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Tom Clancy's Splinter Cell for Xbox Videos >>
Tom Clancy's Splinter Cell for Xbox
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Tom Clancy's Splinter Cell for Xbox
133 reviews   4.54 of 5

Product Description

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Sound

Now I dont have surround sound so I cant really talk about sound, however alot of people dont have surround sound so it might be good to see what it would be like with your setup.

The sound is great. Everything that breaks sounds awesome, the music is well suited to the game, and the voices are humorous at times and very well done.

If you sneak up to a kitchen for example, you can hear a guard come in and spit in another guards food!

Gameplay

The gameplay is fantastic. I dont know how to describe it. Because I guess the controls are complex, and every single button is used, however they are so well designed they are easy to use. You have such good control over everything.

Now I just remembered one of the two faults. And its not really even a fault. Its just something they said would be better in the game.

They say that in splinter cell you can interact with every object in the game. wrong. Theres really only two things you can pick up and throw. A bottle and a can. you can shoot out the lights and all that. But they said you could pickup everything. Lamps, books etc.
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Summary

I got the xbox one year ago. I piked up 4 games, one being Halo. That is what I always played, even though I kept on buying other games. It was like this for about a year, and I had 15 games I only played occaisonally. Then I decided to go pick up Splinter Cell. Popped it in the big box, and I was thrusted into a new world. I constently played it, and I finnaly got over my Non-Stop Halo playing stage. This games combines Stealth action with incredible graphics and unbeatle sound. You have to use all of your wits to beat each level, and if you don't have patience or the smarts to solve things, this game will be hard for you. The realism in this game is almost what makes it so much fun. I also have picked up MGS 2: Substance, and let me tell you, Splinter Cell is WAY BETTER.

On another note, this game will also change the way you do things. For example, I will walk more quietly around your house and use some of Sam Fishers moves. I have scared most of my family hiding in dark corners and behind things.

THIS IS A GREAT GAME. Pick it up, and thank me later.

Sound

THis is also an amazing element of the game. it is especially good with a Dolby Digital 5.1 system. Everything is loud, and the music gets faster when something is about to happen, and makes everything seem more urgent.

Again, the sound is almost important to the gameplay, because you need to listen to conversations, and hear where sounds are coming from so you can tell where your enemies are. Brilliant.

Gameplay

This is where it dominates over other stealth games gameplay. You are Sam Fisher. You have to move through the shadows with out being detected, using cool moves and awsome gadgets. You must protect your nation from the Georgia(SP). The button layout is easy, and control is nearly perfect, along with a great camera. I love sneaking in the shadows, and then going up behind someone and taking them into the shadows to knock them out.

Everything is easy to do. You use the A button to "interact" with everything, X button to switch to your gun, B button to crouch, and Y button to jump.

The levels are great. Great level design, and almost everything has a purpose (ie. hiding ehind something, throwing something to make noise), and while you are doing all this you have FUN. Great stuff.
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Sound

Great. Gun noise could use a little work. Voice acting is pretty good and not cheesy.

Gameplay

Gamespot's review biggest problem with this game is quoted below:

"In other missions, the alarm can go off several times before Third Echelon pulls the plug on you. In what's easily the most frustrating aspect of Splinter Cell, sometimes the alarm will go off at scripted moments if you've killed or knocked out too many guards leading up to that point. This can force you into a perpetual mission-failure cycle, ultimately forcing you to restart a mission from scratch and then try to avoid contact rather than dispatch foes."

If this person (like many of the other reviews on this site) had listen or read his mission briefing before going into the game he would have realized that some missions require no killing for a reason (eg. CIA is on your side). As you play through the game some missions let you kill anyone, even civilians. This gives the game variety in the missions you take on. In the reveiw he also talked about starting over. Yes, you will have to start over but not the whole mission as he explains. Splinter Cell has multiple areas to save during a mission. Once you reach those points you can save your game. If you die before that point, you will start from your previous saved point. Most missions have at least three saved points.
The gameplay in this game is sweet and most of Sam's moves are easy to pull off. Aiming your guns without the scope is a bit off. Nevertheless, the gameplay is different than other games in it's genre and very refreshing in this time of lasy programmers and copycat games.
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Sound

Great sound, especially if you have the system to exploit it. The game is in 5.1 so every thing is crystal clear. Great sound effects. The voices for all the characters are solid as well.

Gameplay

Why this game succeeds in my opinion is due to the fact that it attempts to be completely different from most action games and stresses the implementation of stealth without confrontation. If you find enjoyment in killing just for the simple fact that you can, you will most likely find hours of frustration with this title. If you plan on playing this way, don't be surprised to find yourself towards the end of a level in desperate need of ammo that was wasted on enemies you could have easily snuck by without incident. That's right folks, unlike what's the norm in today's games, stacking body counts is not rewarded in SC. Using the superb lighting and altering the environment to your advantage is the name of the game and I find this idea very refreshing. Shooting out lights, staying in the shadows, distracting guards with thrown objects are all tactics that need to be used in SC in order to survive and complete your objectives. This game is not entirely constrictive to stealth as you do have the option to bust lead into your enemies. The big change with SC is that there are repercussions for those actions. Shoot too many enemies while failing to hide them may result in your failure of the mission, or complete lack of ammo for a key situation. Practicing stealth and ammo effeciancy is SC in a nutshell. You have all kinds of cool gadgets at your disposal to aid you in your journey. Snake(under door), diversion,and sticky cameras are just a few of the gadgets you will gather along the way. Your character is also able to do various maneuevers such as wall splits, hanging on fixtures and many others. The camera in this game is also one of the best I've played with in my opinion as it is very responsive to the user's input. The enemy A.I. is challenging but not overly smart so they can be overcome. They check out any sounds you make pretty thouroughly but they are no where near the team-oriented, sharp-shooting goons in MGS2. This game is not perfect and the things that stand out most about SC is that it is somewhat linear compared to games like hitman 2 and GTA. I also feel that the targeting may be a little off with some of the weapons(mainly the silencer).
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Sound

sound plays a big part in the game, butr the music is repititive, i dont like when u shoot someone the sound changes.

Gameplay

consider this when buying this game. i bough this game over (MGS2) thinking i would have a great time playing it. it turns out that this is probably the worst game i ever bought and im trying to tell other people the negatives of this horrible game.
1. he doesnt have a knife
2. he can only karate chop people from behind. what happens when u run out of ammo and there is a guy in front of you and you dont have a knife? 3.the gun ballistics are all off. if you play PC FPS games you can easily see the mistakes and problems. its like they copied the target system right from a PC game called counter-strike, the most highly played online game in internet FPS history. (half-life)
4. you never have enough ammo. people say that u can do it without ammo, but what about the occasional civilian you have to pinch? or that long row of lights you have to shoot out?
5. it is very hard to tell the difference between a civilian and an enemy, now i admit this is realistic, but i think to much so, one to many civvilians, and youfail the mission.
6. this game is an almost exact knock-off of playstations "Syphon Filter" or "Deus Ex"
7.believe it or not, this game isnt a true FPS (first person shooter) because the game isnt played through the characters eyes.
8.something else ive noticed is how you cant attack unarmed to the front of a percon, like karate chop the face or kick them in the groin, thats bad considering that if u run out of ammo, all u can do is run and hide or let them gun you down.
9. civilians are tattletales! if they see you they go tell the enemy that opresses them!
10. hiding bodies is a pain, what if your choices are nearest dark place in a sparsely light corner, or lugging the body down a hall or an alleyway and getting spotted and turned into swiss cheese.
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Sound

The thing is, sound actually affects the game play on this title so it's an important factor for a change. When Sam walks normally the further you push the stick, he'll move up through six stages of animation, from a slow walk to a run, same when he's crouching like i said before. But the interesting thing is, the sound reacts totally to all of this. If you crouch and walk your slowest over a tin roof, you're still gonna make a racket, same with wooden planks. But if you crouch run over a carpet, chances are you won't be heard if you're lucky. The music is totally spot on, jumping into life at he correct places and blending with every over element of the game perfectly, the thought of SC2 having different music is real scary. I actually hope the music is the same, as it works so perfect.

Gameplay

This game is the best game I've ever played so far, and I've been playing games for 15 years. I don't know where to start. The story is totally engrossing, what with Mr Clancy penning it, you'd kinda expect it really. The use of the shadows as an essential part of your progression through the game is sheer genius, so much thought goes into every step you take throughout the game, it's almost scary. Objects like the sticky cam are brilliant, allowing you to see areas of the level you wouldn't otherwise be able to without exposing yourself to the light and then setting off the alarms or alerting guards. The control system is also good, with 6 stages of Sam creeping to fully running (both in crouch and standing) and it just never stops. The gadgets are top class and the many many little touches throughout the game never fail to amaze me still. There's even balance in the levels with some being all out action, and others simply stealth with No killing allowed. Like i said, i can't remember the last time i enjoyed playing a game so much and I've got all the consoles and played nearly every game on them. The idea of playing games like this through again has Always seemed totally dumb to me, as the story and action would only be fun one time around (especially considering i started the game on hardest setting) but i can't resist the STRONG pull to go through this entire game again...just until the downloadable levels are available from xbox live. If i had a crit, it would be that theres a heavy trial and error feel to the later levels, which is of course partly down to my mistakes but also every level should be balanced so it's possible to actually stealth through the whole thing if you're really thinking about it. In fact, I'm sure it is possible to do that but sometimes it seems that the almost learn from memory pattern of trial and error spoils these type of games a little. but for now it seems an unavoidable acceptance. And one i probably shouldn't have mentioned...this game plays like the best movie you've ever seen.
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Sound

The sound in this game is great. The music is fantastic and atmospheric. Sound plays a key role in the game due to its emphasis on stealth. As I mentioned in the Game Play section, sometimes there are conversations you can eavesdrop on, but they are most often just bad attempts at infusing humor into the game as in NOLF on the PC. However, the ambient sounds and aural detail are perfect. You can hear a guard coming from far away and nearly detect his patrol route from his footsteps. The implementation of true Dolby Surround (instead of worthless Pro Logic II) is a great feature. If you have the system to run it, you will be immersed in positional audio that is almost spooky real.

CONCLUSION:

This is a great game. No matter what you are into there is something to like here. Note once again that this is a challenging game – probably the most challenging game I have ever played. It is not for those who like to just pick up a game and play for 20 minutes a couple of times a week. It requires commitment to finish. But then again, as Sam Fisher might say, no guts no glory. Go buy Splinter Cell today – you will be glad you did.

PROS

- Great atmosphere.
- Incredibly challenging (note, this can be a negative thing too).
- Best Graphics of any console game ever.
- Cool weapons and gadgets.
- Well developed characters and story.
- Cool music and sound.
- THE STICKY SHOCKER!!!!

CONS

- Frustrating save system.
- Incredibly challenging.
- Guard dogs have ESP and motion detection combined.
- Sometimes takes 4 or 5 shots to the body to kill an enemy.
- Bad attempts at NOLF type humor.
- Having to read a hundred “data sticks.”
- It eventually comes to an end.

Gameplay

First of all, let my specify a mantra that I live by when it comes to game: If you choose to play the game, play it on its hardest difficulty setting so you don’t miss any of the experience. I always play games on the hardest difficulty setting no matter how daunting a task it may be. I rarely if ever notice must of an effect on the game play experience. However, with Splinter Cell, you will want to think really hard about what difficulty setting you choose. I played through the first level on “normal” difficulty just to get a taste of the game. It was pretty tough. Then, as always, I switched to the “hard” setting. Let me tell you, this setting means what it says. It was not uncommon for me to spend an hour or more on a single sequence trying to complete it. That does not mean complete optimally – that just means complete it period.

For instance, on the final level there is a sequence at the start where you must sneak across the courtyard of a presidential palace. The courtyard has three watch towers with sharpshooters in them with spotlights, two teams of patrol men with guard dogs (who seem to have some type of K9 ESP), and the area itself it almost completely lit. Every time you get within a few (hundred?) feet of one of the dogs, they detect you and you are immediately shot by one of the sharpshooters. As another example in the final level, there is a point where you are dropped into a room with six guards surrounding your elevator in a library. As soon as you step out you are shot by at least three of them and you immediately fall to the ground. There is only one way out of this hot spot (don’t worry, I’m not going to tell you what it is) and it will take some serious time to figure it out. Suffice it to say, I will be needing a new controller after this game – my old one is stuck in the wall of my game room.

Nevertheless, now that I have completed the game on the “hard” setting, I feel much more rewarded. It is well worth it for the bragging rights alone.

That brings me to the few gripes I have about the game. Besides it being meticulously difficult, the guards are often ridiculously aware of you no matter how stealthy you are. Also, sometimes I would shoot a guard directly in the head and he would keep on coming. If you don’t shoot the enemies DIRECTLY in the head, it can take up to 5 shots to lay them down. I know that this forces you to by sneaky, but it gets very frustrating.

Also, I must complain about the save system. I realize that the save system in Splinter Cell is a compromise – you can only save at checkpoints and there are only three save “slots” for the entire game but which can be overwritten an unlimited amount of times. I hate this. I am used to PC games that let you save wherever. When Splinter Cell comes out on the PC I bet it will have this feature.

Finally, I got tired in the game of constantly having to read the OPSAT (a kind of HUD system that feeds Sam Fisher information). Nearly every enemy you incapacitate leaves a “data stick” that you must read. Often, these contain critical information like door codes and escape routes. However, many are just fluff with attempts at humor. The game tries to be a bit like No One Lives Forever on the PC. It tries some tongue in cheek humor and sarcasm but does not really succeed. The game is dark and it succeeds at that – UBI Soft should have stuck with this and left the attempts at humor to other games.

In the end, the game play is awesome. It is the best that consoles have to offer. The weapons are cool (the STICKY SHOCKER!!!), the level design is great, the atmosphere is fantastic and the moves are unparalleled. You won’t believe the way this game gets your heart pumping. You really feel like you are in the game. You care about the characters and the missions. Splinter Cell sucks you in and takes over your life – just as a great game should! While billed as a “stealth” game, by the time you complete it, you will have done your fair share of wasting the bad guys in all out assault mode. It is a great mixture – don’t listen to the reviews that say it is boring. Those are writing by gamers who didn’t play the entire game.
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