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Super Mario World: Super Mario Advance 2 for Game Boy Advance
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Super Mario World: Super Mario Advance 2 for Game Boy Advance
31 reviews   4.52 of 5

Product Description

Summary

It's the return of one of the best Mario games ever made! For those of you that don't know, Super World: Super Mario Advance 2 is a remake of the SNES classic, Super Mario World...(wow!) Anyway, the game has only been improved, keeping the crisp graphics and the great music, but adding some critical gameplay elements. First, you can now play as Mario's high-jumping brother, Luigi. Luigi offers much different gameplay than Mario, so Super Mario World veterans may want to try and play through the game with him. I personally think Mario is better still, since he is perfectly balanced, but to each his or her own. Also included is the arcade game, Mario Brothers. I personally find this game to be boring and repetitive, but Mario World is so awesome it's almost like the arcade game is just something thrown in for decoration. The only problem with this game is I beat Bowsers castle in under two days. But, hey, there's tons of stuff I missed since I used some of the star roads.

Sound

The sound in this game is very pleasant to the ears. Use headphones, because the music is great in a lot of the levels!

Gameplay

Gameplay is quite different from the SNES version. Well, not basic principle, gameplay is typical side-scrolling Mario fare, you hop around like mad and attack koopas and goombas, along with some newcomers, and the levels are the same, but they added some things. First, Luigi is a playable character now. He jumps higher than Mario, and floats better with the cape. His Yoshis also have the ability to spit out enemies to knock out other enemies. Oh yeah, that leads me to an important point I forgot to mention, Yoshi is in this game! Mario and Luigi can ride their dinosaur companion to assist them in the levels. They can use special abilities when they have a turtle shell in their mouth. The next important thing is that there are now Yoshi coins in each level, and you can collect them all to feel special.
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Sound

The sound is the usual "kiddie" Mario tunes. Mario sometimes talks when he gets a power-up ("That's just what I needed!" he exclaims in his Italian\Sicilian accent). I normally use earphones. I've found that since you need to give the screen your full attention every second that you're playing, I don't really notice the music.

Gameplay

Gameplay consists of running around and jumping on top of enemies to kill them, or just avoiding them. You can also kill enemies by bumping the platform they are walking on from underneath. There are moving platforms, water you can swim through, fences to cling to, items that let you fly, a dragon you can ride on, etc... There are many types of enemies - some can't actually be killed and must be avoided. The manual that comes with the game is fairly thick for a game that seems so simple, and you do need to read it and then reread it after playing the game a bit to pick up hints - there's some instructions given while playing the game itself but there's no real in-game tutorial system so you need the manual. Much of the game is of the "learn by trial-and-error" mode. You start a new level, run into some new baddies, get killed, restart the level, ad nauseum. If you reach the half-way point on a level then you will re-start at that half-way point when you die, instead of at the beginning of the level. Unfortunately there can be quite some distance before you reach the half-way point. If you die just shy of reaching a half-way point you have to go through the *whole* level from the beginning again, and again, and again, etc... And just because you've beaten the enemies earlier in the level 5 retries in a row doesn't mean you won't get killed on the 6th try - a slight misstep or bad timing by a fraction of a second and it's another life lost. I would have liked the game a lot more if there was also a 1/4-way and 3/4-way "goalpost" on each level. As it is I beat the first boss (Iggy) and was 1 level away from the 2nd boss when I got so frustrated I ripped the cartridge out of the GBA and flung it down the hallway. Now if you enjoy this sort gameplay, you'll be happy to know that there are 96 levels and each level has some secret passages leading to "sub-levels". Control is fairly tight although Mario tends to skid when he lands after a jump and flying is kind of an "inexact science". There are also several instances where you need to keep the B button held down (to carry something or run fast) while also tapping the A button (to jump) - I find this difficult and I wish I could swap the functions of the left shoulder button and the B button - it would make things a lot easier.
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Summary

This has got to be one of the best games “ever”! This game is extraordinary and is by far, a must get for any person who doesn’t the game for the SNES. Super Mario World offers everything the SNES version did except with more bonus levels, different paths and a multiplayer mode. Also Luigi has altered in this game as well, he can now jump much higher than Mario and throw fire balls farther, the only bad thing is he’s kind of slow. This game is addictingly fun and will keep you entertained for hours!! Once you play it once you’ve got to play it some more this game includes 96 levels!! Yeah you heard me right 96 whole levels. That includes the castles and bonus levels, believe me it will take you more than a week to beat this game, and don’t think that all the levels are easy many are challenging and take a lot of skill to beat. This game also includes the return of many old characters like Yoshi, goombas, capped koopas, All 7 of the koopa kids; Iggy , Lemmy, Morton Jr., Roy, Ludwing Von, Larry , Wendy O !!! Overall if I could give this game more than a five I would.

****Spoilers***:

Easily Get Yoshi:
Go to Yoshi's Island 2, pass the koopas and the first 3 boxes, then hit the next 2 and in 1 of them is Yoshi.

Get Fly Power Easily:
Go to Donut Land 1 and jump on the first flying guy, then press start and go back; then do the same thing to have an extra feather.

Hint: Star Worlds
1. Go to Donut Plains. Hit the green switch, then just go right and up the "!"s at the end. Otherwise, you have to fly. Put the key in the hole. You can now go underwater to a red dot on the map. In this level, go to the P switch and carry it to the next "?". Hit it and then the "?". Put the key in the nearby keyhole. A secret ghost house will appear. Enter it, and locate the room with the door with no platform underneath of it. Get the P switch (to the left) and bring it there. Hop on it. Do not go through any door. Stand directly in front of it and jump. A vine will appear. Quickly climb the vine to reach a platform with a secret blue door. Enter and defeat the Big Boo three times with the blue bricks to open the Star Road.
2. Go to Vanilla Dome 1. You need the red switch; it appears later on in Vanilla Dome. Go to Dome 1 and keep going right up the red "!"s and to the key. Go to Vanilla Secret 1 (which just appeared) and have Yoshi. Find the pipe coming out of the left wall near the top. Use a spring to go up. Jump off Yoshi's back and into the pipe.
3. Finish Soda Lake.
4. Complete Forest Of Illusion 4 the secret way. You must go down a blue pipe near a P switch and complete the Fortress.
5. Use Yoshi to get the key at the end of Valley of Bowser 4.
2. Hint: Super Special Area:
Complete Star World 5 with a key (need all switches pushed) and go to the Super Special Area. Beat all the boards in the Super Special Area to get a super ending. At the end of the last special world, the message "YOU ARE A SUPER PLAYER" will be spelled with coins. A teleporter will take Mario to Yoshi's House, with a map in different colors

Sound

The sound is truly excellent. It’s really cool how the game makes sounds like screeching, jumping, throwing fireballs, grabbing a coin, etc. Almost each action has a specific sound. The music in this game is exceptionally fulfilling, nothing new though. You know it’s the typical “Mario music”.

Gameplay

The gameplay for this game was smooth and slick. I was astounded by how they were able to make the controlles comfortable but yet so simple. It is incredibly simple to use the controlles it takes nearly instantly to get use to them. What I enjoy about this game is how they made Luigi different in this game, which makes him more suitable for other levels (or maybe just for fun). Also I like the modes that are in the game, for example when you get to a certain level you can actually swim! It’s really sweeet how the gravity changes in the game, you have to keep pressing “A” repeatedly to go up and if you can’t then you fall to the bottom of the ditch and die. Also it’s truly pleasurable how you can fly up in the sky and see the hidden treasures up there, like coins, lives, boxes, clouds….. Yeah, and also creating Yoshi was pure genius. It is fun riding on him and eating things like enemies and apples, also seeing Yoshi fly (when you have a cape) will bring a smile to your face. Also the Map design was enormous and satisfying (espically with 96 levels and all) they truly did a excellent job hiding things and making go back to check what they were. Nearly every level in that game has one secret, that’s what makes the game so lengthy and enjoyable.
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Sound

Ah...those classic mario tunes. the moment u switch on this game, the flashbacks to THAT SNES launch day will remind u clearly of why this game is so good. The addictive tunes are pumped out of this game incessantly, but never to the point of tedium. It's all very clear, ocassionally tinny im sure, but improved hugely with the aid of earphones.
I particuarly like the addition of those character one-liners, just like in mario advance 1. it adds a bit more depth, a bit more characterisation to the game, (as if nintendo's mascot needed added emphasis..)
The sheer diversity of the music is a proud feature of mario world. from plinky plonky tunes of the outside worlds, to spookily enchanting haunted house type music, to the fantastic special effects accompanying turtle bashing and apple munching - its all so effortlessly superb.
The bad points? well, its not revolutionary in terms of sound quality - but who really expected that? this is, after all, a port from an old snes game. and why change anything when the established formula is just..PERFECT eh?
so to end this review, let me finish with those obligatory words:
"its-a-me-mario!"

Gameplay

Ok so its familiar, so we've all played this game 8 years ago, we've all completed it - but thats not the point! the point is, the gameplay is so good, so satisfying, and so tweaked to perfection, that its worth playing over JUST to re-live those memories. and the levels are so varied that they will still come as a pleasant surprise. The ability to ride Yoshi is just what makes this game peerless, the absolute best 2D platformer ever.
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Summary

Super Mario World: Super Mario Advance 2 is a very mixed bag. For those of you who remember the SNES and the original, much of the gameplay from that title is still evident in the 32-bit GBA version. But the extra features aren't really up to par, and really this game, much like Super Mario Advance 1, is something you can totally skip.

The same exact Mario Bros. game from SMA1 is present, and although SMA2 does add a couple new wrinkles to the gameplay with Luigi, there's little that's actually new. I have the same overall problem with this title as I did with SMA1: It's a port of a decade old game packaged with an even older title. We've seen new and unique versions of franchises on the GBA, Warioland 4, Castlevania: COTM, F-Zero MV, and brand new stuff like Megaman Battle Network and Golden Sun. Nintendo has shown it can deliver on classic titles, look at all the extras and tracks that went into Mario Kart Super Circuit. But it really annoys me to see Nintendo just throwing a 10 year old title on their new system just to front the Mario name. Maybe if the two SMA titles were on one cartridge, it would be worth it. It's certainly not worth paying $60 for both.

Sound

The sound here suffers. The GBA is capable of a lot, but the updated music is very tinny and mechanical, even with headphones. It detracts from the organic feel of the game. Voice samples (also lifted directly from SMA1) get annoying quickly, but are well done, much more so than the music. Rating: 2, horrible job on the music.

BOTTOM LINE: SMW:SMA2 is a lousy port, considering the A+ job Nintendo did with Super Mario Kart. Perhaps Super Mario World 2 will come across better someday (that's the next title in the series) but what we really need is an all new Mario title. This one doesn't live up to standards that we know Nintendo is capable of. You're better off with the original. Final Rating: 3 minus.

Gameplay

Gameplay isn't terrible. It's still the same SMW you remember, the Princess is gone, Bowser is responsible, and you have to save her. You meet Yoshi and his friends and must save Dinosaur Island from Bowser's seven nutball kids.

However the age really shows here, as the difficulty has been ramped down, and the ability to select Luigi makes some stages MUCH easier. I appreciate the added gameplay of Luigi, but the difficulty should have remained the same. Status screens show where the 96 exits you are still missing are, the boss fights are a joke, and this game isn't nearly as hard as Castlevania or Rayman Advance.

The ability to save anywhere is vital (all GBA game makers: Please note that the ability to save almost anywhere is a requirement for any GBA titles in the future. Password BS is unacceptable.) Rating: 3 for average, what little gameplay gains there are are lost with the difficulty being toned down.
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