. When you run out of weapons (and you will) the game changes into an action fighting game. There are also a number of mini-games as well. None of these elements are best of breed but they all help to keep things interesting.

The dog "Shadow" is also a nice addition to the gameplay but it does feel unfinished. You don't see the dog approach his victom and he dissapears off screen shortly after. I guess thats why his name is shadow. Trust me when I say it does not look quite right.

I do not think this game is a "Classic" or a must-own. This game would make a good rent for a week ($5) or two. In that time you could play through 1/3 or 2/3 of the game and have a lot of fun.

Personally, I take my time and I don't like rushing through a game so I tend to buy the games I think I will like. I usually rent for a week and If I am really impressed I will buy it.

I pre-ordered DRT becuase I really like this kind of action game. I don't think I will regret spending the 50$. As I said I think there plenty of entertainment here.

Since I have not played that long I will give the game a 80/100 First Impression score.

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Sound

Now I've read some of the other reviews on this game and they have complaints about the sound. All I have to say is that I love the game's sound. It fits perfectly! I play it on a dolby digital 5.1 sound system and I feel like I'm right in the middle of the action. Bullets whizz by my head, baddies scream at each other across the speakers, the bass kicks in after each gun shot. Just amazing! What is also noticeable is the voice acting. The main characters (especially Jack) do a wonderful job acting. There are the occasional duds like the hostages and others, but the main characters do a great job. I see no huge flaws in the sound at all!

Gameplay

Let me just say I love games with a challenge and this game is just that : a challenge. This is about the closest to an action movie you're going to get. When you are put into a gunfight with 30 baddies and just you and your trusty dog to take them out, that's when things get interesting. The developers implimented a whole bunch of moves and abilities for Jack Slate to use and they are all worth performing over and over again just to see the cool animations. The disarm moves, the bullet-time jumps, and the ability to grab a human sheild put you right into the action. I have loaded up a certain mission over and over, just because it is so fun thinking of different ways to complete it. Windows shatter, smoke fills the room, the baddies call out to their buddies; it just doesn't get any better then this. This game has a total arcade feel to it as well. Not only are the gun fight scenes spectacular, but the mini-games and different scenarios (won't give away too much) make you picture yourself at an arcade with a light gun and kids standing behind waiting for their turn to play. Trust me this game is incredible. The only flaw in the gameplay is the all too frequent hand-to-hand combat moments. They are far too tedius and just take away from the whole atmosphere of the game. Such a stellar game with a few flaws, still it's worth the 50 bucks.
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Summary

When you think of Namco, the first thing you probably think of is Tekken, right? Well, put all the Iron Fist shinanigans aside for a bit, and treat yourself to one of the biggest suprises this year, Dead to Rights.

Dead to Rights is about a usual 'cop on the beat' who finds his father dead. He seeks justice, and he seeks the truth about who killed him. Sure, this is a bit 'lame movie story' for some people's taste, but that's where Dead to Rights makes itself known: It's style.

I believe Dead to Rights is the only game I've played recently that actually put ME in an action movie. Max Payne didn't do it (too static for my taste..not enough action), Final Fantasy X did it to a certain extent (although it wouldn't be qualified as action, per-say), and Metal Gear Solid 2 did to a very high degree. But that's different. Dead to Rights FEELS like a movie, and boy, is it exciting...

Sound

The sound is very, very good, although the voice acting isn't the best I've heard in a game. Gunshots sound realistic, bullets pinging off of metal sound like they zing past your ears, grunts and groans of dying enemies is very satisfying, and the music is enough hard-edge techno/bass/guitar riff madness to keep one in a state of awe as to how the game comes together to create one brilliant, very suprising package.

Bottom Line: If you enjoyed Max Payne, but wanted more, Dead to Rights is for you. If you are an action fan looking for the 'next best thing' for XBox, by all means, pick up Dead to Rights. The only way I wouldn't whole-heartidly reccommend it is if you a weary-minded, and get aggrevated too easily. This IS a tough game...but the toughness isn't aggrevating, it adds to the fun. Even if you do scream loud, naughty obscenities at your television, give Dead to Rights a shot. You might be suprised....I know I was.

-Wesley Gardner

Gameplay

Gameplay, IMO (In My Opinion), is the strongest point of Dead to Rights. I've always wanted a game that would act out the "cool" scenes I've seen in many Quentin Tarentino (Desperado, Pulp Fiction) or John Woo (The Killer, any other John Woo flick that has Chow Yun Fat as the main badass) films. Max Payne promised it, but IMO, it didn't deliver. It was too static, too slow, and too clunky. The action didn't feel fast-paced, and that's essential in this new "breed" of action games.

Gameplay consists of auto-targetting enemies, a pumping them full of lead...or boxing, etc. If you are interested in this game, you probably already read the 'bigger guy's' reviews on the game (Gamespot, IGN, etc). They said the mini-games are 'annoying' and 'frustrating'. Even though I'm not too terribly far into the game, I have yet to find a mini-game that wasn't a very, very good distraction from the mindless shooting and boxing (which is also fun, by the way). The mini-games are solid, and actually lend to the game, rather then hinder it. It's a matter of personal opinion about the mini-games, really.

Well...I'm gettin' to the good stuff: The shooting. Yes, it far surpasses ANYTHING Max Payne had to offer. Dead to Rights is fast, fun, addictive, and will literally make YOU feel like YOU pulled off a nice-looking execution (try taking a hostage, then 'letting him go'....This game definatly isn't for the weak-of-heart), shooting, combo, etc. If you die during a segment, you'll know why, and you'll be sure to learn from your mistakes. That, IMO, is the peak of gameplay: learning from your mistakes, and bettering yourself as a player.
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Summary

Dead to Rights is a game that attempts to add to the action shooter genre, but instead, it merely combines elements from other games into a vast pot of mediocrety.

If you hear of this game, you're also going to probably hear the name 'Max Payne'. That is with good reason, since the influence is quite easy to see. Let me run through them really quick:

gameplay: Rear, 3rd person view with dynamic camera angles during key moments in the game. Lots of 'John Woo' style action. Similar 'bullet time' dive and slow motion effect.

Storyline: You're a cop that has to avenge someone close to you that died. While seeking out the perpetrator of the murder, you're framed and everybody's out to get you for a crime you didn't commit. Simply put, Max Payne.

Namco did a lot of things right when they made this game, but unfortunately, when all put together, it just doesn't qualify as a viable excuse to spend fifty bucks.

Sound

The voice acting in this game was aweful. Even more so than Max Payne (which was bad). At least Max sounded spiteful and angry when he talked. Jake sounds pretty chipper despite the fact he's tracking down the fella the killed his pa whilst mercilessly gunning down every last man that gets in his way.

The bad guys all sound the same and yell things at you that are supposed to make you angry, I guess. I jumped into the middle of 5 bad guys with nothing but my fists and they all shouted "Coward!" I'd have supported 'stupid', but I'm not going to call a man willing to go toe-to-toe with 5 thugs a coward.

Nothing musical really stuck out in the game. I hate to read reviews where people say 'music doesn't matter', because I know that there is someone out there putting his blood sweat and tears into the score on these games, but really, none of Dead to Rights' music hit me as amazing or anything.

Gameplay

While you're playing Dead to Rights, you're going to be thinking to yourself; wow, this is just like Payne (if you've played that game). If you've never played Payne before, at least the novelty of something new might help wash Dead to Right's stale taste out of your mouth.

I found myself growing insanely bored of killing badguy after badguy. It seems that gangsters these days have a limitless supply of thugs and henchmen that all tote shotguns and uzi's around, and all of which are ready to throw their life away at the drop of a hat. Sorry for the sarcasm here, but after the first couple hours of shooting people to death, I began to wonder if there was any depth what so ever to this game.

The story line is sub-B movie quality. Since I already went over it before, I will not mention it again.

To break up the thousands of badguys you have to kill, evey once in a while, you'll have to participate in a 'mini-game'. These mini-games usually require you to push buttons in a sequence or really fast, or to a perfect rhythem. These mini games can be frustrating and contrast so greatly from all the action that it really strains the gameplay value. These games are frequent enough to be a pain.

Dead to Rights does do a few things right and that, in my opinion, is some of the gunfighting features they provide. A nice effect is smacking a badguy upside the head and using his body as a human shield to block the oncomming hail of bullets. Another nice idea is you can duck around corners, pop off shots at the thugs, and then retreat to safety again.

In addition to a shooter and puzzle game, Namco attempted to make this game a fighter, as well. When fighting, you have one button to kick, one to punch, one to throw, and one to block. These simplified controls make you feel like you're playing a 'quasi' tekken while in fight mode. When going hand to hand, you'll face down tons of brawlers, all of which gladly wait for you to finish with their friends before they attempt to throw down with you. Quite honorable, really!

When you put all of these features together, the endless shooting, the simplified fighting, the Max Payne slow motion, the luke-warm, linear storyline, and the puzzles, you end up with a mess of good intentions...and not much besides.

There is no multi player support with this game, nor did I notice any bonuses to unlock. I did not finish the game, though, so don't hold me to that.

I think the main draw this game has going for it is the realistic violence. I guess if that's your bag, try the game out. Personally, I expected a bit more than I got.
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Summary

I have always been a huge fan of Hong Kong action cinema and John Woo's "heroic bloodshed" movies. Ever since I saw Hard-Boiled(one of Woo's films, and one of my favorite movies), I was totally blown away. The action was fast and furious, and hardly ever let up. Well after viewing more similar films(The Killer and a Better Tommorrow 2 baby, yeah!) a crazy idea popped in my head:I thought,"hey this stuff would make for an incredible videogame!" Max Payne was quite a good contender, and is still one of my favorites, but it left me wanting more. Finally Dead to Rights came out and got to play it for the first time after a couple years of waiting. Well readers, I'm here to tell you that this game answered all of my prayers and didn't dissapoint me one bit. The action lives up to all of the Hong Kong movies it was inspired by, and here's why...

Sound

The sound is top-notch. All of the different guns have a different sound that goes with them, all of which sound crisp and crystal clear when fired. The voice acting isn't half bad either. It's certainly better than Max Payne was in this department, as in I didn't find myself getting annoyed at the people on screen. Overall, a very good job, no complaints here.

OVERALL:An excellent action game that will not dissapoint. I especially recommend it to all the action movie buffs out there who always wanted a video game that captured the magnitude of the movies they enjoy most.

Gameplay

The firefights in this game are simply incredible. Whether it's dodging literally hails of gunfire by diving through the air, all the while guns blazing, or the awesome disarms, or even the ability to take enemies as human shields; the excitement in this game never let's up. Their is also a wide array of destructive weaponry at your disposal. From the possible(one handing a assault shotgun...I guess I can buy that),to the implausible(one handing a bazooka!?How in the world?)You will hardly ever be in need of ammo. But if you do? Well guess what! They even injected a bit of hand to hand combat in here as well(probably Namco's nod to the style of videogame that made the company famous), and although not as immersive as the gunfights are, still injects alot of variety in the gameply. You will also be surprised to find several minigames scattered throughout the videogame, most of which I found to be quite addicting. All in all, the gameplay is solid. No real arguments here:). Keep in mind though, the game can be extremely hard at times.
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Sound

Reminds me of Hunter the Reckoning. Crazy guitar riffs kick in when the action hits, cinematic style, its cool. Lacks originality however, any random shmoe can lay down some power cords... pathetic

The voices are decent but nothin to shake a stick at. The dude playin the lead, Jack, kinda sounds like "white guy Bob" if you know what I mean. Not too tough at all, sorta a flower picker if you ask me.

Gameplay

Target, shoot, grab, target, shoot grab. Thats the game, if you can do that and really fast, then you'd rip through this game. But since most of us don't have the motor skills of superman on speed we may only make it halfway through the game.

The game rotates you between shooting and fighting but both become rather mundane and tedious fast. The controls, though responsive, just don't seem to fit right. The springy trigger button for targeting gets to be a crampy pain by the third stage and customizing your controller isnt the easiest with the options they give you.

Everyone keeps barking about Max Pain, heh, this is no max pain. It wants to be, but its not.

Your character can't run around freely and ice dudes like in MP because the camera gets left behind and you're quickly lost and shot to pieces. Not fun. The camera is a pain in the ass from the get, you'll quickly learn this in the construction training stage. Manual cameras are great, Namco, but we reply on you programers to at least TRY and give us the best angle possible... idiots...

Lastly I'd just like to say to ALL game companies making games... NO ONE LIKES ENEMIES THAT RESPAWN BEHIND YOU WHEN YOU CLEARED THAT AREA ONLY A SECOND BEFORE! It only ruins the realism and frustrates the gamer. Its cheap, SO DON'T DO IT!

Thanks.

There are other little "challenges" that arise while playing the game, button mashers I call em, but even those can't save this title from being mediocre more or less. It would appear to me that these are there to almost break the monotony that the creators knew they had created.

And like I said above, its like they knew they had a so-so title on their paws so they made the difficulty hard to compensate... stupid stupid stupid. I wanna PLAY a game, not go to bed thinking about how I'm gunna have to Rambo-sew the chunch of scalp I yanked out while trying to complete a damn level. I want challenging, not impossible. Even when I beat a stage it seemed to me that I had somehow gotten lucky, or even cheated to get through it when I finally did. Not thefeeling you want. Never did I feel like I was in control of a room full of baddies, I always felt like I was fighting for my last sliver of health and if I could only get my mitts on another human shield...ARRRGGGG! No, I want enjoyable, not frustrating.
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Sound

I had to drop this score as well. After playing for a while I noticed that the voices were not coming out of the center channel at all. This must be 4 channel sound. Initially I was so impressed with the intro-movie sound I ignored the in-game voices.

Gameplay

After the first and second level I was very impressed. The problems with gameplay started in the 3rd chapter. For half of this chapter you play a bunch of simple mini-games some of which were challenging but most were just frustrating. It reminded me of those old Computer Olympics games where you just need to mash buttons at very steady rates.

The it got worse.....


The rest of the level is a bunch of Virtua-Fighter like levels. At first I just did not want to learn it but I figured if I could just kick all these guys buts I could get back to the fun stuff again.

And then I did... Or did it...


In about chapter 4 (I think) the gunfights became all claustrophobic. No room to move around and the already tough camera control becomes a real Max-Payne in the but. Instead of progressing through a level the game places you in the middle of a battle and you have to gun your way out. It seemed like the fighting levels with guns instead of fists.

To make matters worse the fighting levels also became a little annoying. They often place a boss in a room with a bunch of other guys who you do not even need to deal with. The problem is that these non-important characters just keep coming at you. In one level the game even tells you as a hint "Don't bother with those thugs just deal with ". Unfortunately these "un-important thugs" are invincible. That's right INVINCIBLE. They just annoy the heck out of you beat the snot out of you but there is nothing you can do. It seems kind of lame that the end-boss's henchmen are stronger than him! In another level these henchmen just keep coming and coming until you defeat the boss. I hate infinite spawn!


The run, sneak, and gun levels are by far the best. They would earn a 4/5 or better. I keep playing the game hoping that the next level will be better but I am getting sick of the level design. Other people have mentioned that this game is difficult and I agree. Maybe what I am describing as annoying other see as just difficult. I just wish the game had focused on the gun-play and left the close quarters fighting to the likes of DOA and VR4.



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Summary

This game is not perfect and it should have spent more time in development. It could easily have been one of the best titles since Halo. But it's not. However, the game is a lot of fun and plays pretty well. The camera is poop and the auto targeting can get on your nerves. It is similar to Headhunter on DC and PS2 and works well until you get a lot of people in a room. As for the difficulty of the game, it's hard. Simple as that. You will die a heck of a lot of time before you get through this one. I read one review about the hand to hand fight in the prison. Wait to you fight in Cell Block D where you take on about 15 guys at once. However, there is a certain element to the game that draws you in to play it more, no matter how much it ticks you off. I think it brings back a little nostalgia in that the game is not a walk in the park. I thoroughly enjoy this game. I can't recommend as a must buy because it's not for everyone. It is a gamer's game. If you are looking for a challenge, pick it up and brace yourself.

Sound

I don't have 5.1 setup on my Xbox so I can't judge it. So far, the sound is fine. The guns are a little tiny except the shotgun. The voices are not the best, but I don't really care about it.

Gameplay

The gameplay is a mixture of different elements. You have the Max Payne like shoot out, mini game that require button presses, and Silent Scope shooting. All the elements work well. The Max Payne element is a little tough because of the camera and the auto-targeting. The action is arcade like. Not much with strategy, just aim and press the buttons quick. Next target, aim, shoot, next. Just you have to do this as if you are in a John Woo flic, nonstop. I like this part of the game because it is fast and exciting, but it does take away from the strategy such as choosing the right gun. You can't carry 300 rounds of Ingram ammo. 2 clips is all you get and they go pretty quick so the excitment of getting a cool weapon is short lived. The disarm moves are cool and the human shield is a must as you get farther in the game. The minigame are not that bad. The stripper was alright,(can't shake it fast though), and the gym events were a little bit of the challenge.
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