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WarCraft III: Reign of Chaos for Windows, Mac
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WarCraft III: Reign of Chaos for Windows, Mac
268 reviews   3.73 of 5

Product Description

Rating

Reviewed By


Leon

 (70)

Review Date
07/27/2005

Overall Rating

 4 of 5

Value Rating

 0 of 5



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Summary

(This review is for the Battle Chest edition of Warcraft 3, which includes The Frozen Throne expansion.) I had a lot of fun with this game, much more than I thought I would. Warcraft 3 is a good old-fashion real-time strategy (RTS) game, with a somewhat outdated resource collection model and base-building formula. It also aspires to be a roleplaying game (RPG), thought it is only partially successful. Overall, if you like RTS games, this one is worth a try. However, I found it not to be as good as some of the more recent games, like Rise of Nations and Warhammer 40,000: Dawn of War.

Sound

There is a lot of great voice acting in the game. Some of it is very funny. The music is also well done and appropriate to the mood of the game. Overall, I recommend Warcraft 3 (plus the expansion) to anyone interested in RTS or fantasy games. It's a well-made strategy game with lots of challenges, a epic (though rambling) story, and an RPG element in the form of heroes (which, again, can be a plus or a minus). If you can get past all of the micromanagement that the game requires and some other outdated elements, Warcraft 3 should provide many hours of entertainment.

Gameplay

Warcraft 3 is remarkably like Warcraft 2 in a lot of ways, which is both good and bad. On the good side, it's fairly easy to learn and quite fun for a while. You choose one of four races to play (which are all distinct); gather gold, lumber, and food; build structures and units; explore the map; and conquer your enemies. It's a very typical 1990s-style RTS game. However, Warcraft 3 adds hero units to the mix, which greatly impact gameplay. These units can gain levels as in a RPG-style game and have special abilities. You really cannot win a game without them. Each race has a choice of 4 heroes to choose from (with The Frozen Throne expansion loaded) and there are neutral heroes that can be recruited. The hero model works quite well with the single-player campaign, since it weaves them into a broad story. However, it makes skirmish games a little awkward, since you are required to both build bases and find creeps (random monsters) for your hero to fight in order to gain levels. The single-player campaign is both quite long and well done. Actually, it seemed a little too long once I played through the original campaign and the Frozen Throne expansion. The story is the typical good vs. evil theme, which gets really hard to follow by the mid-point. However, the missions are generally well done, with a good mix of RPG-style adventuring and a heavy-dose of base-building and conquest. The missions are designed to allow you the chance to play all four races, and I didn't get the sense that they were just practice for multiplayer online games. That is, for solo gamers like myself, Warcraft 3 has a substantial amount of single-player content. Warcraft 3 is good, but does have some issues. Some of the single-player missions are quite hard and will require much reloading of saved games in order to complete. Still, the AI can be a little lame. There were countless times that my base would be invaded, and my units would not automatically move to fight the enemy. However, AI enemies do fight smart, often first attacking your units that can do the most damage to them. Rather surprisingly, the game does not have a pause feature so that you can look around the battlefield and give orders while pausing. And unlike recent RTS games, Warcraft 3 limits you to very small armies. You'll be lucky to have 20 fighting units at any given time. Additionally, the game just seems behind the times in other ways. The camera doesn't really zoom, graphics are cartoonish, and the micromanagement can be burdensome at times. As with every other Blizzard product I've played, the game was perfectly stable and well polished, and I came across no bugs or typos. In addition to a single-player campaign that will last around 70+ hours for the average player, there are a large number of skirmish maps included, multiplayer capacity, and a map editor. The Battle Chest itself includes a lot of reading materials, such as instruction manuals and hints/tips guides. As usual, Blizzard has supported the game well with patches and new official maps that are downloadable at their website.
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Rating

Reviewed By


Vaerin

 (70+)

Review Date
12/28/2004

Overall Rating

 4 of 5

Value Rating

 0 of 5

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1.00 of 5,
1 votes

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Summary

Blizzard has done a great job improving the new Warcraft game, Reign of Chaos. It features better graphics, better sound, hey, I'll just say, it features a better everything. In my humble opinion, this is the greatest strategy game of all time yet to be made, with an immersive plot, and many new features. For all you strategy fans, I pity you if this isn't on your shelves.

Sound

The music in this was great, and it fit the play of the game, enchancing your experience, but the thing I liked most was, if you click on a character a lot of times, they will start saying funny things. What? I'm not going to tell, but lets just say, they made me laugh. The ambient sounds have been done well, and the voice acting was quite good.

Gameplay

Warcraft III delivers a unique gameplay, with four races, the Humans, the Orcs, the Undead, and the Night Elves, all entwined in a battle controlled by a dark, mysterious force. Each race has different units, buildings, strengths, weaknesses, andd even different ways to gather resources! For example, the Night Elf Wisp workers gather wood without harming trees, while the Undead mercilessly mow the trees down with their Ghouls. This game also has a unique element, an element that can decide the entire game, Hero's. You can build a Hero, and advance him in strength, give him items, and learn new abilities. These Hero's can change the tide of the battle, and one powerful one can even destroy an army. Warcraft has easy controls, that if you've ever used the computer, you should adjust to quickly. It's also less frustrating to cast spells, because of the new, Auto-Cast spell feature of the game. That way, you don't have to individually select a Priest every time you want to heal someone. But probably, the best part about this already-great game is the multiplayer. It features a ranking system, clans, the whole kitten kaboodle, but for me, the best experience was the custom games that the players made with the Map Editor, making Warcraft III not only a RTS, but also an RPG, RP, Survival, and Tower Defence game. This makes the variety of the game amazing, and you wont get bored of it as quickly as you might have. Heck, I've had it for almost since it was released, and I'm still enjoying it.
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Rating

Reviewed By


The Hammer

 (too many.)

Review Date
08/24/2004

Overall Rating

 5 of 5

Value Rating

 0 of 5



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Summary

The sequel to the legendary warcraft 2. This is an alright game, though nothing like it's predecesor. It's a RPS game, role playing strategy. How well you level up your hero is what really determines whether or not you will be the victor. That's online play im refering to. Singler player mode is fun also, but online gaming is where the real fun is at. There is much to do with the game online, Ladders, tournaments, custom maps made by other players, and clans to join are some of the online features.

Sound

Very nice music, and smooth crisp sound effects.

Gameplay

The gameplay really is unique, with easy to use hotkeys, with spells and abilities that units can use. The auto-casting ablilty of units makes it a whole lot easier than warcraft 2.
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Rating

Reviewed By


Morlorn

 (50+)

Review Date
06/10/2004

Overall Rating

 3 of 5

Value Rating

 0 of 5

Visitors rate this review
4.80 of 5,
15 votes

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Summary

Being a big fan of whatever Blizzard puts out, I was fairly satisfied with Warcraft 3. The graphics were well done, the sound effects were funny as always, and most of all I liked the story line. It's very interesting to me to see how the story plays out. Blizzard seemed to have made a good balance between the 4 races.

Sound

Sound is great. The sound effects from clicking on a unit over and over again is hilarious as always. I'll spend 5 minutes clicking on different units just to hear what they will say. The music and sound effects in the game are very appropriate as well. Nice job.

Gameplay

Here's the downfall. Unless you can click the mouse in combination with the keyboard at the speed of Kung-Pow, you will never be able to do each unit's special ablities all the time. Especially the hero. There are so many things that you have to do in order to micromanage in a battle, it is insane. Getting your hero to cast heal while moving your weak units to attack these certain targets that others can't hit while moving your other units into defend mode at the same time getting your supporter spell casters to react when this happens or that happens and making sure that your second attack force is being built at your town. The micro management is totally insane. And you want to play with a computer that can do all these things without thinking? Your only human. You can't do the things the computer does even close. I can beat 5 computers by myself in starcraft. I can't even beat ONE computer in a skirmish in this game. Me and a friend went up against one computer and STILL lost. If your playing the campaign, its not that bad, but if your in a skirmish.... forget it. Even with the auto casting that some units have, it still can't make up for all the management you are required to do in a battle if you want to win. There is simply TOO much to do.
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Summary

Someone has been tinkering in the lab again. From the genetic splicing of 2 successful genres, RPG & RTS, the mad scientists at 'Blizzard' come out with 'Warcraft III: Reign Of Chaos'. The blend of strategy and roleplaying has been done several times before by turn-based strategy, but 'Warcraft III' manages to feel fresh, not least because of the cartoon quality of the graphics. Lovingly textured, sculpted & animated, 'Warcraft III' looks great, from the in-game cut-scenes to the incidental touches. What impresses even more are the movie sequences which the game rewards you with when you complete a stage in the campaign: in addition, the movie of the raven in the initialisation of the game gets 'Warcraft III' off on the right foot. After you've finished staring at carrion birds, you'll probably want to play through the Single Player campaign. The four races do not stray far from normal fantasy fare, composing of the Alliance of Humans, Elves & Dwarves (Humans on their own are boring), Orcs (plus some trolls, to avoid being racist), Undead (play if you want a dead good time, ow!) and Night Elves (a spin on the drow of AD&D). Each race stars in their own series of missions ranging from defence through economics to assault, etc. In a nice touch, Blizzard throw in a hint of RPG by offering fantasy-lite sub-quests to be completed at your leisure. These range from rescuing a child from monsters to battling a dragon, to quote but 2 examples. The missions are all interconnected with a clichéd story, but a clichéd story well told. The story doesn't completely distract from the rather repetitive nature of the main objectives, but there are only so many ways to do RTS, and 'Blizzard' accomplish most of them here. I personally got bored of the campaign quickly, finding it tedious and linear, but then again, RPG's are usually linear, so I can't complain too much. The other feature of Single Player is 'Custom Game'; far from being a linear, turgid experience, the custom games offer a quick blast of polished RTS gaming. Here you have complete control about the different elements in the game, including which map you play on, what races your opponents are, etc. And while this is all fine and dandy, the game does fall on its face when it commits the greatest sin of strategy gaming... It has no random map generator! This crime against gaming is the major factor driving the overall score from a '5' to a '4', and is not compensated fully by a solid, but complex unofficial map editor.. The races, on the other hand, are somewhat better. In 'Warcraft III', there is no 'best' race: you simply choose your favourite according to your play-style. This is a major compliment to the balancing act of the game, but little niggles can still be found, most of which are reversed in the expansion pack. Multiplayer 'Warcraft III' is where the real meat of the game is found. This is basically 'Custom Game', except it's versus real people rather than the occasionally too competent AI. The map is chosen randomly from a pool, but you can still choose your race and, if they're online, your teammate. Alternatively, you can sign up for games with random allies, a feature that works rather well, since Battle.net match you up with and against players of similar skill levels as you. The multiplayer is extremely quick, leading to fast, decisive matches. Blizzard achieve this by stripping down the economic elements of the RTS to an absolute minimum. While this will appeal to a new player, this will come as a disappointment to hardened RTS veterans. So far, this review has mostly dealt with the RTS elements of 'Warcraft III', but the game really earns its RPG status with the inclusion of heroes. These titanic units can earn experience by killing monsters which are strategically guarding points of interest on the map: gold mines, merchants, etc. These monsters are called creeps and form an integral part of the 'Warcraft III' experience. When a hero earns enough experience, they can go up a level, where upon the player can choose to invest their skill points in a number of abilities for the hero. From resurrection to auras to summoning to bolts of lightning, there's something for everyone. Heroes naturally tend to dominate the battlefield, especially when they are kitted out with magical items found from scavenging monsters' corpses or bought from a nearby "Goblin Merchant" (a neutral building that every team can use). Sound is universally excellent in 'Warcraft III', with unique, and excellent, music for each race. Voice acting is accomplished and the effects are decent, although rarely inspired. Overall, 'Warcraft III' is an excellent choice for RTS neophytes, with comparatively simple micro-management and easy economics. However, die-hard strategists should look elsewhere, not because the game is easy, but it simply doesn't offer enough real head-scratching substance.
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Sound

Sound is as great as it always was. Each unit has his own voice, and just about each have their own hitting sound which adds for an amazing variety of unique sounds. You will hear the difference easily between a axe chopping away at someone and a sword slashing at something. You will rarely, if at all, hear the same sound for more than one unit. Music is great although I play with it off to concentrate better in matches. I'd recommend leaving it on for single player though to get a better experience.



Overall Blizzard definitely took very good care when making this game. They made it so that even a year or more after it's release, the engine can continue to look great with higher end systems. The extra things Blizzard added with the patch that was released a short while before the expansion came out, definitely added things only for the better. You can't go wrong picking this one up. Just make sure you realize, this ain't C&C, SC, WC2, or Age of whatever, you have to prepare to switch for a new style.

Gameplay

Well as far as gameplay goes, nothing has changed in my eyes. It's still as great as it was on July 3rd 2002, when it came out. This has been one of the longest games I've had installed without ever having my harddrive without it in, for more than a day. I play a bunch of matches everyday and never see a way that I can get bored of this. For reviewers saying, that it's old or limited, or just doesn't have anything new, your obviously not playing it right.
Going from Wc2, SC, or a non-Blizzard game such as C&C or Age of whatever, you will be in for a surprise. The game relys heavily on having great unit control mainly for heroes. You get a hero as your first fighting unit at the beginning of a match, you then use him to go out and level up by killing neutral units or rush the enemy/defend your base from a rush. Having to get adapted to using these heroes can take awhile and a lot of practice for great control.
The reason I talk more like it's only a multiplayer game is because that's all I play it for. If you want a great single player campaign, you will find a good one though not great one here. Buy this for multi because that is where it shines. Aside from playing on the Ladder in b.net, there are custom games which allow you to dl your favorite maps and whatnot that totally change the way you play the game. There are thousands of fan made maps on websites and b.net for you to dl.
Bottom line, you can't go wrong buying this game if your in for a change of playing RTS games and love playing multiplayer. Multiplayer has been made so simple that you will be in a game within 1 click after entering B.net. The question is, do you have what it takes to change the way you play to master Wc3? ;)
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Summary

Graphics
Excellent 3D engine that has, for reasons best known to Blizzard, been crippled by a fixed view. FMV is sublime though.

Sound
No more ‘yes milord’. Blizzard have certainly eradicated that little bugbear. Music score is also excellent.

Interface
Little has changed from the previous games. The essential use of grouping units is a must however. How else are you to attack a base from two fronts?

AI
Path finding, the eternal holy grail that makes or breaks an RTS. Most of the time units can make their way across the map when you click on some point on the other side of it but there are times when they decide to go via Aberdeen and then get stuck.

Gameplay
Yes, WC3 is fun - which is what every game should be - but ultimately ends up on the shallow side of rich gameplay.

Multiplayer
Wonderfully supported within the game. No downloading of other applications, just dive straight in. There are also a large selection of maps on offer that cater for all sorts of multiplayer variants.

Fun Factor
With the solid gameplay, easy to use interface and excellent sound and visuals Wc3 is a blast to play. Well done Blizzard...again!

Value
Wc3 comes with a map editor and a ‘custom’ game feature that enables players to engage in a variety of maps allowing them to practice off-line before they lay down the proverbial gauntlet and challenge others. I suspect this game will be on peoples hard drives for quite some time.


Overall (not an average)
Wc3 is a fun game and is a fine addition to a very successful series. It does however lack depth and is not the big step in RTS advancement I was expecting.

Sound

Sound wise things have improved from the previous games. The first game was famous for the repeated phrases that after a few hours play would actually start to drive the player, not to mention anyone within earshot, quite mad. In fact it got so bad that the original Warcraft was actually nick-named ‘Yes-milord’ as that’s what the human worker would ever say. Just thinking about it now is starting to make me twitch. Mercifully Wc3 actually has a nice selection of phrases to each unit rather than just the one.

Gameplay

Wc3 is a RTS in a more classic mould. Rather than a complete revolution from Wc2. what we see here is an evolution. There is still the resource gathering of wood and gold along with the building of farms/ziggurats/moonwells/whatever that produce sustenance for your troops. The careful balance of resource gathering and building along with knowing when to strike out at your foe is also key to the game. Just like its main rival - that being the Command and Conquer series - Wc3 has kept the RTS tradition of Gather-Build-Create Units-Attack as a cornerstone of the gameplay. Wc3 usually consists of establishing a base and then striking out against the enemy while defending your own position. No change there then? Well no, that’s the problem. Fundamentally speaking Wc3 is not that much of a step up from Wc2, the main difference being the 3D polygonal models and the new ‘hero’ unit.


Heroes are a new feature to the Warcraft franchise. These are special units that have their own spells and abilities than can turn utter defeat into certain victory. Well, maybe not victory but they can sure reduce unit loss when things are going really badly. These heroes have experience points attributed to them and actually gain levels when they gather enough points. When they gain a level their hitpoints increase along with other abilities and they can improve or learn new abilities. They can also hire mercenaries from special neutral buildings which is a quick but expensive way to build up your armies. Special items can also be collected by these heroes which are either dropped by some enemy troops and/or heroes or can be bought from Goblin merchants. These items range from simple health potions to amulets that increase the abilities of the hero while they hold them. This adds a bit of RPG element to Warcraft which has been lacking until now. Sadly this isn’t unique to RTS games as Warlords has been doing this for some time. Not that heroes aren't a good thing, they’re just nothing new; a theme that repeats itself throughout Wc3...

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Summary

first off, this game is not completely rts at all. I am going to compare it to age of mythology because that is what i had to go through and i traded age of mythology for this. But in no way am i saying one or the other is better. In the first place i was not an aoe fan but i saw screenshots of age of mythology and i thought it looked amazing. I picked up a copy and enjoyed it for the first two or three games. I started to realize how long it took to actually get good myth units. I dont mean to build them but two get advanced enough to be able to train them. I talked to my friend who was a huge aom enthusiast and this is apparently normal in the age of series. Lots of research and time put in to get anywhere. I decided that aom wasn't for me even though anyone who thouroughly enjoyed aom would enjoy this very much. This game is pretty much about the undead who have brought the plague to the humans land. There is not much of a link two wc2

Sound

the sound usually is not something i would care about, but in wc3, the sound is incredible. My sound card supports eax so i can hear echoes and everything. Also being hit with different weapons always sounds different. I thought the voice acting was also incredibly done. Something that i also really like is there is actually a sound at the exact time something is hit. Many games makers will just put in sounds randomly and it will sound o.k but these sounds were really a treat. Yes zoom in sit back and relax and watch the vicious battle rage on.

Conclusion:
I prefered this game to age of mythology, however i think that they are both extremely well made and each for different people. If you want a game with one or two huge battles per game, wc3 is not for you, If you want a game with lots of small skrimishes, wc3 may be right up your alley.

here are some other games i enjoyed so you know what kind of player i am: Battle realms, Half-life(with all the mods) Warcraft 2, tribes 2, rainbow six games

I hope this review helped you.

Gameplay

Back to warcraft 3. The gameplay is not your average rts gameplay. You have heroes who can level up to level 10 and learn different spells as they go. there are also quite a few units because not only are there fourteen or more per race (4 races, night elves,undead, orcs and humans), there are also mercenery camps and item shops scattered around the map to buy new different units and items to help your heroes. One downside of the gameplay is switching back and forth between heroes to cast spells, although there are hotkeys to do that i just didn't learn them yet. There are 5 campaigns. One of which is like a prologue that pulls you into the story and the other four are for the different races. I haven't completed much of the campaignes yet but from what I have played, they are incredible. also i really like the fact that for all four races all of their units are different. What i mean by that is that the orcs basic units(the grunt) is a lot stronger then the human basic unit. all in all, Wc3 is one great singleplayer experience. But that is not all. Wc3 also boats one of the best multiplayer experiences available. Last time i checked there were over 20,000 players playing. It can be annoying to connect to a server however because there is no way to just look down a list and pick a server, you put in the settings that you want to play a game as and it finds you a game. Don't worry there are still ways to play with friends on the same server. Also the game has had numerous maps made and mods also. A first person shooter mod is coming out for it and i've seen the beta of it. Believe me this is not something to miss. That is just one of many incredible mods being made. This is probably my favorite rts/rpg that i've ever played. Oh and before i forget, the shipyards were taken out but that's not a big problem and in my opinion it's good that they focust more on land battles.
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Sound

I enjoyed the voiceacting and the character sounds. The battle sounds fit and I had nothing bad to say here. It again is a high quality and fitting topping to a fun and exciting rts game.

Gameplay

It is the same formula simlified in many ways. You have only 2 resources to collect so that doesn't get to be troublesome although you are limited to a small army. The larger your forces the more the cost placed on your resources in useage which is something new to Warcraft but it does mean you have to use your forces wisely or you will fail. Heros come into play and using thier abilities correctly is the way to victory. The different races , 3 in all, are fun and offer a variety of warriors and creatures to rule the land. The campain is long and has some twisted turns in the story. The nice thing for me is that I usually get involved in the stories if they are fairly good. I did in this game and wanted to see what was going to happen which kept me in the game. The cutscenes are typical Blizzard greatness as they know their stuff in this area. Breathtaking and really set the mark even higher than in Diablo 2. The online portion of the game through battlenet is strong and Blizzard keeps control of cheaters closely. They update thier games often and tweak and fix thier games along time after they are out. Many people diss Blizzard but they hardly ever push out unfinished product. They always have a polished product with few bugs and they are usually fast to fix those bugs when discovered.
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