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Super Smash Bros Melee for GameCube Videos >>
Super Smash Bros Melee for GameCube
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Super Smash Bros Melee for GameCube
193 reviews   4.74 of 5

Product Description

Rating

Reviewed By


Anomalied

 (Lost Count)

Review Date
07/25/2004

Overall Rating

 5 of 5

Value Rating

 0 of 5

Visitors rate this review
3.17 of 5,
6 votes

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Summary

I hate giving anything a perfect score, but if any game for the GameCube deserves one, Super Smash Brothers Melee is that game. BUY IT!

Sound

I found the score and sound effects in this game to be so good that I ordered the orchestrated version on CD from Nintendo Power and I still listen to it. Simply the best.

Gameplay

I picked this game up when I first bought my GameCube back in 2001, and even then, when I was just a lad of thirteen, I was utterly stunned by the incredible gameplay that this game offers. It is flawless.
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Summary

First off, in late 2001, when the three console kings were all on the market, I chose PlayStation 2. My friend purchased a Gamecube instead. One of the three games he had was Super Smash Brothers Melee, and how ironic it seems that it was the only game we played on his Gamecube. He didn't even bother bringing the case to put it in, he kept it in the Gamecube without ever taking it out. We played this game tons of times, and we played multiplayer with 4 people at my cousin's house. It is, hands down, the best fighting game I've ever played. We even held our own little tournaments, and wrote down on pieces of paper, tournament style, who won and who was next. In all, I estimate I played about 5 or so hours of this game. But that will all change. Two years later, I am getting ready to purchase a Gamecube, along with it one game - Super Smsh Bros. Melee. It's that good.

Sound

Mwahahaha.... sorry. I was remembering the sound Pikachu makes when he flies off of the stadium. The sound isn't the best part of the game, and neither is the music. For those of you who dont like the repetitive theme song of Mario, u may want ot see if there's a sound effects and music effects option where you can turn the sound effects up and the music down. But the sound didn't bother me, because I was to occupied trying to cream my friend's character. If you want a good laugh, turn up the sound and knock Mario off the stadium. Mama Mia!!!

Gameplay

The controls are great for button mashers, yet great for true born fighters. If someone is new to the game, they can still whup some butt, and if someone likes memorizing button combonations, or has a very good hand-eye coordination, then they will also enjoy this game. I like how there are unlockable characters, and attainable trophies. This game unlocks the true potential of Gamecube: playing games. There are so many mini games in Super Smash Bros. Melee, even the end credits has a shooter mini game. I simply like the game for its continuous, easy gameplay.
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Sound

sound can get repetitive, but the rest of the game more than makes up for it.

Gameplay

With only 8 buttons and two important control sticks, this game is very easy to play with. It has new features from the old one including

-new characters, such as pichu or the paper-thin Mr. Game and Watch
-A brand new adventure mode
-51 event matches, from the crazy hand to giga bowser
-the all new coin match, a competition for coins, and the homerun contest.
-new stages
-an all new trophy system. some trophies are as easy as winning it in the lottery, and some require near impossible, like getting all 249 possible bonus's
-different taunts for some charaters

the one player places don't use the c-stick, but in vs mode the c-stick is your best friend.
hidden stages and characters make this game challenging. can you unlock all 25 charcters and acess all-star mode? there are game secrets, like the giant kirby in adventure mode, or the crazy hand in classic mode. a really complex and awesome game. this game took time to make, and it shows.
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Sound

Sound is great for the most part, with songs from classic Mario, and yoshi games. However after awhile the songs get extremely repetitive and you might find yourself mumbling the songs in your sleep. The song on Kongo Jungle is particularly annoying, and I urge you to mute the volume before beginning the course.

Gameplay

The game play is great. None of the moves are hard to execute which I feel has been a major flaw in many fighting games. Every character has his own unique moves as well as moves it shares with all the other characters. Multi Player mode is entertaining, and you can have up to four players playing at once. The Single Player mode features Adventure, and Classic mode, which both feature challenges which are completely different (classic mode is more fighting, and Adventure mode is more exploration)
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Summary

This is a really cool game that is a must-get with all GameCube owners. The losers who say that this game is crap are crap themselves, because it is a classic, just like the first SSB. Also, those who say it is just like the first one got issues as well, regardless of the fact there are a couple new characters. This games fighting system changes from a mainly strategy in the first one to a action/quick thinking strategy game. First of all, I would like to point out one fact that nobody seems to understand about. This is about the difference between link and young link (Sorry to spoil 1 new character for you hardcore non-cheating character unlockers). They are NOT exactly the same, and not only because of the fire arrows link has. Young link is CONSIDERABLY quicker, and has a HIGHER Up-B move making him an improvement to Link altogether.
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Sound

I'm not a big fan of music being played when I'm in a fighting game. I'm more into the sound effects than heariing some lame rap song. The effects are great and sound even better through a stereo receiver.

Gameplay

How easy can it get? Two buttons! There's none of that RIGHTARROW,LEFTARROW,UP,UPDOWN crap that you get in other fighting games. Who the hell remembers all of those combos anyways? How good of a fighter game can it be if you have to pause and look at a cheat sheet (psst Tekken). Now don't get me wrong, I love a good fighter game, but this is unique because it is so fast paced that I don't even think that you would have enough time to pull off huge combos.
The gameplay is well made and to alot of people's surprise is infact pretty deep. Pulling off a perfect combination of upward attack followed closely by a smash move to send your opponent soaring is masterful. That last hit will make you smirk with evil intentions.
There's just something about little puffy pink Kirby pulling out a massive hammer and smashing enemies. Speaking of characters, did I mention that unlocking characters becomes an obsession? Try this on for size...14 characters with 11 to unlock. Not to mention, unlockable levels and a huge assortment of game modes. Safe to say, get the dog some food, the children some milk and the wife something shiny, because you'll wan to play this for awhile.
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Sound

Nintendo gave the same royal treatment with the music. Everey song is orchestrated to perfection (except the DK Rap, which I can't stand). Whoever hired the musicians earns a raise. All of the retro tunes are very catchy, and match the game's settings perfectly. I once hummed the Fountain of Dreams (KIrby's Dreamland) song all day. This is a movie-quality soundtrack. :)

Gameplay

At it's heart, SSBM is a no-holds barred fighting game. An absoleutly brilliant, beautiful, challanging and just plain fun no-holds barred fighting game. Each character (25 in all) has their own set of moves and special moves. The main goal is to beat the stuffing out of the other fighters until they're weak enough to hit them off of the (suprisingly very large and BEAUTIFUL)stages. Normally after executing a move, special move, or Smash (a more powerful standard attack executed by holding a certain direction on the control stick and the A button) your opponent is sent flying upwards. This can make up for countless combos to beat up your opponent without their feet touching the ground. Luckily, if you're the one in the air (and your damage meter isn't to high), you can move either left or right to avoid taking damage. There are about a bazillion modes in SSBM. In single player mode, You have classic, adventure and all-star mode (which can be unlocked later). Multiplayer has an endless amount of modes which I'll let you explore for yourself. Probably one of the most unique aspects of this game is the trophies. For each fight you take part in (whether it be single or multiplayer)you're awarded with coins based on how well you do. You can use these in a lottery in which you have a certain percent of getting a new trophy depending how many coins you put in. Triggering events in the game can also earn you trophies as well. There are about 300 trophies of all things Nintendo fromm the familiar (Mario) to the type that make you go "HUH?" (Ayumi Tachibana). Fortunately, each trophy comes with a background about the character and the game they starred or co-starred in. There are a ton of other fantastic options (Sound Test cough,cough)to this gameplay-rich masterpiece, but I probably don't have enoug room to mention even half of them.
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